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 Forum: DS Development   Topic: Understanding oamSet() parameter palette_alpha

Posted: Wed Aug 25, 2010 4:44 pm 

Replies: 9
Views: 4922

the sourcecode in in the sourceforge svn: https://devkitpro.svn.sourceforge.net/svnroot/devkitpro/trunk as for oamSet() //--------------------------------------------------------------------------------- void oamSet(OamState* oam, int id, int x, int y, int priority, int palette_alpha, SpriteSize siz...

 Forum: devkitPPC   Topic: C++ Hello World Example Help?

Posted: Sun Aug 22, 2010 12:55 pm 

Replies: 7
Views: 5121

you can call c functions from c++ the same way as in c. c++ is backward compatible with c for the most part.

you also could have tried it yourself and see if it worked.

 Forum: User Contributions   Topic: NDS Sprite Handler

 Post subject: Re: NDS Sprite Handler
Posted: Sat Aug 21, 2010 1:45 am 

Replies: 9
Views: 10118

another interesting link about c++ on the ds: http://www.console-dev.de/2009/04/02/generated-code-for-classes-and-structs-in-cplusplus/ although it would also be interresting in what the code would be with c structs. also, I don't think that your example code will help much. The examples should be e...

 Forum: devkitPPC   Topic: Physics

 Post subject: Re: Physics
Posted: Fri Aug 06, 2010 3:27 pm 

Replies: 6
Views: 5719

whoops, didn't realise that this was in the devkitPPC forum. sorry about that.

yea, nitroengine is only for DS with devkitARM.

 Forum: devkitPPC   Topic: Physics

 Post subject: Re: Physics
Posted: Fri Aug 06, 2010 11:40 am 

Replies: 6
Views: 5719

I think box2d is only for 2d programs, not 3d programs.

you can also try nitroengine:
http://antoniond.drunkencoders.com/nitroengine.html

 Forum: Announcements   Topic: libnds 1.4.4 now available

Posted: Thu Aug 05, 2010 9:16 pm 

Replies: 7
Views: 11181

they work for me.

check if you call the functions right, time takes an parameter.


and time.h is part of the c standard library, not libnds. is it is somewhere in the devkitARM directory.

 Forum: Gamecube/Wii Development   Topic: Compiling libogc

 Post subject: Re: Compiling libogc
Posted: Sun Aug 01, 2010 1:39 pm 

Replies: 2
Views: 3121

are you compiling with VS built in compiler or with the devkitPPC toolchain provided by devkitPro?

try compiling it with just the makefile and see if you get the same errors.

 Forum: devkitARM   Topic: How can I make custom malloc / free?

Posted: Wed Jul 28, 2010 2:32 pm 

Replies: 10
Views: 10542

its not the default malloc/free that is bugged, but by overriding malloc and free, you can keep better track of memory allocation/freeing to find memory leaks and stuff.

 Forum: Announcements   Topic: libnds 1.4.4 now available

Posted: Wed Jul 28, 2010 12:27 am 

Replies: 7
Views: 11181

according to gbatek, the 04000000h range is for I/O ports. according to sourceforge, there has been a new default arm7 binary released 2 hours ago. so try updating and see if that fixes it. if that doesn't work, you could try building the default arm7 binary from svn and see if that works. that shou...

 Forum: devkitARM   Topic: NDS_loader

 Post subject: Re: NDS_loader
Posted: Mon Jul 26, 2010 11:12 pm 

Replies: 6
Views: 6386

WinterMute wrote:
There's a bootstrap loader for DSTT cards already included with hbmenu, doesn't that work?


its in svn, but not in the latest version.

also not sure if that works with DSTT clones, but its worth a shot.
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