Search found 82 matches
- Tue Aug 25, 2009 6:53 am
- Forum: DS/DSi Development
- Topic: convert sprites with grit but don't remove them after make
- Replies: 1
- Views: 5181
Re: convert sprites with grit but don't remove them after make
cearn heloed me out so it's solved
- Fri Jul 24, 2009 6:18 pm
- Forum: DS/DSi Development
- Topic: I can't build anything
- Replies: 2
- Views: 3272
Re: I can't build anything
go to the devkitpro sourceforge page and download devkitARM manually. extract it in the devkitPro folder
- Thu Jul 16, 2009 5:55 pm
- Forum: DS/DSi Development
- Topic: convert sprites with grit but don't remove them after make
- Replies: 1
- Views: 5181
convert sprites with grit but don't remove them after make
ok I was editing a example makefile(from the nds sprite examples) to convert the png files into sprites, that were binary files(not .s files) and that they wouldn't be removed after i build the program. also i want that they will not be included in the rom, because i load the files from fat. I alrea...
- Fri Jun 26, 2009 7:32 pm
- Forum: maxmod
- Topic: stream sound[solved]
- Replies: 26
- Views: 129999
Re: streaming audio
tested it with some other samples, i'm just almost there! still the same effect but the sampples ARE recognisable(the effect is like this: part good sound, part nothing/bit noise and so on until end of file). i'll pm you my main, maybe you can see whatś wrong :P for other the rom, to hear the effect...
- Fri Jun 26, 2009 7:11 pm
- Forum: maxmod
- Topic: stream sound[solved]
- Replies: 26
- Views: 129999
Re: streaming audio
yay it works now! but.. for a half , there are some parts with some noise, what i did was this:
change the wile in mm_word on_stream_request to if, i can explain it but it wasn't very logic to me
change the wile in mm_word on_stream_request to if, i can explain it but it wasn't very logic to me
- Fri Jun 26, 2009 6:50 pm
- Forum: maxmod
- Topic: stream sound[solved]
- Replies: 26
- Views: 129999
Re: streaming audio
i call it every vbl, is this wrong or this one(this is the problem i think)?
sys.samp_count = 0;
if thatś the problem, i can solve it so easy
sys.samp_count = 0;
if thatś the problem, i can solve it so easy
- Fri Jun 26, 2009 6:31 pm
- Forum: maxmod
- Topic: stream sound[solved]
- Replies: 26
- Views: 129999
Re: streaming audio
ok, it compiled fine, and the begin was good, i heard so yay! but it keeped repeating, what could be wrong? maybe this:
mystream.buffer_length = 4096; should it be the lengt of the whole OGG file? i don think so or am i wrong
mystream.buffer_length = 4096; should it be the lengt of the whole OGG file? i don think so or am i wrong
- Fri Jun 26, 2009 6:05 pm
- Forum: maxmod
- Topic: stream sound[solved]
- Replies: 26
- Views: 129999
Re: streaming audio
thanks, i'm coding it now. will post the result
- Fri Jun 26, 2009 5:57 pm
- Forum: maxmod
- Topic: stream sound[solved]
- Replies: 26
- Views: 129999
Re: streaming audio
but the data is 2 channels, that's stereo isn't it(or am i the worst coder at sound?)
and yes ogg decoding could be very heavy, but i've already chosen the low memory and fixed point decoder, so I could not make it less heavier, could i?
and yes ogg decoding could be very heavy, but i've already chosen the low memory and fixed point decoder, so I could not make it less heavier, could i?
- Fri Jun 26, 2009 3:13 pm
- Forum: maxmod
- Topic: stream sound[solved]
- Replies: 26
- Views: 129999
Re: streaming audio
i'm very bad at sound, but what i do is decoding an ogg vorbis file. i've compiled tremor(the fixed point version) and i can decode. so for now i've this function: void Update_OGG_Stream(u8 channels, OggVorbis_File * vf, void * buffer){ readed = 0;// we hebben immers nog niks gelezen in deze update ...