Search found 30 matches
- Tue Jun 21, 2011 8:31 pm
- Forum: DS/DSi Development
- Topic: Ds NiFi?
- Replies: 6
- Views: 6711
Re: Ds NiFi?
One of the biggest problems is hacky code that doesn't conform to 802.11 standards and causes interference with other wifi devices in the area. I've seen machines disconnected from a local wifi network and a major drop in bandwidth for machines that stay connected. There are some situations where w...
- Tue Jun 21, 2011 12:30 pm
- Forum: DS/DSi Development
- Topic: Ds NiFi?
- Replies: 6
- Views: 6711
Re: Ds NiFi?
Sorry for the inconvenience
I am aware that branching is death BUT
I have done testing on this and seems to be reliable
I have stated the facts in a message that has been quickly removed,
at least you could elaborate a little bit
I am aware that branching is death BUT
I have done testing on this and seems to be reliable
I have stated the facts in a message that has been quickly removed,
at least you could elaborate a little bit
- Sun Jun 12, 2011 8:59 am
- Forum: DS/DSi Development
- Topic: loading animated models
- Replies: 5
- Views: 7858
Re: loading animated models
I have taken a look at the project and for me it looks very promising I can't understand your first problem. Regarding the second problem it perhaps has to do with the order of tranformations. The camera transform can be viewed as translating and rotating the whole model so that origin is in the cam...
- Wed May 18, 2011 7:41 am
- Forum: DS/DSi Development
- Topic: create 3d and include
- Replies: 61
- Views: 158198
Re: create 3d and include
I think the only "standard way" to use 3D on the ds is via display lists, i.e. a list of commands for the 3D FIFO that are issued to it in a chunk. That could be a good option for single texture static meshes, there you can issue colors, vertices, normals, texture coordinates and probably ...
- Thu May 12, 2011 8:52 pm
- Forum: DS/DSi Development
- Topic: dsdoom source
- Replies: 53
- Views: 135435
Re: dsdoom source
Thanks a lot, I tried public files found over there and did not work.
It's great: the old magic, same levels, same effects...
I couldn´t stop progressing through the first three levels: a classic.
I expect to learn a lot from the sources.
It's great: the old magic, same levels, same effects...
I couldn´t stop progressing through the first three levels: a classic.
I expect to learn a lot from the sources.
- Thu May 12, 2011 11:34 am
- Forum: DS/DSi Development
- Topic: dsdoom source
- Replies: 53
- Views: 135435
Re: dsdoom source
Sorry, con you tell me anywhere to
find one of those files?
It´s ages since I last played doom
find one of those files?
It´s ages since I last played doom
- Thu May 12, 2011 7:39 am
- Forum: DS/DSi Development
- Topic: dsdoom source
- Replies: 53
- Views: 135435
Re: dsdoom source
Thanks for the work,
In order to test it I suppose you need
levels or something ???
I tested it under HBmenu on my lite
choosing Standard Game and exited
In order to test it I suppose you need
levels or something ???
I tested it under HBmenu on my lite
choosing Standard Game and exited
- Mon Mar 14, 2011 10:48 am
- Forum: DS/DSi Development
- Topic: Retrieving user infos?
- Replies: 5
- Views: 5959
Re: Retrieving user infos?
you can retrieve this information from the
tPERSONAL_DATA struct defined in system.h
http://devkitpro.org/libnds/a00098.html
tPERSONAL_DATA struct defined in system.h
http://devkitpro.org/libnds/a00098.html
- Tue Mar 01, 2011 5:49 pm
- Forum: DS/DSi Development
- Topic: create 3d and include
- Replies: 61
- Views: 158198
Re: create 3d and include
You almost got LOST IN CONVERSIONOne problem solved: The strange color was because of the glLight! I reduce the glLight now and it looks better!
If the mesh is single sided those black dots may be backfacing poligons...I have no better idea
- Tue Mar 01, 2011 8:35 am
- Forum: DS/DSi Development
- Topic: create 3d and include
- Replies: 61
- Views: 158198
Re: create 3d and include
But first I will look if my models are to big... Does anyone know how to get the vertices coordinates with Blender? When I want to save my model as a md2 model my program (Blender) asks me for a scale factor and a texture path! I don't need the texturepath, am I correct? I have found another blende...