Search found 43 matches
- Thu Aug 11, 2011 5:17 pm
- Forum: DS/DSi Development
- Topic: How do you know when you run out of texture memory?
- Replies: 19
- Views: 17750
Re: How do you know when you run out of texture memory?
thanks for that BROtip apparently the line is in NEtexture.c (the nitro engine) line 377 void NE_MaterialUse(NE_Material * tex) { if(tex == NULL) { GFX_TEX_FORMAT = 0; GFX_COLOR = NE_White; GFX_DIFFUSE_AMBIENT = ne_defaultdiffuse | (ne_defaultambient<<16) | (ne_defaultvtxcolor<<15); GFX_SPECULAR_EMI...
- Thu Aug 11, 2011 3:57 pm
- Forum: Announcements
- Topic: We've been kachingled!
- Replies: 1
- Views: 10670
Re: We've been kachingled!
pretty good idea
- Thu Aug 11, 2011 7:38 am
- Forum: DS/DSi Development
- Topic: How do you know when you run out of texture memory?
- Replies: 19
- Views: 17750
Re: How do you know when you run out of texture memory?
It crashes under the emulator at about the same time (a few seconds)
- Thu Aug 11, 2011 7:18 am
- Forum: DS/DSi Development
- Topic: How do you know when you run out of texture memory?
- Replies: 19
- Views: 17750
Re: How do you know when you run out of texture memory?
ok I removed some textures and shrunk some others and the game actually appeared on the DS hardware! after a few seconds though I get a crash it says PC:0202C0AA addr:36E42C0D and a lot of other letters and numbers I might be using too much RAM, on windows it says Im using 13MB on the task manager w...
- Thu Aug 11, 2011 2:54 am
- Forum: DS/DSi Development
- Topic: How do you know when you run out of texture memory?
- Replies: 19
- Views: 17750
Re: How do you know when you run out of texture memory?
hmm the turn-off only happened when I added the exception handler.
I added the extra code and got a debug readout which looked interesting,
thanks for the 2nd BROtip
I
I added the extra code and got a debug readout which looked interesting,
thanks for the 2nd BROtip
I
- Wed Aug 10, 2011 9:30 pm
- Forum: DS/DSi Development
- Topic: How do you know when you run out of texture memory?
- Replies: 19
- Views: 17750
Re: How do you know when you run out of texture memory?
ok now if I run it in the emulator.. the emulator simply closes
If I run it on the hardware (original DS) it turns itself off!
Am I supposed to be calling the function every frame , or just once before the game loop?
If I run it on the hardware (original DS) it turns itself off!
Am I supposed to be calling the function every frame , or just once before the game loop?
- Wed Aug 10, 2011 9:22 pm
- Forum: DS/DSi Development
- Topic: How do you know when you run out of texture memory?
- Replies: 19
- Views: 17750
Re: How do you know when you run out of texture memory?
ah yes I put it in the wrong place, it compiles now thanks
- Wed Aug 10, 2011 8:58 pm
- Forum: DS/DSi Development
- Topic: How do you know when you run out of texture memory?
- Replies: 19
- Views: 17750
Re: How do you know when you run out of texture memory?
when i put that in my main function it says:
error: expected constructor, destructor, or type conversion before ';' token
error: expected constructor, destructor, or type conversion before ';' token
- Wed Aug 10, 2011 8:39 pm
- Forum: DS/DSi Development
- Topic: How do you know when you run out of texture memory?
- Replies: 19
- Views: 17750
Re: How do you know when you run out of texture memory?
'defaultExceptionHandler();'
thanks for the BROtip
thanks for the BROtip
- Mon Aug 08, 2011 6:31 am
- Forum: DS/DSi Development
- Topic: How do you know when you run out of texture memory?
- Replies: 19
- Views: 17750
Re: How do you know when you run out of texture memory?
Im using 3D quads to draw to the screen
so all my images are textures by the way
so all my images are textures by the way