Search found 212 matches

by zeromus
Mon Jul 11, 2011 6:56 pm
Forum: DS Development
Topic: How to put user information
Replies: 5
Views: 3107

Re: How to put user information

quit wasting your time and post your source code. i think you havent #included the file elhobbs mentioned.
by zeromus
Mon Jul 11, 2011 7:43 am
Forum: DS Development
Topic: Bg pallete doesn't work
Replies: 6
Views: 3891

Re: Bg pallete doesn't work

the internet contains the equivalent of 100,000 lybrarys of congress. i dont think one more is going to hurt anything.
by zeromus
Sun Jul 10, 2011 8:40 am
Forum: DS Development
Topic: Bg pallete doesn't work
Replies: 6
Views: 3891

Re: Bg pallete doesn't work

the internet has a lot of gigabytes. i dont think its too big.
by zeromus
Sat Jul 09, 2011 6:24 pm
Forum: DS Development
Topic: Bg pallete doesn't work
Replies: 6
Views: 3891

Re: Bg pallete doesn't work

hello, sorry for my repeted post
whith this codes, I iniciate reading, but it doesn't load in my brain
please help by uploading a zip of your project
p.s. did you enable BG extended palettes?
by zeromus
Sat Jul 09, 2011 6:08 am
Forum: DS Development
Topic: palette
Replies: 2
Views: 1953

Re: palette

Its not possible. Do it the way you don't want to do it. It's the right way. Keep track of your special positions independently from your art. Make a separate PC program to analyze your art ahead of time if you are unwilling to do it manually.
by zeromus
Wed Jul 06, 2011 9:20 pm
Forum: DS Development
Topic: How is "saving" supposed to be done?
Replies: 3
Views: 2917

Re: How is "saving" supposed to be done?

you have to use the filesystem. i dont think theres any best practices. someone else will have to tell you what theyve actually done, but personally I would just write a unique filename to the root of the fat
by zeromus
Wed Jul 06, 2011 4:11 am
Forum: DS Development
Topic: Alpha Blending (Layers or Sprites)
Replies: 5
Views: 3606

Re: Alpha Blending (Layers or Sprites)

the libnds documentations arent the final word on the libnds features.
libnds features arent the final word on nds features.
libnds contains REG_BLDCNT, REG_BLDY, and REG_BLDALPHA. study the operations of these regs on gbatek
by zeromus
Tue Jul 05, 2011 6:47 pm
Forum: DS Development
Topic: background and text
Replies: 8
Views: 4779

Re: background and text

post buildable sources.
what does x start off equal to?
if youre tired of posting buildable sources you might consider using a public source code repository
by zeromus
Tue Jul 05, 2011 8:19 am
Forum: DS Development
Topic: background and text
Replies: 8
Views: 4779

Re: background and text

BgType_Text8bpp maps such as what youre using are not char. they are u16. you are writing garbage to your map.
by zeromus
Sun Jul 03, 2011 11:43 pm
Forum: DS Development
Topic: Beginner - Display Image
Replies: 2
Views: 2582

Re: Beginner - Display Image

After a year of practice you might be able to make the DS do things you can do in 5 seconds with XNA. After another year you might even make it run as fast as it would on XNA. Do you have a couple of years booked?