ok here the compiler error:
I:\devkitPro\animation>make clean
clean ...
I:\devkitPro\animation>make
main.c
arm-eabi-gcc -MMD -MP -MF /i/devkitPro/animation/build/main.d -g -Wall -O2 -marc
h=armv5te -mtune=arm946e-s -fomit-frame-pointer -ffast-math -mthumb -mthumb-inte
rwork -I/i/devkitPro ...
Search found 82 matches
- Mon Mar 16, 2009 4:14 pm
- Forum: DS/DSi Development
- Topic: grit can't find my png files
- Replies: 9
- Views: 10913
- Mon Mar 16, 2009 7:25 am
- Forum: DS/DSi Development
- Topic: grit can't find my png files
- Replies: 9
- Views: 10913
Re: grit can't find my png files
the problem is this: ok compiled a succcesful project(with sprite animation!) and then i want to add another sprite, so i set my png file of it in the gfx dir and also the grit file but then it says:
no such file or directory
no such file or directory

- Sun Mar 15, 2009 6:27 pm
- Forum: DS/DSi Development
- Topic: grit can't find my png files
- Replies: 9
- Views: 10913
Re: grit can't find my png files
yes my makefile is set up to do that, it just says : there is no directory ...blabla
- Sun Mar 15, 2009 3:21 pm
- Forum: DS/DSi Development
- Topic: grit can't find my png files
- Replies: 9
- Views: 10913
grit can't find my png files
ok i had this problem a few times earlier but i don't know what it causes. so when i try to compile a png file in my gfx folder it gives me the error that it can't find it. but why?
- Sat Mar 14, 2009 3:36 pm
- Forum: DS/DSi Development
- Topic: sprite animation, how to "remember" the frames
- Replies: 1
- Views: 3511
sprite animation, how to "remember" the frames
ok, so i have my sprite animation working, but now a related question, in my test-animation i had only one sprite so there wasn't a problem but say i have 3 sprites on the screen. i have to keep track of which frame the sprite is showing but what's the best way for doing this. create a info array ...
- Fri Mar 13, 2009 7:25 am
- Forum: DS/DSi Development
- Topic: extende 256 color palettes and the standard palette memory
- Replies: 3
- Views: 5102
Re: extende 256 color palettes and the standard palette memory
think i get it, so i can have 16 16 color palettes and 256 color palettes. I only have to set in the Oam which colorformat it is, and if it is 16color it will pick the palette out of the standard memory
- Thu Mar 12, 2009 7:35 pm
- Forum: DS/DSi Development
- Topic: extende 256 color palettes and the standard palette memory
- Replies: 3
- Views: 5102
extende 256 color palettes and the standard palette memory
ok maybe a silly question,
but i want to know if it's possible, say I have extended palettes enabled can also use the palettes in the "standard" palette memory( i mean the piece of memory where you can write 16 16color palettes and 1 256 color)

- Mon Mar 09, 2009 7:53 pm
- Forum: maxmod
- Topic: stream sound[solved]
- Replies: 26
- Views: 195425
Re: streaming audio
and if i say this mmInitDefault("sound/soundbank.bin") will this work? and if so, does it load the whole soundbank into memory(that's why i want it to load from fat)
- Sat Mar 07, 2009 7:49 am
- Forum: maxmod
- Topic: stream sound[solved]
- Replies: 26
- Views: 195425
Re: streaming audio
thanks ekid i'm going to test it
- Fri Mar 06, 2009 6:47 pm
- Forum: maxmod
- Topic: stream sound[solved]
- Replies: 26
- Views: 195425
Re: streaming audio
and could i place this soundbank on my sd card an load it?