Search found 355 matches

by elhobbs
Thu Nov 12, 2015 8:58 am
Forum: DS/DSi Development
Topic: Referencing sprites
Replies: 2
Views: 10537

Re: Referencing sprites

The makefile is using grit to generate this from the png file. After you compile you will have a man.h file.
by elhobbs
Mon Oct 19, 2015 5:42 pm
Forum: GBA Development
Topic: [beginner] - Compile error if i move the example folder
Replies: 4
Views: 10033

Re: [beginner] - Compile error if i move the example folder

Did you try cleaning the project? make clean
by elhobbs
Sat Aug 22, 2015 5:22 am
Forum: DS/DSi Development
Topic: few questions about NitroFS
Replies: 5
Views: 13565

Re: few questions about NitroFS

Some older libraries try to initialize irqs and use fifo registers directly breaking the newer libnds arm7/arm9 fifo implementation.
by elhobbs
Thu Jun 04, 2015 2:32 am
Forum: Announcements
Topic: WinterMute's Birthday Donation Drive.
Replies: 1
Views: 18126

Re: WinterMute's Birthday Donation Drive.

Happy birthday. Looking forward to the new release!
by elhobbs
Tue Apr 14, 2015 5:45 pm
Forum: DS/DSi Development
Topic: Help making animated sprite and background
Replies: 1
Views: 5747

Re: Help making animated sprite and background

Hello I'm totally new into this so sorry for any incovenience. I'm studying informatics engineering in first course and in a subject we were told to make a little game but they gave us very little information or tips (in fact we've seen nothing about C, just java in other subject). My idea was to m...
by elhobbs
Sun Apr 05, 2015 1:35 pm
Forum: 3DS Development
Topic: Getting last file modified time
Replies: 1
Views: 12173

Re: Getting last file modified time

Hi all, I need to know (and to update) the file modified time, is there a way with ctrulib? It does not look like this is currently possible with ctrulib. I do not see anything on 3dbrew showing this is possible either. If it is possible then no one had reversed it yet. I think there are some peopl...
by elhobbs
Thu Mar 26, 2015 12:18 am
Forum: 3DS Development
Topic: Does the Geometry Shader not accept definable uniforms?
Replies: 2
Views: 7460

Re: Does the Geometry Shader not accept definable uniforms?

I've been attempting to reduce the amount of input that gets sent to the vertex shader by having the geometry shader handle generating vertices that are a set distance from the single vertex input through the use of uniforms. When using a uniform constant set from within the shader, it works fine, ...
by elhobbs
Sat Mar 07, 2015 4:32 am
Forum: Announcements
Topic: devkitARM release 44 and libraries
Replies: 12
Views: 53853

Re: devkitARM release 44 and libraries

Is the libctru section of the forum supposed to be accessible?
by elhobbs
Sat Jan 17, 2015 6:50 pm
Forum: DS/DSi Development
Topic: Enabling VBlank counter
Replies: 1
Views: 6250

Re: Enabling VBlank counter

The VBlank counter is constantly stuck at 160, causing the DS to freeze if a swiWaitForVBlank is executed. I couldn't work out which registers to set in order to re-enable it, BIT(2) of DISPSTAT is a read only value for whether the VBlank counter is enabled or not, but I don't know what I have to d...