So it is possible to backup ROMs with libnds? I've thought that isn't possible...!card.h
Search found 85 matches
- Fri Aug 12, 2011 8:45 am
- Forum: DS/DSi Development
- Topic: Get nds file icon?
- Replies: 12
- Views: 17361
Re: Get nds file icon?
- Thu Aug 11, 2011 8:04 pm
- Forum: DS/DSi Development
- Topic: Get nds file icon?
- Replies: 12
- Views: 17361
Re: Get nds file icon?
So you don't want to support me a little bit? It's not for illegal stuff!
- Thu Aug 11, 2011 1:54 pm
- Forum: DS/DSi Development
- Topic: Get nds file icon?
- Replies: 12
- Views: 17361
Re: Get nds file icon?
You are allowed to backup your own games.dumping DS cards is generally the realm of pirates.
Maybe you can give me a hint or a source for accessing the ROM arae of the card?
- Wed Aug 10, 2011 8:09 pm
- Forum: DS/DSi Development
- Topic: Get nds file icon?
- Replies: 12
- Views: 17361
Re: Get nds file icon?
But why can't we dump the DS card? Rudolph has done this already, where's the problem?
- Sun May 22, 2011 2:51 pm
- Forum: DS/DSi Development
- Topic: Saving game data
- Replies: 13
- Views: 19054
Re: Saving game data
Ah, now I understand!! You thought you can use your c disk if you run a nds file in emulator on PC ?! WRONG!! :evil: If you run a nds file on PC there's still no C disk for the emulator, because the emulator only emulates the nds hardware! If you want to open the file on PC you have to create an exe...
- Wed May 18, 2011 1:29 pm
- Forum: DS/DSi Development
- Topic: Quads & Collisions
- Replies: 8
- Views: 8193
Re: Quads & Collisions
Good idea WinterMute!Show us what you've tried.
Just show us wath you 've tried then we will help you, okay?
- Tue May 17, 2011 8:15 pm
- Forum: DS/DSi Development
- Topic: Quads & Collisions
- Replies: 8
- Views: 8193
Re: Quads & Collisions
Well I think you could compare the coordinates of the polygons of the quads with the player's coordinates!
For the events you can add some bools which disable walking arround. You also can code a hitbox for the player!
Do you need the source or do you want to try it yourself?
For the events you can add some bools which disable walking arround. You also can code a hitbox for the player!
Do you need the source or do you want to try it yourself?
- Tue May 17, 2011 1:57 pm
- Forum: DS/DSi Development
- Topic: Quads & Collisions
- Replies: 8
- Views: 8193
Re: Quads & Collisions
Do you mean when the player (in this case it's just the camera) collides with the quads...?
- Fri May 13, 2011 9:23 pm
- Forum: DS/DSi Development
- Topic: Use Dsi Camera in a Homebrew?
- Replies: 5
- Views: 6654
Re: Use Dsi Camera in a Homebrew?
But there's no function in libnds...!
And if you found out how to use the cameras, then post here!
And if you found out how to use the cameras, then post here!
- Fri May 13, 2011 7:39 pm
- Forum: DS/DSi Development
- Topic: game timing
- Replies: 2
- Views: 3570
Re: game timing
you can use
with this code the DS will wait 1 screen update!
Code: Select all
swiWaitForVBlank();