Search found 1343 matches

by WinterMute
Wed Jan 23, 2019 3:10 am
Forum: Gamecube/Wii Development
Topic: Wii PCM 16 bit samples ASNDLIB
Replies: 7
Views: 1865

Re: Wii PCM 16 bit samples ASNDLIB

Sounds like more then can do lol. I have spoken to one of the developers who thinks the 16 bit sample needs to be bit swapped to big edian. Can you at least supply one or two of the problematic samples? changing endianness is done by bytes swaps, not bit swaps. In any case asndlib should be able to...
by WinterMute
Wed Jan 23, 2019 1:18 am
Forum: GBA Development
Topic: Error when trying to compile a GBA project.
Replies: 1
Views: 478

Re: Error when trying to compile a GBA project.

Unfortunately the vast majority of tutorials you'll find on the internet are really quite bad and often provide instructions and/or advice which will break the tools. For that reason I'm going to advise that you uninstall the tools & start over from scratch. Once you've done that then please ignore ...
by WinterMute
Tue Jan 22, 2019 10:08 am
Forum: DS Development
Topic: Load Image for sdcard / socket
Replies: 1
Views: 316

Re: Load Image for sdcard / socket

You won't be able to modify files on the SD card externally while a DS app is running, you'll need to transfer data via wifi for something like this. The code you have here should display something, assuming you have the video set up. If it's based on the 16bit bitmap example you'll need to make sur...
by WinterMute
Sun Jan 20, 2019 5:14 pm
Forum: Gamecube/Wii Development
Topic: Wii PCM 16 bit samples ASNDLIB
Replies: 7
Views: 1865

Re: Wii PCM 16 bit samples ASNDLIB

msmalik681 wrote:Do you mean compile and recording the application while its playing 8 and 16 bit samples ?
No, I mean just providing a small project we can compile that illustrates the problem.
by WinterMute
Sat Jan 19, 2019 7:19 pm
Forum: Gamecube/Wii Development
Topic: Wii PCM 16 bit samples ASNDLIB
Replies: 7
Views: 1865

Re: Wii PCM 16 bit samples ASNDLIB

Is there any chance you could put together a small test case for us to look at? Just the code you're using to play a sample & a couple of the samples that are failing - might be easier to figure out what's going wrong.
by WinterMute
Fri Jan 18, 2019 1:12 am
Forum: DS Development
Topic: What is .twl ?
Replies: 2
Views: 483

Re: What is .twl ?

The .twl sections contain DSi specific code and all binaries are now hybrid. Chances are you're still using the very, very old method of flattening the elf to a binary & passing that to ndstool. This will no longer work. Check the templates and other examples, ndstool takes elf files although it wil...
by WinterMute
Tue Jan 15, 2019 3:46 pm
Forum: Announcements
Topic: devkitARM release 50
Replies: 7
Views: 4442

Re: devkitARM release 50

So, uhm. I tried updating via the .pl and pacman, but it tells me for gba-dev r49-2 is the current version? What am I doing wrong? The perl scripts were deprecated quite some time ago & should no longer be used. As for pacman, I don't know. You could try forcing a db refresh with -Syyu instead of j...
by WinterMute
Tue Jan 15, 2019 3:35 pm
Forum: Announcements
Topic: devkitARM release 50
Replies: 7
Views: 4442

Re: devkitARM release 50

I note that devkitARM_r50 contains a curious warning message about use of __sync_synchronize(). Do you know of any context that lead to that line to be present? Is there any multi-thread-capable platform that makes it meaningful ? Would I be safe for NDS to redefine __sync_synchronize() as an empty...
by WinterMute
Sat Jan 12, 2019 4:28 pm
Forum: devkitPPC
Topic: Old devkitPPC
Replies: 1
Views: 571

Re: Old DevkitPPC

That seems unlikely to be devkitPPC, we've used powerpc-eabi prefix for a very long time. It's possible it's been a self built powerpc-elf toolchain but I don't really have any idea, It *might* potentially work if you try changing prefixes to powerpc-eabi but it depends a lot on which options were u...
by WinterMute
Thu Jan 10, 2019 3:35 am
Forum: Gamecube/Wii Development
Topic: [help]Homebrew-filter error compiling
Replies: 3
Views: 923

Re: [help]Homebrew-filter error compiling

You've possibly broken something trying to fix it, that error shouldn't be possible.

I had a look at building it myself but it needs a bit more work yet. The HBF dol itself runs in Dolphin anyway I'll try hw tomorrow.

my changes are at https://github.com/WinterMute/homebrewfilter if it helps any.