Search found 211 matches

by mtheall
Mon Feb 25, 2013 4:10 pm
Forum: DS/DSi Development
Topic: Setting up VRAM banks
Replies: 3
Views: 13066

Re: Setting up VRAM banks

by mtheall
Mon Feb 18, 2013 5:24 pm
Forum: devkitARM
Topic: need help for compiling 1st hello wolrd program
Replies: 3
Views: 10118

Re: need help for compiling 1st hello wolrd program

This code compiles fine for me. Are you using the latest devkitARM and libnds? Can you show the complete make output (and not just the errors)?
by mtheall
Mon Jan 28, 2013 8:49 pm
Forum: Gamecube/Wii Development
Topic: gamecube crt0.o source file ?
Replies: 3
Views: 10727

Re: gamecube crt0.o source file ?

$ nm -l /opt/devkitPro/devkitPPC/powerpc-eabi/lib/crt0.o 00000000 G __atexit U __bss_start U __sbss_end U __sbss_start U __stack U _end 00000004 T _start /home/davem/projects/devkitpro/buildscripts/.devkitPPC/powerpc-eabi/newlib/powerpc-eabi/libgloss/rs6000/crt0.S:62 U atexit crt0.S:0 U exit /home ...
by mtheall
Tue Nov 27, 2012 3:49 pm
Forum: Suggestions and Feedback
Topic: Topic Disapproved For Spam
Replies: 3
Views: 19953

Re: Topic Disapproved For Spam

Please repost your original question
by mtheall
Tue Nov 27, 2012 3:43 pm
Forum: Suggestions and Feedback
Topic: Topic Disapproved For Spam
Replies: 3
Views: 19953

Re: Topic Disapproved For Spam

Sorry you may have been accidentally marked as spam. We keep getting waves of spam lately (like over 500 posts per week)
by mtheall
Sat Nov 10, 2012 5:24 pm
Forum: DS/DSi Development
Topic: need help allocating and copying sprite tiles efficiently
Replies: 14
Views: 38213

Re: need help allocating and copying sprite tiles efficientl

I'd suggest switching from swiCopy to dmaCopy with cache flushing - it'll likely benefit you performance-wise if you're copying large chunks of data, plus, you can perform 4 copy operations (DMA has 4 channels) at once, asynchronously from the CPU, so you're wasting less time than when using swi or ...
by mtheall
Sat Nov 10, 2012 1:51 am
Forum: DS/DSi Development
Topic: libnds Documentation and why is it so gravely outdated
Replies: 7
Views: 15058

Re: libnds Documentation and why is it so gravely outdated

I added a new example. I left in the graphics conversion so you can see the grit options used. I even went so far as to make it work with a non-zero palette slot number. Showcases doing it on both the main and sub engines, too.
by mtheall
Fri Nov 09, 2012 6:15 am
Forum: DS/DSi Development
Topic: libnds Documentation and why is it so gravely outdated
Replies: 7
Views: 15058

Re: libnds Documentation and why is it so gravely outdated

You are always welcome to submit examples. If it's good, we can add it to the official examples (perhaps with a little tweaking). Just provide a link. I personally prefer gist or a project on github.
by mtheall
Mon Nov 05, 2012 7:18 pm
Forum: DS/DSi Development
Topic: libnds Documentation and why is it so gravely outdated
Replies: 7
Views: 15058

Re: libnds Documentation and why is it so gravely outdated

bump, I do believe an updated doc is in order. A lot of stuff has been added since the last update. Probably it should be updated every time libnds has a release. Also, extended palette example would be great.
by mtheall
Mon Nov 05, 2012 7:08 pm
Forum: devkitARM
Topic: Problem using make command- Linux
Replies: 1
Views: 12409

Re: Problem using make command- Linux

You haven't realized there are two environment variables:

Code: Select all

export DEVKITPRO=/usr/local/devkitPro
export DEVKITARM=${DEVKITPRO}/devkitARM