Search found 221 matches

by vuurrobin
Sun Feb 27, 2011 1:20 pm
Forum: Bug Reports
Topic: Internet Connection not permitted
Replies: 4
Views: 11913

Re: Internet Connection not permitted

you can also download the binaries from the sourceforge page, put them in the same directory as the updater and then run the updater. then it will pick the binaries that you already have downloaded instead of downloading them itself.
by vuurrobin
Thu Jan 13, 2011 1:20 am
Forum: DS/DSi Development
Topic: Palette format
Replies: 5
Views: 6524

Re: Palette format

with the dma copy, I think that the second parameter shouldn't have a '&' token. like this:

Code: Select all

dmaCopyHalfWords(SPRITE_DMA_CHANNEL,
                     spherePalRed,
                     &SPRITE_PALETTE[nextAvailableSpriteNum * COLORS_PER_PALETTE],
                     COLORS_PER_PALETTE);
by vuurrobin
Thu Dec 16, 2010 9:50 pm
Forum: DS/DSi Development
Topic: temperature
Replies: 46
Views: 132073

Re: temperature

wow, 4 pages of talk and nobody asked why he needs the temperature in the first place... anyway, people who want to learn what fixed point math is should read this: http://www.coranac.com/tonc/text/fixed.htm as for the u32 type: http://libnds.devkitpro.org/a00132.html as for the temperature itself: ...
by vuurrobin
Wed Dec 15, 2010 1:38 pm
Forum: DS/DSi Development
Topic: examples for consoleNew, consoleInit, etc?
Replies: 10
Views: 10004

Re: examples for consoleNew, consoleInit, etc?

WinterMute wrote: Of course patches to fix problems like this are always appreciated :wink:
Patches are for people that don't have svn access :P
by vuurrobin
Tue Dec 14, 2010 11:46 pm
Forum: DS/DSi Development
Topic: Pong for beginners
Replies: 7
Views: 7958

Re: Pong for beginners

I started pushing random buttons and found that when you push L+R+Start+Select, it shuts off! :o if your menu support "return to menu", then it will go back to the menu, otherwise it will shutdown. try it out with the homebrewmenu, which supports "return to menu" http://devkitpr...
by vuurrobin
Mon Sep 13, 2010 8:16 pm
Forum: devkitARM
Topic: Code::Blocks and devkitARM
Replies: 11
Views: 18021

Re: Code::Blocks and devkitARM

I'm not sure what you all have done, so I'll list everything that you need to do from a new project. 1. from a new project, first remove the default code file. then copy paste the makefile, source dir etc from one of the examples to the project dir and add them in codeblocks. 2. goto project -> prop...
by vuurrobin
Sat Sep 11, 2010 11:21 am
Forum: DS/DSi Development
Topic: Problems with grit
Replies: 8
Views: 12648

Re: Problems with grit

Code: Select all

export OFILES   :=   $(addsuffix .o,$(BINFILES)) \
               $(addsuffix .o,$(PNGFILES)) \
               $(CPPFILES:.cpp=.o) $(CFILES:.c=.o) $(SFILES:.s=.o)
you need to change '$(addsuffix .o,$(PNGFILES))' to '$(PNGFILES:.png=.o)'.
by vuurrobin
Thu Sep 02, 2010 7:39 am
Forum: devkitPPC
Topic: struct int problem
Replies: 4
Views: 7093

Re: struct int problem

make sure you're writing and reading the variable in the same endian.
by vuurrobin
Wed Sep 01, 2010 12:32 pm
Forum: DS/DSi Development
Topic: My game crashes using a mod file and JPGs
Replies: 6
Views: 6315

Re: My game crashes using a mod file and JPGs

people don't need to buy a new card, they can use the homebrewmenu. unless the card doesn't support dldi...
by vuurrobin
Wed Aug 25, 2010 10:30 pm
Forum: Bug Reports
Topic: Timer set macros not accurate
Replies: 9
Views: 17664

Re: Timer set macros not accurate

IIRC, the TIMER_FREQ_xxx(n) are inaccurate because of the division. therefore they use more wellrounded numbers because they are more easily dividable, else the division with TIMER_HZ would cause those inaccuracies. not sure what would be more accurate tho. there is also a slight inaccuracy in the c...