Search found 1386 matches

by WinterMute
Mon Feb 11, 2008 3:31 pm
Forum: Bug Reports
Topic: libogc: <ogc/lwp_watchdog.h> #includes <lwp_queue.h>
Replies: 1
Views: 2757

Re: libogc: <ogc/lwp_watchdog.h> #includes <lwp_queue.h>

Fixed in CVS, thanks for that.
by WinterMute
Mon Feb 11, 2008 3:31 pm
Forum: Bug Reports
Topic: libogc: malloc hangs instead of returning NULL on failure.
Replies: 2
Views: 3844

Re: libogc: malloc hangs instead of returning NULL on failure.

Definitely not your bug. I found some old default newlib code in the malloc support functions - not really sure why the default behaviour is to abort on failure tbh. Fixed in CVS, hopefully won't be too much longer before we get the next toolchain iteration out there.
by WinterMute
Sat Feb 09, 2008 5:00 pm
Forum: Bug Reports
Topic: libogc: Pads unusable if unplugged then plugged back in
Replies: 8
Views: 6794

Re: libogc: Pads unusable if unplugged then plugged back in

We'll need a testcase I think, currently this works for me although I'm using current CVS & the next toolchain iteration.
by WinterMute
Sat Jan 26, 2008 2:42 pm
Forum: GBA Development
Topic: the bss section
Replies: 5
Views: 9763

Re: the bss section

.data is already in ewram. My .map file seems to disagree with you: Heh, that's what I get for relying on memory & not going back to check the linkscripts before responding. Actually .data probably would be better off in ewram instead. I'm not so sure about bss, it really depends on how people have...
by WinterMute
Sat Jan 26, 2008 1:59 pm
Forum: devkitARM
Topic: Can anyone spare a little help?
Replies: 4
Views: 5319

Re: Can anyone spare a little help?

Sorry to pester you. But I was wondering if you could explain what the problem I'm having is and if there are any fixs available for it. I'm trying to compile the libnds examples that come with devkitpro, but when I try I end up with an 'arm-eabi-gcc.exe: ds_arm9.specs: No such file or directory' e...
by WinterMute
Tue Jan 22, 2008 3:28 am
Forum: GBA Development
Topic: the bss section
Replies: 5
Views: 9763

Re: the bss section

.data is already in ewram. static controls external visibility and has nothing to do with bss. What determines bss placement is the initialisation of a variable - if it's initialised to 0 or left uninitialised then it goes in the bss section. If it has a non zero initialisation value then it gets pl...
by WinterMute
Mon Jan 21, 2008 1:17 am
Forum: GBA Development
Topic: the bss section
Replies: 5
Views: 9763

Re: the bss section

The decision to use IWRAM for bss was taken long before devkitARM was first released - both the official kit and devkitAdvance had their linkscripts set up like this so basically we followed the crowd for compatibility reasons. Global variables tend to be accessed by more of the code and, in theory,...
by WinterMute
Mon Dec 10, 2007 4:59 am
Forum: DS/DSi Development
Topic: Elevator Guide to Grit
Replies: 4
Views: 11140

Elevator Guide to Grit

This brief guide covers using Grit to process a 256color png into palette, map & tile data for a DS game. Hopefully there's enough information here for you to figure out the rest on your own, if not, feel free to ask questions. The standard arm9 template supplied now has rules for converting images ...
by WinterMute
Mon Nov 26, 2007 5:16 pm
Forum: DS/DSi Development
Topic: Grit - multi images, one palette?
Replies: 2
Views: 4999

Re: Grit - multi images, one palette?

I'm not 100% sure but I think grit's batch mode does what you need. From the readme Special: batch bitmap->tilemap conversions. This is an example makefile rule for mapping and converting many bitmaps into a file with tilemaps and a shared tileset. The following converts files a1.bmp a2.bmp and a3.b...
by WinterMute
Fri Nov 09, 2007 6:11 pm
Forum: Suggestions and Feedback
Topic: Upcoming changes
Replies: 8
Views: 7657

Re: Upcoming changes

Well, firstly I wasn't calling you a novice coder, it was actually a comment on the philosophy behind something like PAlib. We've seen many people write games for the GBA using things like HAMlib and SGADE only to find themselves completely lost when it comes to DS programming despite the two system...