Search found 32 matches
- Mon Dec 28, 2009 9:17 am
- Forum: DS/DSi Development
- Topic: Filesystem not working on M3, OK on emus
- Replies: 27
- Views: 163579
Re: Filesystem not working on M3, OK on emus
The homebrew menu is still a bit of a work in progress so we haven't yet been distributing precompiled versions. Ideally we want to be able to replace the menu on any available DS card or at least have a small list of recommended cards where the menu can be replaced. Some cards appear to have their ...
- Sun Dec 27, 2009 10:23 pm
- Forum: DS/DSi Development
- Topic: Filesystem not working on M3, OK on emus
- Replies: 27
- Views: 163579
Re: Filesystem not working on M3, OK on emus
scanning dirs cannot retrieve argv. Only the launcher (homebrew or the card) can retrieve argv. Scanning dirs can only guess argv. Mmmh by checking .nds file sizes can be an idea. But it requires pre-knowning of the size, and a finished product, or a post-build step to insert the size at the ...
- Sun Dec 27, 2009 9:33 pm
- Forum: DS/DSi Development
- Topic: Filesystem not working on M3, OK on emus
- Replies: 27
- Views: 163579
Re: Filesystem not working on M3, OK on emus
It should not, but since the only way I have of launching homebrew is the homebrew launcher which supplies the argv information, and I think Warhawk uses an advanced scan dir that checks for argv, I can't test it myself.
scanning dirs cannot retrieve argv. Only the launcher (homebrew or the ...
- Sun Dec 27, 2009 8:18 pm
- Forum: DS/DSi Development
- Topic: Filesystem not working on M3, OK on emus
- Replies: 27
- Views: 163579
Re: Filesystem not working on M3, OK on emus
Ok to use homebrew menu (BTW any .nds direct download? I can recompile it but ...)
What I could do it 1) scan the card to find my .nds file if argv not avail/nitrofs cannot be initialized. 2) If I find the .nds file, then init nitroFS after having hacked argv[0]. Will try this. ATM I'm ...
What I could do it 1) scan the card to find my .nds file if argv not avail/nitrofs cannot be initialized. 2) If I find the .nds file, then init nitroFS after having hacked argv[0]. Will try this. ATM I'm ...
- Sat Dec 26, 2009 10:36 pm
- Forum: DS/DSi Development
- Topic: Filesystem not working on M3, OK on emus
- Replies: 27
- Views: 163579
Re: Filesystem not working on M3, OK on emus
Just use the homebrew menu available from the devkitPro svn area on sourceforge. It works on slot-1 cards, and allows you to use nitroFS / libfilesystem perfectly. Don't try and do a dir scan for your nds file since someone may change the file name, infact I have done this for some games / apps as ...
- Sat Dec 26, 2009 6:36 pm
- Forum: DS/DSi Development
- Topic: Filesystem not working on M3, OK on emus
- Replies: 27
- Views: 163579
Re: Filesystem not working on M3, OK on emus
I get the same result here.
but IIRC, no$gba executes the nds file from slot 2, and slot 2 works differently than slot 1 (slot 2 is memory mapped). maybe that is how libfilesystem gets the nds file, because there is only 1 nds file loaded at the memory of slot 2.
is there a way to figure out if ...
but IIRC, no$gba executes the nds file from slot 2, and slot 2 works differently than slot 1 (slot 2 is memory mapped). maybe that is how libfilesystem gets the nds file, because there is only 1 nds file loaded at the memory of slot 2.
is there a way to figure out if ...
- Fri Dec 25, 2009 9:50 pm
- Forum: DS/DSi Development
- Topic: Filesystem not working on M3, OK on emus
- Replies: 27
- Views: 163579
Re: Filesystem not working on M3, OK on emus
int main(int argv, const char **argv)
{
consoleDemoInit();
printf("ARGV %s\n",argv[0]);
}
I've tried to printf(argv[0]) and it's a NULL pointer even on No$GBA. I was expecting some value like the name of my .nds file.
So since NitroFS works from No$GBA, how NitroFS handles this?
{
consoleDemoInit();
printf("ARGV %s\n",argv[0]);
}
I've tried to printf(argv[0]) and it's a NULL pointer even on No$GBA. I was expecting some value like the name of my .nds file.
So since NitroFS works from No$GBA, how NitroFS handles this?
- Thu Dec 24, 2009 4:46 pm
- Forum: maxmod
- Topic: cannot play samples more than once
- Replies: 5
- Views: 9887
cannot play samples more than once
Hi,
I'm currently fighting with MaxMod. The basic demo compiles and works OK, I can even change the sounds and put my .wav files instead and it works.
I've tried to do the same in my game. I'm loading the soundbank from the filesystem OK
Here's my C++ code
mmInitDefault((char*)soundbank_file.c ...
I'm currently fighting with MaxMod. The basic demo compiles and works OK, I can even change the sounds and put my .wav files instead and it works.
I've tried to do the same in my game. I'm loading the soundbank from the filesystem OK
Here's my C++ code
mmInitDefault((char*)soundbank_file.c ...
- Fri Dec 18, 2009 10:33 pm
- Forum: DS/DSi Development
- Topic: Filesystem not working on M3, OK on emus
- Replies: 27
- Views: 163579
Re: Filesystem not working on M3, OK on emus
official SDK never leaked right ?WinterMute wrote:No, they're generic patches which need updated when Nintendo update the official SDK.

- Mon Dec 14, 2009 10:06 pm
- Forum: DS/DSi Development
- Topic: Filesystem not working on M3, OK on emus
- Replies: 27
- Views: 163579
Re: Filesystem not working on M3, OK on emus
I believe the card software knows exactly which game it is running. I mean those are not generic patches, but the game is identified and the loads are redirected right?vuurrobin wrote:your cards menu patches the .nds file for commercial games, so it can treat the flashcard as it was a normal card.