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 Forum: Bug Reports   Topic: Internet Connection not permitted

Posted: Sun Feb 27, 2011 1:20 pm 

Replies: 4
Views: 6393

you can also download the binaries from the sourceforge page, put them in the same directory as the updater and then run the updater. then it will pick the binaries that you already have downloaded instead of downloading them itself.

 Forum: DS Development   Topic: Palette format

 Post subject: Re: Palette format
Posted: Thu Jan 13, 2011 1:20 am 

Replies: 5
Views: 3505

with the dma copy, I think that the second parameter shouldn't have a '&' token. like this: dmaCopyHalfWords(SPRITE_DMA_CHANNEL, spherePalRed, &SPRITE_PALETTE[nextAvailableSpriteNum * COLORS_PER_PALETTE], COLORS_PER_PALETTE);

 Forum: DS Development   Topic: temperature

 Post subject: Re: temperature
Posted: Thu Dec 16, 2010 9:50 pm 

Replies: 46
Views: 75073

wow, 4 pages of talk and nobody asked why he needs the temperature in the first place... anyway, people who want to learn what fixed point math is should read this: http://www.coranac.com/tonc/text/fixed.htm as for the u32 type: http://libnds.devkitpro.org/a00132.html as for the temperature itself: ...

 Forum: DS Development   Topic: examples for consoleNew, consoleInit, etc?

Posted: Wed Dec 15, 2010 1:38 pm 

Replies: 10
Views: 4948

WinterMute wrote:
Of course patches to fix problems like this are always appreciated :wink:


Patches are for people that don't have svn access :P

 Forum: DS Development   Topic: Pong for beginners

 Post subject: Re: Pong for beginners
Posted: Tue Dec 14, 2010 11:46 pm 

Replies: 7
Views: 3560

I started pushing random buttons and found that when you push L+R+Start+Select, it shuts off! :o if your menu support "return to menu", then it will go back to the menu, otherwise it will shutdown. try it out with the homebrewmenu, which supports "return to menu" http://devkitpr...

 Forum: devkitARM   Topic: Code::Blocks and devkitARM

Posted: Mon Sep 13, 2010 8:16 pm 

Replies: 11
Views: 12193

I'm not sure what you all have done, so I'll list everything that you need to do from a new project. 1. from a new project, first remove the default code file. then copy paste the makefile, source dir etc from one of the examples to the project dir and add them in codeblocks. 2. goto project -> prop...

 Forum: DS Development   Topic: Problems with grit

 Post subject: Re: Problems with grit
Posted: Sat Sep 11, 2010 11:21 am 

Replies: 8
Views: 8585

Code:
export OFILES   :=   $(addsuffix .o,$(BINFILES)) \
               $(addsuffix .o,$(PNGFILES)) \
               $(CPPFILES:.cpp=.o) $(CFILES:.c=.o) $(SFILES:.s=.o)


you need to change '$(addsuffix .o,$(PNGFILES))' to '$(PNGFILES:.png=.o)'.

 Forum: devkitPPC   Topic: struct int problem

 Post subject: Re: struct int problem
Posted: Thu Sep 02, 2010 7:39 am 

Replies: 4
Views: 4009

make sure you're writing and reading the variable in the same endian.

 Forum: DS Development   Topic: My game crashes using a mod file and JPGs

Posted: Wed Sep 01, 2010 12:32 pm 

Replies: 6
Views: 3381

people don't need to buy a new card, they can use the homebrewmenu. unless the card doesn't support dldi...

 Forum: Bug Reports   Topic: Timer set macros not accurate

Posted: Wed Aug 25, 2010 10:30 pm 

Replies: 9
Views: 11671

IIRC, the TIMER_FREQ_xxx(n) are inaccurate because of the division. therefore they use more wellrounded numbers because they are more easily dividable, else the division with TIMER_HZ would cause those inaccuracies. not sure what would be more accurate tho. there is also a slight inaccuracy in the c...
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