When I run my game in the emulator it works but some of the textures look weird,
when I run it on the DS it just shows a blank screen,
Im converting a game from desktop to DS and the textures may take up more graphics memory than the DS has, is there a way of telling if that is the problem?
Search found 43 matches
- Mon Aug 08, 2011 5:22 am
- Forum: DS/DSi Development
- Topic: How do you know when you run out of texture memory?
- Replies: 19
- Views: 17792
- Fri May 13, 2011 6:27 pm
- Forum: DS/DSi Development
- Topic: Image padding
- Replies: 1
- Views: 2799
Image padding
The DS seems to have a blank screen or crash when you use non power of 2 textures.
Does anyone know how to pad loaded images to make them power of 2?
Does anyone know how to pad loaded images to make them power of 2?
- Fri May 13, 2011 3:46 pm
- Forum: DS/DSi Development
- Topic: game timing
- Replies: 2
- Views: 3585
game timing
Hi, I want to run one function at 30 times per second (game logic) then I want to run another function at 60 times per second ( graphics) But if the game is running slow, then I want to reduce the number of times graphics are drawn per second, so the logic can stay constant. I can set up timers and ...
- Wed May 04, 2011 3:18 pm
- Forum: DS/DSi Development
- Topic: Javascript on the DS. Possible?
- Replies: 7
- Views: 8069
Re: Javascript on the DS. Possible?
... just wait a minute. Monkey costs $120... yet, you're porting Monkey to the DS? How come? What sources are you using? Have you obtained permission to do this with the source code of this project? ... or is Monkey actually yours? When you buy it, you get full source and you have to work out how t...
- Tue May 03, 2011 6:23 pm
- Forum: DS/DSi Development
- Topic: Javascript on the DS. Possible?
- Replies: 7
- Views: 8069
Re: Javascript on the DS. Possible?
Im porting an easy-to-use language for DS called Monkey here is a screenie of my progress http://i663.photobucket.com/albums/uu353/Slenkar/nds-2.png Monkey compiles to other languages , (C++ for the NDS) It will be much faster than javascript but slower than handwritten C++ because it uses a garbage...
- Mon May 02, 2011 6:33 pm
- Forum: DS/DSi Development
- Topic: png transparency + a texture questions
- Replies: 6
- Views: 6227
Re: png transparency + a texture questions
all the examples are for text files, do you have any examples for loading textures?
- Mon May 02, 2011 5:00 pm
- Forum: DS/DSi Development
- Topic: png transparency + a texture questions
- Replies: 6
- Views: 6227
Re: png transparency + a texture questions
For example, GTA for NDS is about 128MB, how do they prevent all assets going into RAM?
If it cant be done thats OK, but I just want to make sure.
If it cant be done thats OK, but I just want to make sure.
- Mon May 02, 2011 2:10 pm
- Forum: DS/DSi Development
- Topic: png transparency + a texture questions
- Replies: 6
- Views: 6227
Re: png transparency + a texture questions
If I include pictures as BIN files they wont take up any normal RAM either will they?
- Mon May 02, 2011 4:49 am
- Forum: DS/DSi Development
- Topic: png transparency + a texture questions
- Replies: 6
- Views: 6227
png transparency + a texture questions
1-In the EasyGl2d examples folder there is an example called sprites when I put some black on the 'anya.png' picture it doesnt show up as transparent (I am using the GL_TEXTURE_COLOR0_TRANSPARENT flag when loading the image ) Is there a way of using the transparency in the png in the sprite? 2-If I ...
- Sun May 01, 2011 11:50 pm
- Forum: Bug Reports
- Topic: make: Command not found
- Replies: 1
- Views: 4739
Re: make: Command not found
have you installed msys?
the 'make' program has to be in your path
the 'make' program has to be in your path