Search found 82 matches

by Tomdev
Mon Mar 16, 2009 4:14 pm
Forum: DS/DSi Development
Topic: grit can't find my png files
Replies: 9
Views: 10913

Re: grit can't find my png files

ok here the compiler error:


I:\devkitPro\animation>make clean
clean ...

I:\devkitPro\animation>make
main.c
arm-eabi-gcc -MMD -MP -MF /i/devkitPro/animation/build/main.d -g -Wall -O2 -marc
h=armv5te -mtune=arm946e-s -fomit-frame-pointer -ffast-math -mthumb -mthumb-inte
rwork -I/i/devkitPro ...
by Tomdev
Mon Mar 16, 2009 7:25 am
Forum: DS/DSi Development
Topic: grit can't find my png files
Replies: 9
Views: 10913

Re: grit can't find my png files

the problem is this: ok compiled a succcesful project(with sprite animation!) and then i want to add another sprite, so i set my png file of it in the gfx dir and also the grit file but then it says:


no such file or directory :cry:
by Tomdev
Sun Mar 15, 2009 6:27 pm
Forum: DS/DSi Development
Topic: grit can't find my png files
Replies: 9
Views: 10913

Re: grit can't find my png files

yes my makefile is set up to do that, it just says : there is no directory ...blabla
by Tomdev
Sun Mar 15, 2009 3:21 pm
Forum: DS/DSi Development
Topic: grit can't find my png files
Replies: 9
Views: 10913

grit can't find my png files

ok i had this problem a few times earlier but i don't know what it causes. so when i try to compile a png file in my gfx folder it gives me the error that it can't find it. but why?
by Tomdev
Sat Mar 14, 2009 3:36 pm
Forum: DS/DSi Development
Topic: sprite animation, how to "remember" the frames
Replies: 1
Views: 3511

sprite animation, how to "remember" the frames

ok, so i have my sprite animation working, but now a related question, in my test-animation i had only one sprite so there wasn't a problem but say i have 3 sprites on the screen. i have to keep track of which frame the sprite is showing but what's the best way for doing this. create a info array ...
by Tomdev
Fri Mar 13, 2009 7:25 am
Forum: DS/DSi Development
Topic: extende 256 color palettes and the standard palette memory
Replies: 3
Views: 5102

Re: extende 256 color palettes and the standard palette memory

think i get it, so i can have 16 16 color palettes and 256 color palettes. I only have to set in the Oam which colorformat it is, and if it is 16color it will pick the palette out of the standard memory
by Tomdev
Thu Mar 12, 2009 7:35 pm
Forum: DS/DSi Development
Topic: extende 256 color palettes and the standard palette memory
Replies: 3
Views: 5102

extende 256 color palettes and the standard palette memory

ok maybe a silly question, :oops: but i want to know if it's possible, say I have extended palettes enabled can also use the palettes in the "standard" palette memory( i mean the piece of memory where you can write 16 16color palettes and 1 256 color)
by Tomdev
Mon Mar 09, 2009 7:53 pm
Forum: maxmod
Topic: stream sound[solved]
Replies: 26
Views: 195405

Re: streaming audio

and if i say this mmInitDefault("sound/soundbank.bin") will this work? and if so, does it load the whole soundbank into memory(that's why i want it to load from fat)
by Tomdev
Sat Mar 07, 2009 7:49 am
Forum: maxmod
Topic: stream sound[solved]
Replies: 26
Views: 195405

Re: streaming audio

thanks ekid i'm going to test it
by Tomdev
Fri Mar 06, 2009 6:47 pm
Forum: maxmod
Topic: stream sound[solved]
Replies: 26
Views: 195405

Re: streaming audio

and could i place this soundbank on my sd card an load it?