Search found 107 matches

by Izhido
Mon May 09, 2011 3:37 pm
Forum: Gamecube/Wii Development
Topic: GX matrices
Replies: 4
Views: 6698

Re: GX matrices

I'm not an expert, or anything. However, from the DS side, I've noticed that the hardware 3D support is considerably different from what one would expect from OpenGL. A hint from this can be found in the fact that, again under DS, you can actually change *all of your matrices* while inside a glBegin...
by Izhido
Tue May 03, 2011 10:47 pm
Forum: DS/DSi Development
Topic: dsdoom source
Replies: 53
Views: 138927

Re: dsdoom source

The IPC structure is no longer present in libnds since quite a few releases ago. These lines seem to be related to the date & time of the device. Today you can obtain that info using standard C functions (time, localtime, mktime, strftime, you get the idea). I think you'll need to spend some qua...
by Izhido
Tue May 03, 2011 10:00 pm
Forum: DS/DSi Development
Topic: Javascript on the DS. Possible?
Replies: 7
Views: 8086

Re: Javascript on the DS. Possible?

... just wait a minute.

Monkey costs $120... yet, you're porting Monkey to the DS? How come?
What sources are you using? Have you obtained permission to do this with the source code of this project?

... or is Monkey actually yours?
by Izhido
Tue May 03, 2011 5:11 pm
Forum: DS/DSi Development
Topic: Javascript on the DS. Possible?
Replies: 7
Views: 8086

Re: Javascript on the DS. Possible?

Well, I'm with you in spirit... however, you can actually get Opera for the DS/DSi . The JS implementation that comes with it is fairly good. It even includes support for <canvas> and related tools. You're welcome to try new ideas, if you like. But, in my opinion, Javascript is already in the DS, so...
by Izhido
Fri Apr 22, 2011 6:20 pm
Forum: DS/DSi Development
Topic: glloadmatrix 4x4?
Replies: 4
Views: 5377

Re: glloadmatrix 4x4?

Um... if you already know how glLoadMatrix works in a game, then what is your actual question? What is it that you actually do not understand? Could you please clarify us about that?
by Izhido
Mon Apr 11, 2011 7:01 pm
Forum: Announcements
Topic: libnds 1.5.0, default arm7 0.5.20
Replies: 9
Views: 25446

Re: libnds 1.5.0, default arm7 0.5.20

Um... were your projects, by any chance, inside the root devkitPro folder? If so, then: 1) They´re gone for good, and 2) It was your own fault. It's been said A LOT of times... do NOT place your own projects in the devkitPro installation folders. Hope you had some backup, or a git/svn repo recently ...
by Izhido
Mon Apr 11, 2011 6:45 pm
Forum: Gamecube/Wii Development
Topic: Where do we find a list of all function in the libogc?
Replies: 3
Views: 7684

Re: Where do we find a list of all function in the libogc?

Count me in as another confused guy. I must confess I did not understand a word of what you just said.

Care to clarify things a little? What are you trying to accomplish?
by Izhido
Mon Mar 28, 2011 4:12 pm
Forum: devkitPPC
Topic: iostream, string, sstring won't include
Replies: 3
Views: 6857

Re: iostream, string, sstring won't include

Just to clarify a little on what WinterMute said: The current toolchain(s), with the default makefiles, ask specifically for C++ code to be inside a file with a .cpp extension, while C code must be in a file with a .c extension. Header files are not restricted to a specific extension name, though. W...
by Izhido
Sun Feb 27, 2011 3:23 pm
Forum: Bug Reports
Topic: Internet Connection not permitted
Replies: 4
Views: 12004

Re: Internet Connection not permitted

AVG strikes again, it seems.

If you accept my suggestion, I've found MSE to be faster, and less prone to false positives than AVG, besides being actually royalty-free (instead of just a reduced free version). Replace it as soon as you can.
by Izhido
Mon Feb 21, 2011 2:48 am
Forum: DS/DSi Development
Topic: create 3d and include
Replies: 61
Views: 163996

Re: create 3d and include

You seem to think we have some kind of standard tool to place 3D figures in a .nds application. We don't. Everything you see in 3D on the DS is either 1) Built with Nintendo-supplied tools (and therefore only seen in "official" games), or 2) Hand-crafted by experienced hobbyists / develope...