Search found 221 matches
- Sun Feb 27, 2011 1:20 pm
- Forum: Bug Reports
- Topic: Internet Connection not permitted
- Replies: 4
- Views: 11913
Re: Internet Connection not permitted
you can also download the binaries from the sourceforge page, put them in the same directory as the updater and then run the updater. then it will pick the binaries that you already have downloaded instead of downloading them itself.
- Thu Jan 13, 2011 1:20 am
- Forum: DS/DSi Development
- Topic: Palette format
- Replies: 5
- Views: 6524
Re: Palette format
with the dma copy, I think that the second parameter shouldn't have a '&' token. like this:
Code: Select all
dmaCopyHalfWords(SPRITE_DMA_CHANNEL,
spherePalRed,
&SPRITE_PALETTE[nextAvailableSpriteNum * COLORS_PER_PALETTE],
COLORS_PER_PALETTE);
- Thu Dec 16, 2010 9:50 pm
- Forum: DS/DSi Development
- Topic: temperature
- Replies: 46
- Views: 132073
Re: temperature
wow, 4 pages of talk and nobody asked why he needs the temperature in the first place... anyway, people who want to learn what fixed point math is should read this: http://www.coranac.com/tonc/text/fixed.htm as for the u32 type: http://libnds.devkitpro.org/a00132.html as for the temperature itself: ...
- Wed Dec 15, 2010 1:38 pm
- Forum: DS/DSi Development
- Topic: examples for consoleNew, consoleInit, etc?
- Replies: 10
- Views: 10004
Re: examples for consoleNew, consoleInit, etc?
Patches are for people that don't have svn accessWinterMute wrote: Of course patches to fix problems like this are always appreciated
- Tue Dec 14, 2010 11:46 pm
- Forum: DS/DSi Development
- Topic: Pong for beginners
- Replies: 7
- Views: 7958
Re: Pong for beginners
I started pushing random buttons and found that when you push L+R+Start+Select, it shuts off! :o if your menu support "return to menu", then it will go back to the menu, otherwise it will shutdown. try it out with the homebrewmenu, which supports "return to menu" http://devkitpr...
- Mon Sep 13, 2010 8:16 pm
- Forum: devkitARM
- Topic: Code::Blocks and devkitARM
- Replies: 11
- Views: 18021
Re: Code::Blocks and devkitARM
I'm not sure what you all have done, so I'll list everything that you need to do from a new project. 1. from a new project, first remove the default code file. then copy paste the makefile, source dir etc from one of the examples to the project dir and add them in codeblocks. 2. goto project -> prop...
- Sat Sep 11, 2010 11:21 am
- Forum: DS/DSi Development
- Topic: Problems with grit
- Replies: 8
- Views: 12648
Re: Problems with grit
Code: Select all
export OFILES := $(addsuffix .o,$(BINFILES)) \
$(addsuffix .o,$(PNGFILES)) \
$(CPPFILES:.cpp=.o) $(CFILES:.c=.o) $(SFILES:.s=.o)
- Thu Sep 02, 2010 7:39 am
- Forum: devkitPPC
- Topic: struct int problem
- Replies: 4
- Views: 7093
Re: struct int problem
make sure you're writing and reading the variable in the same endian.
- Wed Sep 01, 2010 12:32 pm
- Forum: DS/DSi Development
- Topic: My game crashes using a mod file and JPGs
- Replies: 6
- Views: 6315
Re: My game crashes using a mod file and JPGs
people don't need to buy a new card, they can use the homebrewmenu. unless the card doesn't support dldi...
- Wed Aug 25, 2010 10:30 pm
- Forum: Bug Reports
- Topic: Timer set macros not accurate
- Replies: 9
- Views: 17664
Re: Timer set macros not accurate
IIRC, the TIMER_FREQ_xxx(n) are inaccurate because of the division. therefore they use more wellrounded numbers because they are more easily dividable, else the division with TIMER_HZ would cause those inaccuracies. not sure what would be more accurate tho. there is also a slight inaccuracy in the c...