Search found 1344 matches

by WinterMute
Wed Feb 13, 2019 9:10 pm
Forum: Gamecube/Wii Development
Topic: libwiisprite on github
Replies: 6
Views: 1350

Re: libwiisprite on github

The habit people have of just dumping all their libraries into the toolchain installation without bothering to talk to anyone needs to stop as well Correct. What do you thing about add: export USERLIBS := $(DEVKITPATH)/userlibs/ppc to base_tools? If a library is not related with the toolchain and i...
by WinterMute
Wed Feb 13, 2019 9:05 pm
Forum: Announcements
Topic: devkitPPC release 34
Replies: 7
Views: 2585

Re: devkitPPC release 34

nebiun wrote:
Wed Feb 13, 2019 2:25 pm

Question:
/opt/devkitpro/portlibs/wii
is a new directory for users libs and include?
No. There should be nothing installed inside the devkitpro folder that hasn't been released by devkitPro.
by WinterMute
Wed Feb 13, 2019 1:07 pm
Forum: devkitARM
Topic: devkitPro Makefile errors: set up devkitARM path
Replies: 3
Views: 338

Re: devkitPro Makefile errors: set up devkitARM path

While the TONC guide is the best available for GBA development it unfortunately needs some work to bring it more in line with modern devkitPro standards. We have a libtonc package available through pacman but we haven't yet gone through the examples and refactored those with devkitPro standard Makef...
by WinterMute
Wed Feb 13, 2019 9:29 am
Forum: Announcements
Topic: devkitPPC release 34
Replies: 7
Views: 2585

Re: devkitPPC release 34

Where did you get that from? That's not how you're supposed to use PORTLIBS. https://github.com/devkitPro/wii-examples/blob/master/audio/oggplayer/Makefile#L42 #--------------------------------------------------------------------------------- # list of directories containing libraries, this must be ...
by WinterMute
Mon Feb 11, 2019 9:46 pm
Forum: Announcements
Topic: devkitPPC release 34
Replies: 7
Views: 2585

devkitPPC release 34

devkitPPC release 34 is now available via pacman . Use sudo (dkp-)pacman -Syu to update or sudo (dkp-)pacman -S devkitPPC to install. devkitPPC release 34 fix struct timeval issue properly update to binutils 2.32 remove old -mwup options in favour of external linkscripts & support for libwut remove ...
by WinterMute
Sat Feb 09, 2019 7:16 pm
Forum: Announcements
Topic: devkitPro forum breach
Replies: 2
Views: 6801

Re: devkitPro forum breach

Dumps of the forum database containing usernames, emails and the hashed/salted passwords have been uploaded to pastebin and anonfiles. Please make sure you change all your passwords and enable 2FA if possible. If you know others that may have been affected then please point them to this thread and e...
by WinterMute
Fri Feb 08, 2019 2:46 am
Forum: Announcements
Topic: devkitPro forum breach
Replies: 2
Views: 6801

devkitPro forum breach

As you may be aware, the devkitPro forums were breached on Sunday 3rd February and unfortunately the attacker stole the forum database and deleted the data from the server. The database contained user emails, all the forum posts, including private messages, profile information which may include user...
by WinterMute
Sat Feb 02, 2019 1:42 pm
Forum: Gamecube/Wii Development
Topic: Use Wiimote speaker
Replies: 1
Views: 251

Re: Use Wiimote speaker

Sorry, no. As far as I know no-one ever got this to work with homebrew.
by WinterMute
Fri Jan 25, 2019 6:00 pm
Forum: Gamecube/Wii Development
Topic: [help]Homebrew-filter error compiling
Replies: 3
Views: 925

Re: [help]Homebrew-filter error compiling

Sorry to take so long replying, kind of busy with a major project atm. You seem to have got quite far already though & I edited your posts together. Thanks for the donation, always appreciated & helps us keep providing the tools for free :) Wine is a method of running windows binaries on linux. When...
by WinterMute
Wed Jan 23, 2019 1:23 pm
Forum: GBA Development
Topic: Reducing libgbas IWRAM footprint
Replies: 2
Views: 485

Re: Reducing libgbas IWRAM footprint

Traditionally on GBA .data & .bss go in iwram, this is a function of the linkscript & has very little to do with libgba. Bear in mind that EWRAM is 16bit access & is much slower than IWRAM so changing it is likely to have a performance impact. devkitARM also builds code for platforms where threading...