Search found 224 matches

by vuurrobin
Tue Jul 13, 2010 12:37 am
Forum: DS Development
Topic: BG_MAP_BASE Help needed
Replies: 2
Views: 2211

Re: BG_MAP_BASE Help needed

and:

http://libnds.devkitpro.org/a00062.html
#define BG_MAP_BASE(base) ((base) << MAP_BASE_SHIFT)
Macro to set the map base in background control.
by vuurrobin
Sun Jul 11, 2010 4:31 pm
Forum: Suggestions and Feedback
Topic: Noob? :P
Replies: 4
Views: 6534

Re: Noob? :P

for what system do you want to develop a game?
by vuurrobin
Tue Jul 06, 2010 1:03 am
Forum: DS Development
Topic: PersonalData->name -> UTF-8 [solved]
Replies: 3
Views: 2650

Re: PersonalData->name -> UTF-8

a quick search gave me this: http://www.deanlee.cn/programming/conve ... e-to-utf8/

see if that works.
by vuurrobin
Mon Jul 05, 2010 6:40 pm
Forum: devkitARM
Topic: running code on dsi
Replies: 3
Views: 3269

Re: running code on dsi

didn't you ask that same question here?:

http://forum.gbadev.org/viewtopic.php?t=17309
by vuurrobin
Wed Jun 30, 2010 10:26 pm
Forum: Suggestions and Feedback
Topic: ENUM for VRAM_F and VRAM_G texture palettes
Replies: 1
Views: 4398

Re: ENUM for VRAM_F and VRAM_G texture palettes

you are right, according to gbatek. I'm editing video.h anyway to add doxygen comments, so I have added the following to the enums: VRAM_G_TEX_PALETTE_SLOT0 = 3 | VRAM_OFFSET(0), //!< maps vram g to 3d texture palette slot 0. VRAM_G_TEX_PALETTE_SLOT1 = 3 | VRAM_OFFSET(1), //!< maps vram g to 3d text...
by vuurrobin
Thu Jun 17, 2010 5:53 pm
Forum: devkitARM
Topic: Am I missing a folder? What am I doing wrong??
Replies: 6
Views: 5228

Re: Am I missing a folder? What am I doing wrong??

you can find the installer on the devkitPro sourceforge page:

http://sourceforge.net/projects/devkitpro/
by vuurrobin
Thu Jun 17, 2010 5:51 pm
Forum: devkitARM
Topic: Setting up devkitARM with Visual C++ 2010 Express
Replies: 4
Views: 5095

Re: Setting up devkitARM with Visual C++ 2010 Express

the proces of setting it up for VS2008 is also described here:

http://www.console-dev.de/2009/09/03/cr ... udio-2008/

I'm pretty sure that it works the same for gba projects.
by vuurrobin
Mon Jun 14, 2010 7:46 pm
Forum: devkitPPC
Topic: Wii examples help
Replies: 1
Views: 2313

Re: Wii examples help

just name your files as .cpp instead of .c and the makefile will take care of the rest.

and if you want to use the libraries in a c++ way, then you have to write your own wrappers for it.
by vuurrobin
Thu Jun 10, 2010 7:50 pm
Forum: devkitARM
Topic: changing $(PATH) in Makefile has no effect (OS X)
Replies: 6
Views: 12580

Re: changing $(PATH) in Makefile has no effect (OS X)

I don't know much about how make works with environment variables, but have you tried putting "export PATH := $(DEVKITARM)/bin:$(PATH)" in your makefile?

also, wouldn't it be easier to just take the makefile from the examples?
by vuurrobin
Sat Jun 05, 2010 11:57 pm
Forum: DS Development
Topic: Sprites
Replies: 5
Views: 3504

Re: Sprites

you can also use the 3d system for sprites, if you know how.