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 Forum: Announcements   Topic: WinterMute's Birthday Donation Drive.

Posted: Thu Jun 04, 2015 2:32 am 

Replies: 1
Views: 16775

Happy birthday. Looking forward to the new release!

 Forum: DS Development   Topic: Confusion about VRAM banks, backgrounds, and map bases

Posted: Fri May 29, 2015 11:50 pm 

Replies: 2
Views: 5694

These links are very helpful
http://mtheall.com/banks.html
http://mtheall.com/vram.html

 Forum: DS Development   Topic: Help making animated sprite and background

Posted: Tue Apr 14, 2015 5:45 pm 

Replies: 1
Views: 4826

Hello I'm totally new into this so sorry for any incovenience. I'm studying informatics engineering in first course and in a subject we were told to make a little game but they gave us very little information or tips (in fact we've seen nothing about C, just java in other subject). My idea was to m...

 Forum: 3DS Development   Topic: Getting last file modified time

Posted: Sun Apr 05, 2015 1:35 pm 

Replies: 1
Views: 9420

Hi all, I need to know (and to update) the file modified time, is there a way with ctrulib? It does not look like this is currently possible with ctrulib. I do not see anything on 3dbrew showing this is possible either. If it is possible then no one had reversed it yet. I think there are some peopl...

 Forum: 3DS Development   Topic: Does the Geometry Shader not accept definable uniforms?

Posted: Thu Mar 26, 2015 12:18 am 

Replies: 2
Views: 4353

I've been attempting to reduce the amount of input that gets sent to the vertex shader by having the geometry shader handle generating vertices that are a set distance from the single vertex input through the use of uniforms. When using a uniform constant set from within the shader, it works fine, ...

 Forum: Announcements   Topic: devkitARM release 44 and libraries

Posted: Sat Mar 07, 2015 4:32 am 

Replies: 12
Views: 47266

Is the libctru section of the forum supposed to be accessible?

 Forum: DS Development   Topic: Enabling VBlank counter

 Post subject: Re: Enabling VBlank counter
Posted: Sat Jan 17, 2015 6:50 pm 

Replies: 1
Views: 5022

The VBlank counter is constantly stuck at 160, causing the DS to freeze if a swiWaitForVBlank is executed. I couldn't work out which registers to set in order to re-enable it, BIT(2) of DISPSTAT is a read only value for whether the VBlank counter is enabled or not, but I don't know what I have to d...

 Forum: devkitARM   Topic: Can't write file to nitrofs

Posted: Sun Jan 11, 2015 4:39 pm 

Replies: 7
Views: 7787

Libfat requires that the nds file be patched for your specific loader card. for first gen cards this was a manual process. Newer cards auto patch. the libfat examples do work. i do not think libfat works on no$gba and desmume requires configuration and both are version dependant. Which loader card a...

 Forum: devkitARM   Topic: Can't write file to nitrofs

Posted: Sat Jan 10, 2015 7:52 pm 

Replies: 7
Views: 7787

Nitrofs is read only. Also keep in mind that desmume is not perfect. Generally you should test on hardware too. The issue could be desmume.

 Forum: Off Topic   Topic: why C

 Post subject: Re: why C
Posted: Wed Dec 10, 2014 5:29 pm 

Replies: 2
Views: 4224

for the 3ds I do not think that it really matters. I think the issue is primarily aimed at more resource constrained devices like the gba or even the ds - be that limited amounts of ram or memory access issues, like not having byte addressable memory for certain regions. I suspect the libraries are ...
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