Search found 212 matches
- Wed Sep 21, 2011 7:05 am
- Forum: devkitARM
- Topic: How do I add .o files to my makefile?
- Replies: 10
- Views: 21839
Re: How do I add .o files to my makefile?
try $(OUTPUT).elf : $(OFILES) $(SOUND_FILES) libgfx.a If this works, then it should be pretty obvious how it is the same thing as the suggestion you received. But if you want to do it right, then you need to be a makefile master and have the .o files built automatically as wintermute suggested
- Wed Sep 21, 2011 6:59 am
- Forum: DS/DSi Development
- Topic: any way to make more use of space?/improve drawing distance?
- Replies: 17
- Views: 31828
Re: any way to make more use of space?/improve drawing dista
Improving drawing distance requires fiddling around with your projection matrix and your world coordinate units. It's that simple. For an example, you can try changing the far clip plane parameter in any gluPerspective() call in the libnds 3d examples. For instance, change it to 2 in Env_Mapping ...
- Wed Sep 21, 2011 6:52 am
- Forum: DS/DSi Development
- Topic: MODE_FIFO flickering/corrupt
- Replies: 10
- Views: 20840
Re: MODE_FIFO flickering/corrupt
yeah i can confirm the dma goes into disabled state after it finishes the frame.
- Tue Sep 20, 2011 10:51 pm
- Forum: DS/DSi Development
- Topic: MODE_FIFO flickering/corrupt
- Replies: 10
- Views: 20840
Re: MODE_FIFO flickering/corrupt
splinter cell chaos theory uses it, in an exceedingly complex manner (combined with capture) for its thermal view. I can't recall any other games offhand, but I'm sure there are some others, but I don't know them. Unfortunately, I have been unsuccessful so far in recruiting interns to create a ...
- Tue Sep 20, 2011 7:18 pm
- Forum: DS/DSi Development
- Topic: MODE_FIFO flickering/corrupt
- Replies: 10
- Views: 20840
Re: MODE_FIFO flickering/corrupt
I couldnt get it to work with memUncached at all. My theory is that so many of the memory hits happen at the same time as a DMA that the cpu gets seriously stalled repeatedly. Whereas if you go through cached memory, some writes can happen behind the scenes inbetween DMAs. going through cached ...
- Thu Sep 08, 2011 7:58 pm
- Forum: DS/DSi Development
- Topic: Timing problems with IRQs and graphics
- Replies: 6
- Views: 8415
Re: Timing problems with IRQs and graphics
flush doesnt wait for the next vblank. but, after flush is called, any subsequent 3d operation will freeze the system until the next vblank. But since your 3d code shouldn't be running until the next vblank already, then this shouldn't be what freezes it up. Unless your next vblank callback which is ...
- Sun Sep 04, 2011 8:05 pm
- Forum: DS/DSi Development
- Topic: Problem with a string.
- Replies: 3
- Views: 5508
Re: Problem with a string.
23 isnt enough extra bytes for CurrentSPS (no room for null terminator) print the name of the SPS file before trying to open it. Check the return value from fopen(CurrentSPS, "rb") to make sure it isn't null. SSEQList needs to be null initialized, in addition to what discostew suggested. etc, etc
- Thu Sep 01, 2011 11:52 pm
- Forum: DS/DSi Development
- Topic: Bottom screen screenshot
- Replies: 4
- Views: 6305
Re: Bottom screen screenshot
If emulator fails as an alternative for reasons which could be resolved, then perhaps it could be resolved.
- Sat Aug 13, 2011 10:12 pm
- Forum: DS/DSi Development
- Topic: execution context for interrupts
- Replies: 3
- Views: 6034
Re: execution context for interrupts
but you solved this by putting the console init before the first printk
- Fri Aug 12, 2011 10:35 pm
- Forum: DS/DSi Development
- Topic: Get nds file icon?
- Replies: 12
- Views: 18524
Re: Get nds file icon?
You wont know for sure til you try