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 Forum: Bug Reports   Topic: dkp-pacman removes /etc link on macOS

Posted: Wed Nov 14, 2018 1:18 am 

Replies: 5
Views: 2323

Thanks for this Rajveer. I can hopefully test this & add it to the installer in a couple of days.

 Forum: Gamecube/Wii Development   Topic: Can't compile Gecko OS on latest dkP

Posted: Wed Nov 14, 2018 1:09 am 

Replies: 3
Views: 2290

The point of the fork I did on gitlab was to PR changes back again but you kind of jumped the gun and I think you applied my earlier changes manually. I fixed up the directory reading code & some warnings at https://gitlab.com/WinterMute/gecko-os but now I can't PR that back because of the confl...

 Forum: GBA Development   Topic: Gentoo Linux User Looking For Advice

Posted: Sun Nov 11, 2018 12:57 am 

Replies: 1
Views: 1155

Sorry to take so long getting to this. The instructions for obtaining pacman on gentoo were provided by an expert gentoo user which I hadn't personally tried but I do trust him to know what he's doing. I've recently set up a Gentoo VM to test which has been a bit of an arduous journey tbh, had some ...

 Forum: Bug Reports   Topic: [devkitPPC/portlibs] Build issues

Posted: Fri Nov 09, 2018 4:27 pm 

Replies: 3
Views: 1261

Currently, when trying to build ppc portlibs from pacman-packages, some PKGBUILDs fail: Ideally you're not supposed to build anything from pacman-packages, you're supposed to install them with https://devkitpro.org/wiki/devkitPro_pacman - bzip2 1.0.6 The link to package source code's is dead (there...

 Forum: Gamecube/Wii Development   Topic: Error linking jpeg library (skipping incompatible...)

Posted: Fri Nov 09, 2018 3:50 pm 

Replies: 6
Views: 2826

Built the library with last: pacman-packages/ppc/libjpeg-turbo/PKGBUILD and then my old projects. All right! Thanks. You didn't need to compile it, it was packaged and available via (dkp-)pacman before I pushed the changes that fixed the build. Sorry, I meant to respond here when I fixed it but oth...

 Forum: Gamecube/Wii Development   Topic: Error linking jpeg library (skipping incompatible...)

Posted: Mon Oct 22, 2018 11:15 pm 

Replies: 6
Views: 2826

Apologies, I didn't check the package properly. Forgot attempts to cross compile fall back to native tools when the cross compiler isn't found. I'll have a look tomorrow. Newlib headers don't contain these non standard functions which are only used on big endian systems, I'll need to patch somewhere...

 Forum: Gamecube/Wii Development   Topic: Incompatible libraries (portlibs)?

Posted: Wed Oct 10, 2018 11:24 pm 

Replies: 2
Views: 2346

Sounds like link order to me. Make sure your LIBS line has -lfreetype -lbz2 and not the other way round.

 Forum: Gamecube/Wii Development   Topic: Wii PCM 16 bit samples ASNDLIB

Posted: Sat Sep 15, 2018 7:37 pm 

Replies: 5
Views: 1263

If it's really 16bit mono then you probably want VOICE_MONO_16BIT_LE rather than VOICE_STEREO_16BIT. Suspect it sounds like static because you're trying to play little endian samples in big endian mode.

 Forum: Gamecube/Wii Development   Topic: Error compiling wii examples

Posted: Mon Sep 10, 2018 5:49 pm 

Replies: 2
Views: 1993

Apologies. I hadn't got around to repackaging examples when I fixed this.

Update again & all should be well.

 Forum: Switch Development   Topic: Install devkitPro portlibs

Posted: Fri Sep 07, 2018 8:07 pm 

Replies: 1
Views: 2050

What is it that you're blocked on? That repo has a link directly to the instructions for using pacman.
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