Search found 221 matches

by vuurrobin
Wed Aug 25, 2010 4:44 pm
Forum: DS/DSi Development
Topic: Understanding oamSet() parameter palette_alpha
Replies: 9
Views: 9086

Re: Understanding oamSet() parameter palette_alpha

the sourcecode in in the sourceforge svn: https://devkitpro.svn.sourceforge.net/svnroot/devkitpro/trunk as for oamSet() //--------------------------------------------------------------------------------- void oamSet(OamState* oam, int id, int x, int y, int priority, int palette_alpha, SpriteSize siz...
by vuurrobin
Sun Aug 22, 2010 12:55 pm
Forum: devkitPPC
Topic: C++ Hello World Example Help?
Replies: 7
Views: 9358

Re: C++ Hello World Example Help?

you can call c functions from c++ the same way as in c. c++ is backward compatible with c for the most part.

you also could have tried it yourself and see if it worked.
by vuurrobin
Sat Aug 21, 2010 1:45 am
Forum: User Contributions
Topic: NDS Sprite Handler
Replies: 9
Views: 29576

Re: NDS Sprite Handler

another interesting link about c++ on the ds: http://www.console-dev.de/2009/04/02/generated-code-for-classes-and-structs-in-cplusplus/ although it would also be interresting in what the code would be with c structs. also, I don't think that your example code will help much. The examples should be e...
by vuurrobin
Fri Aug 06, 2010 3:27 pm
Forum: devkitPPC
Topic: Physics
Replies: 6
Views: 10023

Re: Physics

whoops, didn't realise that this was in the devkitPPC forum. sorry about that.

yea, nitroengine is only for DS with devkitARM.
by vuurrobin
Fri Aug 06, 2010 11:40 am
Forum: devkitPPC
Topic: Physics
Replies: 6
Views: 10023

Re: Physics

I think box2d is only for 2d programs, not 3d programs.

you can also try nitroengine:
http://antoniond.drunkencoders.com/nitroengine.html
by vuurrobin
Thu Aug 05, 2010 9:16 pm
Forum: Announcements
Topic: libnds 1.4.4 now available
Replies: 7
Views: 17165

Re: libnds 1.4.4 now available

they work for me.

check if you call the functions right, time takes an parameter.


and time.h is part of the c standard library, not libnds. is it is somewhere in the devkitARM directory.
by vuurrobin
Sun Aug 01, 2010 1:39 pm
Forum: Gamecube/Wii Development
Topic: Compiling libogc
Replies: 2
Views: 5712

Re: Compiling libogc

are you compiling with VS built in compiler or with the devkitPPC toolchain provided by devkitPro?

try compiling it with just the makefile and see if you get the same errors.
by vuurrobin
Wed Jul 28, 2010 2:32 pm
Forum: devkitARM
Topic: How can I make custom malloc / free?
Replies: 10
Views: 18233

Re: How can I make custom malloc / free?

its not the default malloc/free that is bugged, but by overriding malloc and free, you can keep better track of memory allocation/freeing to find memory leaks and stuff.
by vuurrobin
Wed Jul 28, 2010 12:27 am
Forum: Announcements
Topic: libnds 1.4.4 now available
Replies: 7
Views: 17165

Re: libnds 1.4.4 now available

according to gbatek, the 04000000h range is for I/O ports. according to sourceforge, there has been a new default arm7 binary released 2 hours ago. so try updating and see if that fixes it. if that doesn't work, you could try building the default arm7 binary from svn and see if that works. that shou...
by vuurrobin
Mon Jul 26, 2010 11:12 pm
Forum: devkitARM
Topic: NDS_loader
Replies: 6
Views: 10187

Re: NDS_loader

WinterMute wrote:There's a bootstrap loader for DSTT cards already included with hbmenu, doesn't that work?
its in svn, but not in the latest version.

also not sure if that works with DSTT clones, but its worth a shot.