Search found 224 matches

by vuurrobin
Wed Jun 24, 2009 3:04 pm
Forum: Announcements
Topic: libnds 1.3.4
Replies: 3
Views: 7330

Re: libnds 1.3.4

never knew there was a difference between SVN and CVS <.< . that explains why I couldn't find it. I downloaded the code from SVN (I think), and i could find the oamAffineTransformation and oamSetMosaicSub functions, and code also compiles fine when using it. however I couldn't find systemShutDown an...
by vuurrobin
Wed Jun 24, 2009 10:30 am
Forum: DS Development
Topic: [solved] 4mb limit
Replies: 9
Views: 4956

Re: 4mb limit

there are already some libraries out there that does this. EFS is the most used one (I think), but libfilesystem comes with devkitPro.
by vuurrobin
Sat Jun 20, 2009 9:15 pm
Forum: DS Development
Topic: Reading and writing Nintendo DSi SD card
Replies: 2
Views: 1890

Re: Reading and writing Nintendo DSi SD card

no, its currently impossible to run code in dsi mode, so any dsi special hardware can't be accessed until it has been hacked.


this has been asked a few times. me thinks we need a sticky, or a faq :/ .
by vuurrobin
Fri Jun 19, 2009 12:27 am
Forum: Announcements
Topic: libnds 1.3.4
Replies: 3
Views: 7330

Re: libnds 1.3.4

I looked at the [url=http://libnds.devkitpro.org/a00100.html]libnds documentation[/url] and the [url=http://devkitpro.cvs.sourceforge.net/viewvc/devkitpro/libnds/source/arm9/sprite.c?revision=1.13&view=markup&sortdir=down]code from sprite.c[/url], but I can't seem to find oamAffineTransformation and...
by vuurrobin
Tue Jun 16, 2009 7:37 pm
Forum: DS Development
Topic: some questions about 3d
Replies: 1
Views: 1481

Re: some questions about 3d

IIRC, libnds has an opengl-isch interfase, and the examples came from the nehe tutorials. so I would suggest nehe's opengl tutorials: http://nehe.gamedev.net/

after you know the beginnings of 3d programming, you can try it on the ds.
by vuurrobin
Tue Jun 16, 2009 1:15 am
Forum: DS Development
Topic: USB Programming
Replies: 6
Views: 3685

Re: USB Programming

seeing as the nds has no usb port, my guess would be no.
by vuurrobin
Thu Jun 04, 2009 8:53 pm
Forum: Bug Reports
Topic: devkitpro and PALib
Replies: 2
Views: 3956

Re: devkitpro and PALib

PAlib has a lot of issues with staying up to date with libnds, resulting in PAlib not working correctly when libnds updates. you can either move to a previous version of devkitARM* ( NOT recommanded , everything but the last version contains bugs and isn't supported) and hope somebody updates PAlib ...
by vuurrobin
Thu Jun 04, 2009 1:23 pm
Forum: DS Development
Topic: Question about creating tile maps
Replies: 2
Views: 2065

Re: Question about creating tile maps

1. the ds (and gba?) hardware uses 8*8 tiles, and so grit defaults to that. however, you can tell grit that the tiles are in another format, like 16*16, and grit will convert 1 16*16 tile into 4 8*8 tiles so that you can easily use it with the ds. the options are -Mh and -Mw. look at http://www.cora...
by vuurrobin
Sun May 31, 2009 1:11 am
Forum: DS Development
Topic: sub engine LCD access
Replies: 2
Views: 1758

Re: sub engine LCD access

the sub engine doesn't have a framebuffer mode.

see here for all the posible modes:
http://www.dev-scene.com/NDS/Tutorials_Day_2#2D
by vuurrobin
Mon May 25, 2009 6:42 pm
Forum: devkitARM
Topic: Makefile Problems...
Replies: 2
Views: 2786

Re: Makefile Problems...

thats the part that he modified.

the 'real' ndstool line is in the ds_rules file, which is included in the beginning. if you look there you can see what to define for getting icon and author and stuff.