First public beta of LedHEAD porting.
LedHEAD, from Peter Hirschberg http://www.peterhirschberg.com/#/Software is a simulator for very old Mattel Electronics handheld games.
https://github.com/nebiun/ledHeadWii/re ... i.0.9b.zip
Comments are welcome
Search found 93 matches
- Tue Feb 25, 2020 5:32 pm
- Forum: Homebrew Show and Tell
- Topic: [Wii] ledHead for Wii
- Replies: 4
- Views: 37965
- Mon Feb 17, 2020 1:54 pm
- Forum: Gamecube/Wii Development
- Topic: How force aspect ratio from code?
- Replies: 1
- Views: 18381
How force aspect ratio from code?
Hi,
as in subject: there is a way to force the aspect ratio from a Wiibrew?
I want to force screen ratio to 4:3 when my application run. It is possible?
Thanks in advance
as in subject: there is a way to force the aspect ratio from a Wiibrew?
I want to force screen ratio to 4:3 when my application run. It is possible?
Thanks in advance
- Wed Feb 05, 2020 3:10 pm
- Forum: Gamecube/Wii Development
- Topic: Sound effects with ASNDlib. No sound at all
- Replies: 1
- Views: 8772
Re: Sound effects with ASNDlib. No sound at all
Well, solved by myself.
I need use ASND_Pause(0) to unpause the sound engine, because ASND_Init leave it paused.
I need use ASND_Pause(0) to unpause the sound engine, because ASND_Init leave it paused.
- Mon Feb 03, 2020 9:10 pm
- Forum: Gamecube/Wii Development
- Topic: Sound effects with ASNDlib. No sound at all
- Replies: 1
- Views: 8772
Sound effects with ASNDlib. No sound at all
Hi, I'm try to play sounds using ASNDlib, but non sounds is played and non errors from ASND_Set... functions.
I attach source file and audio file (PCM 8bit mono 11025Hz).
Here the main loop:
if(ASND_SetInfiniteVoice(0, VOICE_MONO_8BIT, 11025, 0, (void *)sounds[0], sound_size[0], MAX_VOLUME, MAX ...
I attach source file and audio file (PCM 8bit mono 11025Hz).
Here the main loop:
if(ASND_SetInfiniteVoice(0, VOICE_MONO_8BIT, 11025, 0, (void *)sounds[0], sound_size[0], MAX_VOLUME, MAX ...
- Tue Jul 30, 2019 6:11 pm
- Forum: Homebrew Show and Tell
- Topic: [Wii] rogueWii
- Replies: 3
- Views: 40313
Re: [Wii] rogueWii
New version 1.04
Added "Play again" without exit to homebrew channel
Added God mode
Minor fixes
https://github.com/nebiun/rogueWii/rele ... i.1.04.zip
Added "Play again" without exit to homebrew channel
Added God mode
Minor fixes
https://github.com/nebiun/rogueWii/rele ... i.1.04.zip
- Wed Jul 03, 2019 5:21 pm
- Forum: Homebrew Show and Tell
- Topic: [Wii] rogueWii
- Replies: 3
- Views: 40313
- Mon Jul 01, 2019 6:42 pm
- Forum: Homebrew Show and Tell
- Topic: [Wii] rogueWii
- Replies: 3
- Views: 40313
Re: [Wii] rogueWii
Version 1.01
https://github.com/nebiun/rogueWii/rele ... i.1.01.zip
Fix a problem with Score table and added the possibility of change colors (pressing up and down in INTRODUCTION page)
Sources now available on github.
https://github.com/nebiun/rogueWii/rele ... i.1.01.zip
Fix a problem with Score table and added the possibility of change colors (pressing up and down in INTRODUCTION page)
Sources now available on github.
- Fri Jun 28, 2019 8:06 pm
- Forum: Homebrew Show and Tell
- Topic: [Wii] rogueWii
- Replies: 3
- Views: 40313
[Wii] rogueWii
Wii porting of ancient Rogue game (version 5.4.4)
https://github.com/nebiun/rogueWii/rele ... ii.1.0.zip
Playable without keyboard (only Wiimote is needed)
No sources included (for the moment...)
https://github.com/nebiun/rogueWii/rele ... ii.1.0.zip
Playable without keyboard (only Wiimote is needed)
No sources included (for the moment...)
- Thu Apr 11, 2019 6:10 pm
- Forum: Gamecube/Wii Development
- Topic: gcube emulator missing?
- Replies: 9
- Views: 18952
- Wed Apr 10, 2019 6:23 pm
- Forum: Gamecube/Wii Development
- Topic: gcube emulator missing?
- Replies: 9
- Views: 18952
Re: gcube emulator missing?
All links are deadnebiun wrote: Wed Apr 10, 2019 6:07 pm I think that the answer for your question is here https://wiibrew.org/wiki/Gcube

I think you must use Dolphin emulator