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 Forum: devkitARM   Topic: How do I add .o files to my makefile?

Posted: Wed Sep 21, 2011 7:05 am 

Replies: 10
Views: 10203

try $(OUTPUT).elf : $(OFILES) $(SOUND_FILES) libgfx.a If this works, then it should be pretty obvious how it is the same thing as the suggestion you received. But if you want to do it right, then you need to be a makefile master and have the .o files built automatically as wintermute suggested

 Forum: DS Development   Topic: any way to make more use of space?/improve drawing distance?

Posted: Wed Sep 21, 2011 6:59 am 

Replies: 17
Views: 14784

Improving drawing distance requires fiddling around with your projection matrix and your world coordinate units. It's that simple. For an example, you can try changing the far clip plane parameter in any gluPerspective() call in the libnds 3d examples. For instance, change it to 2 in Env_Mapping You...

 Forum: DS Development   Topic: MODE_FIFO flickering/corrupt

Posted: Wed Sep 21, 2011 6:52 am 

Replies: 10
Views: 9712

yeah i can confirm the dma goes into disabled state after it finishes the frame.

 Forum: DS Development   Topic: MODE_FIFO flickering/corrupt

Posted: Tue Sep 20, 2011 10:51 pm 

Replies: 10
Views: 9712

splinter cell chaos theory uses it, in an exceedingly complex manner (combined with capture) for its thermal view. I can't recall any other games offhand, but I'm sure there are some others, but I don't know them. Unfortunately, I have been unsuccessful so far in recruiting interns to create a maste...

 Forum: DS Development   Topic: MODE_FIFO flickering/corrupt

Posted: Tue Sep 20, 2011 7:18 pm 

Replies: 10
Views: 9712

I couldnt get it to work with memUncached at all. My theory is that so many of the memory hits happen at the same time as a DMA that the cpu gets seriously stalled repeatedly. Whereas if you go through cached memory, some writes can happen behind the scenes inbetween DMAs. going through cached memor...

 Forum: DS Development   Topic: Timing problems with IRQs and graphics

Posted: Thu Sep 08, 2011 7:58 pm 

Replies: 6
Views: 4142

flush doesnt wait for the next vblank. but, after flush is called, any subsequent 3d operation will freeze the system until the next vblank. But since your 3d code shouldn't be running until the next vblank already, then this shouldn't be what freezes it up. Unless your next vblank callback which is...

 Forum: DS Development   Topic: Problem with a string.

 Post subject: Re: Problem with a string.
Posted: Sun Sep 04, 2011 8:05 pm 

Replies: 3
Views: 2434

23 isnt enough extra bytes for CurrentSPS (no room for null terminator) print the name of the SPS file before trying to open it. Check the return value from fopen(CurrentSPS, "rb") to make sure it isn't null. SSEQList needs to be null initialized, in addition to what discostew suggested. e...

 Forum: DS Development   Topic: Bottom screen screenshot

Posted: Thu Sep 01, 2011 11:52 pm 

Replies: 4
Views: 2681

If emulator fails as an alternative for reasons which could be resolved, then perhaps it could be resolved.

 Forum: DS Development   Topic: execution context for interrupts

Posted: Sat Aug 13, 2011 10:12 pm 

Replies: 3
Views: 2671

but you solved this by putting the console init before the first printk

 Forum: DS Development   Topic: Get nds file icon?

 Post subject: Re: Get nds file icon?
Posted: Fri Aug 12, 2011 10:35 pm 

Replies: 12
Views: 8591

You wont know for sure til you try
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