Search found 211 matches
- Mon Feb 25, 2013 4:10 pm
- Forum: DS/DSi Development
- Topic: Setting up VRAM banks
- Replies: 3
- Views: 13066
Re: Setting up VRAM banks
Try this worksheet
- Mon Feb 18, 2013 5:24 pm
- Forum: devkitARM
- Topic: need help for compiling 1st hello wolrd program
- Replies: 3
- Views: 10118
Re: need help for compiling 1st hello wolrd program
This code compiles fine for me. Are you using the latest devkitARM and libnds? Can you show the complete make output (and not just the errors)?
- Mon Jan 28, 2013 8:49 pm
- Forum: Gamecube/Wii Development
- Topic: gamecube crt0.o source file ?
- Replies: 3
- Views: 10727
Re: gamecube crt0.o source file ?
$ nm -l /opt/devkitPro/devkitPPC/powerpc-eabi/lib/crt0.o 00000000 G __atexit U __bss_start U __sbss_end U __sbss_start U __stack U _end 00000004 T _start /home/davem/projects/devkitpro/buildscripts/.devkitPPC/powerpc-eabi/newlib/powerpc-eabi/libgloss/rs6000/crt0.S:62 U atexit crt0.S:0 U exit /home ...
- Tue Nov 27, 2012 3:49 pm
- Forum: Suggestions and Feedback
- Topic: Topic Disapproved For Spam
- Replies: 3
- Views: 19953
Re: Topic Disapproved For Spam
Please repost your original question
- Tue Nov 27, 2012 3:43 pm
- Forum: Suggestions and Feedback
- Topic: Topic Disapproved For Spam
- Replies: 3
- Views: 19953
Re: Topic Disapproved For Spam
Sorry you may have been accidentally marked as spam. We keep getting waves of spam lately (like over 500 posts per week)
- Sat Nov 10, 2012 5:24 pm
- Forum: DS/DSi Development
- Topic: need help allocating and copying sprite tiles efficiently
- Replies: 14
- Views: 38213
Re: need help allocating and copying sprite tiles efficientl
I'd suggest switching from swiCopy to dmaCopy with cache flushing - it'll likely benefit you performance-wise if you're copying large chunks of data, plus, you can perform 4 copy operations (DMA has 4 channels) at once, asynchronously from the CPU, so you're wasting less time than when using swi or ...
- Sat Nov 10, 2012 1:51 am
- Forum: DS/DSi Development
- Topic: libnds Documentation and why is it so gravely outdated
- Replies: 7
- Views: 15058
Re: libnds Documentation and why is it so gravely outdated
I added a new example. I left in the graphics conversion so you can see the grit options used. I even went so far as to make it work with a non-zero palette slot number. Showcases doing it on both the main and sub engines, too.
- Fri Nov 09, 2012 6:15 am
- Forum: DS/DSi Development
- Topic: libnds Documentation and why is it so gravely outdated
- Replies: 7
- Views: 15058
Re: libnds Documentation and why is it so gravely outdated
You are always welcome to submit examples. If it's good, we can add it to the official examples (perhaps with a little tweaking). Just provide a link. I personally prefer gist or a project on github.
- Mon Nov 05, 2012 7:18 pm
- Forum: DS/DSi Development
- Topic: libnds Documentation and why is it so gravely outdated
- Replies: 7
- Views: 15058
Re: libnds Documentation and why is it so gravely outdated
bump, I do believe an updated doc is in order. A lot of stuff has been added since the last update. Probably it should be updated every time libnds has a release. Also, extended palette example would be great.
- Mon Nov 05, 2012 7:08 pm
- Forum: devkitARM
- Topic: Problem using make command- Linux
- Replies: 1
- Views: 12409
Re: Problem using make command- Linux
You haven't realized there are two environment variables:
Code: Select all
export DEVKITPRO=/usr/local/devkitPro
export DEVKITARM=${DEVKITPRO}/devkitARM