Search found 94 matches

by fincs
Fri Mar 20, 2020 10:10 pm
Forum: 3DS Development
Topic: Im getting the "undefined reference to [i]function[/i] when using citro2d
Replies: 4
Views: 10616

Re: Im getting the "undefined reference to [i]function[/i] when using citro2d

Make sure the LIBS in your Makefile looks like this:

Code: Select all

LIBS	:= -lcitro2d -lcitro3d -lctru -lm
by fincs
Fri Jan 10, 2020 12:36 am
Forum: 3DS Development
Topic: I can't display my sprite
Replies: 2
Views: 8556

Re: I can't display my sprite

Code: Select all

C2D_SpriteFromSheet(&spr, sprsht, numImages);
This line is wrong. It is literally selecting the image at the position "numImages"; i.e. one after the last one (because image ids start at 0), which doesn't exist. I think you want it to be 0 instead of numImages.
by fincs
Wed Dec 25, 2019 7:53 pm
Forum: 3DS Development
Topic: cannot find 3dsx_crt0.o: No such file or directory
Replies: 1
Views: 7162

Re: cannot find 3dsx_crt0.o: No such file or directory

Third party tutorials are almost certainly always outdated . 3DS homebrew has evolved a lot since 2015. A quick scan of the tutorial you linked to reveals references to many outdated practices and obsolete software that are very detrimental and harmful to your goal. It is recommended to delete every...
by fincs
Mon Dec 23, 2019 4:06 pm
Forum: Switch Development
Topic: Jetson Nano
Replies: 1
Views: 7622

Re: Jetson Nano

The Switch uses Horizon OS, a custom in-house Nintendo operating system with no relationship whatsoever to Linux or Unix in general. There is virtually no overlap with an off-the-shelf Jetson Nano running Linux. We only support Switch development on Horizon OS. Also, you don't need to flash anything...
by fincs
Fri Dec 20, 2019 12:46 pm
Forum: DS/DSi Development
Topic: undefined reference to `nitroFSInit'
Replies: 3
Views: 9557

Re: undefined reference to `nitroFSInit'

Make sure the LIBS line in your Makefile looks like this:

Code: Select all

LIBS	:= 	-lfilesystem -lfat -lnds9
by fincs
Sat Dec 14, 2019 2:37 am
Forum: Announcements
Topic: December 2019 update
Replies: 1
Views: 16110

December 2019 update

Happy holidays in advance! Today we talk about the recently released and hotly anticipated major new libnx 3.0.0 release, with many sweeping changes and advancements including the brand new IPC interface as well as multithreaded filesystem and socket support. In addition, we present you devkitA64 r1...
by fincs
Sat Sep 14, 2019 6:43 pm
Forum: Announcements
Topic: libnx 2.5.0 and switch-examples 20190914
Replies: 0
Views: 24248

libnx 2.5.0 and switch-examples 20190914

Today we bring you an important update to libnx, which brings in 9.0.0 compatibility. This includes a fix that allows homebrew to process input on 9.0.0 and users are strongly advised to recompile all their projects . In addition, several libnx releases have gone unannounced, we therefore finally pr...
by fincs
Fri Sep 13, 2019 2:26 am
Forum: Switch Development
Topic: libnx windowing
Replies: 4
Views: 13259

Re: libnx windowing

Just to clarify is a layer tied to a single native window, and what sort of non-normal layers are there (I see in code that there is a stray layer, but not sure what it is)? A native window is just an accesor object that allows users to present content to a layer. Applications only use regular laye...
by fincs
Thu Sep 12, 2019 12:04 pm
Forum: Switch Development
Topic: libnx windowing
Replies: 4
Views: 13259

Re: libnx windowing

The system only allows applications to create a single (normal) layer. There isn't really a windowing system on the Switch, layers created by applications are fullscreen. EGL also allows you to create OpenGL contexts without assigning a window surface IIRC (and you can switch between contexts using ...
by fincs
Thu Jul 18, 2019 8:19 pm
Forum: devkitARM
Topic: [Mac OS X] dkp-pacman fails to install any package
Replies: 11
Views: 37015

Re: [Mac OS X] dkp-pacman fails to install any package

Make sure you use sudo when running dkp-pacman commands.