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 Forum: DS Development   Topic: Retrieving System Generation?

Posted: Mon Sep 26, 2011 12:43 pm 

Replies: 4
Views: 3572

programs usally shouldn't need to know on what device they are running on.

why do you need this?

 Forum: DS Development   Topic: End of program..

 Post subject: Re: End of program..
Posted: Mon Sep 26, 2011 12:31 pm 

Replies: 3
Views: 3106

it returns to menu if the menu supports it and it will shutdown de ds if the menu doesn't support it.


the behaviour used to be undefined usally causing it to hang, but this was changed somewhere in the past.

 Forum: DS Development   Topic: Get nds file icon?

 Post subject: Re: Get nds file icon?
Posted: Thu Aug 11, 2011 2:04 pm 

Replies: 12
Views: 8678

the law may allow it, but that doesn't mean its supported on this forum.

 Forum: GBA Development   Topic: Assolute noob where do I start?

Posted: Fri Jul 08, 2011 2:24 pm 

Replies: 2
Views: 5575

the installer should also have installed the gba examples (unless you deselected them). that is also a good place to look.

there should also be a doxygen manual somewhere, but I can't seem to find it (is there even one for libgba?).

 Forum: DS Development   Topic: How is "saving" supposed to be done?

Posted: Wed Jul 06, 2011 10:27 pm 

Replies: 3
Views: 2556

using the filesystem is the only good way for creating savefiles. a sortof best practice is to store your savefile in /DATA/yourgame/ so that the root doesn't get cluttered up, but sadly few people follow that.

 Forum: libfat   Topic: NDS loader / SoftReset

 Post subject: Re: NDS loader / SoftReset
Posted: Thu Jun 09, 2011 6:50 pm 

Replies: 2
Views: 4167

system() executes its parameter on the command line. seeing as the ds doesn't have a command line (or an OS) that function is useless on ds. letting homebrew return to the menu is really a job for the menu by implementing the exit to menu protocol (http://devkitpro.org/wiki/Homebrew_Menu#Exit_to_Men...

 Forum: DS Development   Topic: BG image shows up as garbage

Posted: Thu Jun 09, 2011 6:20 pm 

Replies: 3
Views: 2854

irqInit(); and irqEnable(IRQ_VBLANK); are already called before main starts. calling them yourself will cause errors with libnds. remove those 2 calls and try again.

 Forum: devkitARM   Topic: devkitARM internals

 Post subject: Re: devkitARM internals
Posted: Thu Jun 09, 2011 6:12 pm 

Replies: 1
Views: 1932

here is an explanation of the toolchain and an explanation on how to create an nds file the hard way (note that the tutorial is old, so thing may be changed in the meantime) http://www.dev-scene.com/NDS/Tutorials_Day_2#Toolchain_Explained here is some information about the firmware (not sure if this...

 Forum: DS Development   Topic: Restart NDS file

 Post subject: Re: Restart NDS file
Posted: Fri Mar 25, 2011 9:47 pm 

Replies: 4
Views: 2716

Code:
bool restart = true;

int main()
{
   while(restart)
   {
      restart = mygame();
   }
   return 0;
}

 Forum: DS Development   Topic: Retrieving user infos?

 Post subject: Re: Retrieving user infos?
Posted: Tue Mar 15, 2011 11:44 am 

Replies: 5
Views: 2498

you shouldn't include "system.h", it already gets included in "nds.h"

you can access the user data with the "PersonalData" define, so "PersonalData->name" will get you the users name in utf-16 format.
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