Search found 221 matches
- Wed Aug 25, 2010 4:44 pm
- Forum: DS/DSi Development
- Topic: Understanding oamSet() parameter palette_alpha
- Replies: 9
- Views: 9086
Re: Understanding oamSet() parameter palette_alpha
the sourcecode in in the sourceforge svn: https://devkitpro.svn.sourceforge.net/svnroot/devkitpro/trunk as for oamSet() //--------------------------------------------------------------------------------- void oamSet(OamState* oam, int id, int x, int y, int priority, int palette_alpha, SpriteSize siz...
- Sun Aug 22, 2010 12:55 pm
- Forum: devkitPPC
- Topic: C++ Hello World Example Help?
- Replies: 7
- Views: 9358
Re: C++ Hello World Example Help?
you can call c functions from c++ the same way as in c. c++ is backward compatible with c for the most part.
you also could have tried it yourself and see if it worked.
you also could have tried it yourself and see if it worked.
- Sat Aug 21, 2010 1:45 am
- Forum: User Contributions
- Topic: NDS Sprite Handler
- Replies: 9
- Views: 29576
Re: NDS Sprite Handler
another interesting link about c++ on the ds: http://www.console-dev.de/2009/04/02/generated-code-for-classes-and-structs-in-cplusplus/ although it would also be interresting in what the code would be with c structs. also, I don't think that your example code will help much. The examples should be e...
Re: Physics
whoops, didn't realise that this was in the devkitPPC forum. sorry about that.
yea, nitroengine is only for DS with devkitARM.
yea, nitroengine is only for DS with devkitARM.
Re: Physics
I think box2d is only for 2d programs, not 3d programs.
you can also try nitroengine:
http://antoniond.drunkencoders.com/nitroengine.html
you can also try nitroengine:
http://antoniond.drunkencoders.com/nitroengine.html
- Thu Aug 05, 2010 9:16 pm
- Forum: Announcements
- Topic: libnds 1.4.4 now available
- Replies: 7
- Views: 17165
Re: libnds 1.4.4 now available
they work for me.
check if you call the functions right, time takes an parameter.
and time.h is part of the c standard library, not libnds. is it is somewhere in the devkitARM directory.
check if you call the functions right, time takes an parameter.
and time.h is part of the c standard library, not libnds. is it is somewhere in the devkitARM directory.
- Sun Aug 01, 2010 1:39 pm
- Forum: Gamecube/Wii Development
- Topic: Compiling libogc
- Replies: 2
- Views: 5712
Re: Compiling libogc
are you compiling with VS built in compiler or with the devkitPPC toolchain provided by devkitPro?
try compiling it with just the makefile and see if you get the same errors.
try compiling it with just the makefile and see if you get the same errors.
- Wed Jul 28, 2010 2:32 pm
- Forum: devkitARM
- Topic: How can I make custom malloc / free?
- Replies: 10
- Views: 18233
Re: How can I make custom malloc / free?
its not the default malloc/free that is bugged, but by overriding malloc and free, you can keep better track of memory allocation/freeing to find memory leaks and stuff.
- Wed Jul 28, 2010 12:27 am
- Forum: Announcements
- Topic: libnds 1.4.4 now available
- Replies: 7
- Views: 17165
Re: libnds 1.4.4 now available
according to gbatek, the 04000000h range is for I/O ports. according to sourceforge, there has been a new default arm7 binary released 2 hours ago. so try updating and see if that fixes it. if that doesn't work, you could try building the default arm7 binary from svn and see if that works. that shou...
- Mon Jul 26, 2010 11:12 pm
- Forum: devkitARM
- Topic: NDS_loader
- Replies: 6
- Views: 10187
Re: NDS_loader
its in svn, but not in the latest version.WinterMute wrote:There's a bootstrap loader for DSTT cards already included with hbmenu, doesn't that work?
also not sure if that works with DSTT clones, but its worth a shot.