Search found 103 matches
- Tue Aug 25, 2009 8:59 pm
- Forum: DS/DSi Development
- Topic: Sprites (not 3DSprites)& 3D(GL)at the same time,How?(SOLVE)
- Replies: 7
- Views: 6317
Re: Sprites (not 3DSprites)& 3D(GL)at the same time,How?(SOLVE)
PAlib? Hmmm. I don't know the situation with that, because I've never used it, nor do I know how it works. libnds is a different circumstance for me because I reference myself with the source, and either work around it, or don't use a section of it so I can have better control.
- Tue Aug 25, 2009 10:06 am
- Forum: DS/DSi Development
- Topic: Sprites (not 3DSprites)& 3D(GL)at the same time,How?(SOLVE)
- Replies: 7
- Views: 6317
Re: Sprites (not 3DSprites)& 3D(GL)at the same time,How?(SOLVE)
Sprites and 3D together? I don't see why not, since it would work in the same way as sprites and BGs. The way 3D is displayed is via BG0 as a layer. While I can't supply an example, you have the option of setting each VRAM bank to what you want, but you can't "mix" things like textures and...
- Mon Jun 08, 2009 7:58 am
- Forum: DS/DSi Development
- Topic: Suggestion for glTexImage2D
- Replies: 1
- Views: 2607
Suggestion for glTexImage2D
I know openGL does not do this (I think), but do you think we could have the option of "not" copying the texture in when this function is called, but just setting up the texture's parameters and VRAM allocation, and allowing the texture data to be copied in later? I was thinking that if a ...