Search found 34 matches

by ShotgunNinja
Sun Aug 29, 2010 9:31 pm
Forum: DSerial
Topic: Is there any schemtics for flash cart ?
Replies: 4
Views: 15185

Re: Is there any schemtics for flash cart ?

This might help:

It's a mirror of Natrium42's PassMe VHDL file, with the original being on the (currently down?) darkfader.net.
http://dslinux.gits.kiev.ua/trunk/toolc ... passme.vhd
by ShotgunNinja
Sun Aug 29, 2010 9:07 pm
Forum: Bug Reports
Topic: Timer set macros not accurate
Replies: 9
Views: 17657

Re: Timer set macros not accurate

Hmm... Maybe you could encode the data into audio output and pump it out to the headphone jack? It'd be easier than designing a custom Slot-1 device to both play the game AND convert the digital signal... However, you might want to look into designing a custom Slot-1 DAC interface, and simply use Wi...
by ShotgunNinja
Sun Aug 29, 2010 8:47 pm
Forum: Off Topic
Topic: Modcards banned UK
Replies: 4
Views: 6048

Re: Modcards banned UK

Well, I guess my plans on using libnds as an educational tool for my senior design project are pretty much scrapped... By the time I get to senior year, the cards will probably be illegal in the U.S. as well!

Oh well, it's still a fun platform to learn on :mrgreen:
by ShotgunNinja
Sun Aug 29, 2010 8:44 pm
Forum: Bug Reports
Topic: (libnds) Real-Time Clock broken, DeSmuMe 0.9.5 x86
Replies: 4
Views: 7988

Re: (libnds) Real-Time Clock broken, DeSmuMe 0.9.5 x86

All right, cool. Honestly, I would love to be able to run my code on hardware, but I don't have the money to buy a card right now... College is expensive! As soon as I buy books and pay tuition, I'm gonna see how much an R4DS will cost, and see about ordering one. Hopefully the next time I do someth...
by ShotgunNinja
Sun Aug 29, 2010 8:36 pm
Forum: devkitPPC
Topic: Commercial Games
Replies: 20
Views: 23101

Re: Commercial Games

Also, if you want to try to apply for the official Nintendo tools, here's some links:

Nintendo Software Development Support Group (and yes, this is actually the official site):
http://www.warioworld.com/

Info for becoming an Authorized Developer:
http://www.warioworld.com/apply/
by ShotgunNinja
Fri Aug 27, 2010 8:52 pm
Forum: DS/DSi Development
Topic: Understanding oamSet() parameter palette_alpha
Replies: 9
Views: 9063

Re: Understanding oamSet() parameter palette_alpha

Hey, thanks for the rapid feedback! Let me address each thing in order. What you should be doing is "rendering" data structures for raindrops into oam. If you have a method called Raindrop::RenderToOAM(OamState*, int id) then you're probably doing it right. loop through your sprites, pick ...
by ShotgunNinja
Fri Aug 27, 2010 4:18 pm
Forum: Off Topic
Topic: Modcards banned UK
Replies: 4
Views: 6048

Re: Modcards banned UK

Wow, they actually have a ban on modcards in the UK now? If so, this must suck for WinterMute... I guess he's just gonna have to move to Italy now :mrgreen:
by ShotgunNinja
Fri Aug 27, 2010 4:14 pm
Forum: devkitPPC
Topic: Wii - Getting wireless strength signal
Replies: 2
Views: 4839

Re: Wii - Getting wireless strength signal

I'm not familiar with the non-DS related portions of devkitPro, but I know there are some very similar Access Point search/autoconnect examples for the DS in the examples directory, so you might want to take a look in there if you haven't already. If you've already checked and found that there aren'...
by ShotgunNinja
Fri Aug 27, 2010 3:18 pm
Forum: DS/DSi Development
Topic: Understanding oamSet() parameter palette_alpha
Replies: 9
Views: 9063

Re: Understanding oamSet() parameter palette_alpha

Yeah... A bit more delving revealed that half of what I wrote makes no sense at all. It turns out that what I speculated in my edit was the cause of the bug all along; I'd been using oamClearSprite(), which writes over the SpriteColorFormat entry for the sprite. :oops: I've rewritten it so instead o...
by ShotgunNinja
Fri Aug 27, 2010 2:42 pm
Forum: Bug Reports
Topic: (libnds) Real-Time Clock broken, DeSmuMe 0.9.5 x86
Replies: 4
Views: 7988

Re: (libnds) Real-Time Clock broken, DeSmuMe 0.9.5 x86

Well, to be fair, I did specify the emulator in the title. I was pretty sure that the problem lied in DeSmuME to begin with, I was just posting what I knew and seeing if the problem occurred on any other emulators/platforms.