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 Forum: DS Development   Topic: BG_MAP_BASE Help needed

 Post subject: Re: BG_MAP_BASE Help needed
Posted: Tue Jul 13, 2010 12:37 am 

Replies: 2
Views: 2044

and:

http://libnds.devkitpro.org/a00062.html

Quote:
#define BG_MAP_BASE(base) ((base) << MAP_BASE_SHIFT)
Macro to set the map base in background control.

 Forum: Suggestions and Feedback   Topic: Noob? :P

 Post subject: Re: Noob? :P
Posted: Sun Jul 11, 2010 4:31 pm 

Replies: 4
Views: 6248

for what system do you want to develop a game?

 Forum: DS Development   Topic: PersonalData->name -> UTF-8 [solved]

Posted: Tue Jul 06, 2010 1:03 am 

Replies: 3
Views: 2461

a quick search gave me this: http://www.deanlee.cn/programming/conve ... e-to-utf8/

see if that works.

 Forum: devkitARM   Topic: running code on dsi

 Post subject: Re: running code on dsi
Posted: Mon Jul 05, 2010 6:40 pm 

Replies: 3
Views: 3040

didn't you ask that same question here?:

http://forum.gbadev.org/viewtopic.php?t=17309

 Forum: Suggestions and Feedback   Topic: ENUM for VRAM_F and VRAM_G texture palettes

Posted: Wed Jun 30, 2010 10:26 pm 

Replies: 1
Views: 4276

you are right, according to gbatek. I'm editing video.h anyway to add doxygen comments, so I have added the following to the enums: VRAM_G_TEX_PALETTE_SLOT0 = 3 | VRAM_OFFSET(0), //!< maps vram g to 3d texture palette slot 0. VRAM_G_TEX_PALETTE_SLOT1 = 3 | VRAM_OFFSET(1), //!< maps vram g to 3d text...

 Forum: devkitARM   Topic: Am I missing a folder? What am I doing wrong??

Posted: Thu Jun 17, 2010 5:53 pm 

Replies: 6
Views: 4799

you can find the installer on the devkitPro sourceforge page:

http://sourceforge.net/projects/devkitpro/

 Forum: devkitARM   Topic: Setting up devkitARM with Visual C++ 2010 Express

Posted: Thu Jun 17, 2010 5:51 pm 

Replies: 4
Views: 4831

the proces of setting it up for VS2008 is also described here:

http://www.console-dev.de/2009/09/03/cr ... udio-2008/

I'm pretty sure that it works the same for gba projects.

 Forum: devkitPPC   Topic: Wii examples help

 Post subject: Re: Wii examples help
Posted: Mon Jun 14, 2010 7:46 pm 

Replies: 1
Views: 2180

just name your files as .cpp instead of .c and the makefile will take care of the rest.

and if you want to use the libraries in a c++ way, then you have to write your own wrappers for it.

 Forum: devkitARM   Topic: changing $(PATH) in Makefile has no effect (OS X)

Posted: Thu Jun 10, 2010 7:50 pm 

Replies: 6
Views: 11686

I don't know much about how make works with environment variables, but have you tried putting "export PATH := $(DEVKITARM)/bin:$(PATH)" in your makefile?

also, wouldn't it be easier to just take the makefile from the examples?

 Forum: DS Development   Topic: Sprites

 Post subject: Re: Sprites
Posted: Sat Jun 05, 2010 11:57 pm 

Replies: 5
Views: 3226

you can also use the 3d system for sprites, if you know how.
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