Search found 30 matches
- Mon Feb 28, 2011 8:34 am
- Forum: DS/DSi Development
- Topic: create 3d and include
- Replies: 61
- Views: 160435
Re: create 3d and include
I'm impressed that it still compiles. The crashes and "errors" with emulators are probably an issue with the emulators rather than the code if it works on hardware. I'm forever breaking emulators with libnds updates. This nitroengine seems to be quite a fine piece of work. I think taking ...
- Sun Feb 27, 2011 9:05 pm
- Forum: DS/DSi Development
- Topic: create 3d and include
- Replies: 61
- Views: 160435
Re: create 3d and include
Doesn't work! If I use it nothing happens... BTW: Is it possible to load more than 1 model out of the data folder with nitroengine? Sorry, concerning the size of the models perhaps it has something to do with the range of vertex coordinates. I suppose you are familiar with the restriction of vertic...
- Sun Feb 27, 2011 8:20 pm
- Forum: DS/DSi Development
- Topic: create 3d and include
- Replies: 61
- Views: 160435
Re: create 3d and include
Doesn't work! If I use it nothing happens... BTW: Is it possible to load more than 1 model out of the data folder with nitroengine? I think you should not rely completely in this library, as WinterMute said, it's quite a long time since it was last updated: I just did simple testing with the nitroe...
- Sun Feb 27, 2011 1:50 pm
- Forum: DS/DSi Development
- Topic: create 3d and include
- Replies: 61
- Views: 160435
Re: create 3d and include
I tried to use nitroengine and it works, but I didn't try the piece of source with the frame animation scheme yet. I would use nitroengine, but I have problems with the camera settings: I can't zoom!? I looked in the source code of the nitro engine camera perspective, but I don't know how to zoom. ...
- Sat Feb 26, 2011 11:43 pm
- Forum: DS/DSi Development
- Topic: Calllists vs glBegin/glEnd
- Replies: 6
- Views: 6904
Re: Calllists vs glBegin/glEnd
I have been using linear vertex interpolation for that issue and this
can be done quite fast, for the normals it is different, but if the sample
rate is fast enough also linear interpolation can be used for the normals
can be done quite fast, for the normals it is different, but if the sample
rate is fast enough also linear interpolation can be used for the normals
- Sat Feb 26, 2011 11:19 pm
- Forum: DS/DSi Development
- Topic: create 3d and include
- Replies: 61
- Views: 160435
Re: create 3d and include
Antonio Niño has a rendering engine including
a mesh by frame animation scheme, it can be interesting
for this purposes taking a look at the source
http://antoniond.drunkencoders.com/nitroengine.html
a mesh by frame animation scheme, it can be interesting
for this purposes taking a look at the source
http://antoniond.drunkencoders.com/nitroengine.html
- Mon Feb 21, 2011 12:53 pm
- Forum: User Contributions
- Topic: Easy GL2D
- Replies: 56
- Views: 272443
Re: Easy GL2D
Very interesting discussion: I´m getting lost
Just a small question to the authors:
To put sprites at different depths I asume you just has to say
glTraslate(0,0, whateverZyouwant);
glSprite(...)
Am I right???
Just a small question to the authors:
To put sprites at different depths I asume you just has to say
glTraslate(0,0, whateverZyouwant);
glSprite(...)
Am I right???
- Mon Dec 20, 2010 10:23 am
- Forum: devkitARM
- Topic: Problems building in windows 7
- Replies: 6
- Views: 8636
Re: Problems building in windows 7
I tried excluding both realtime and on demand analysis
on whole devkitrPro folder from bitdefender and the
same problem remains
Currently I found an easier way to circunvent it : putting bitdefender
antivirus into "game mode" while building a nds program
Thanks for the suggestions
Enrique
on whole devkitrPro folder from bitdefender and the
same problem remains
Currently I found an easier way to circunvent it : putting bitdefender
antivirus into "game mode" while building a nds program
Thanks for the suggestions
Enrique
- Sun Dec 19, 2010 5:15 pm
- Forum: devkitARM
- Topic: Problems building in windows 7
- Replies: 6
- Views: 8636
Re: Problems building in windows 7
Thanks
just deactivating bitdefender realtime protection or putting it into
"tolerant" mode makes it work.
just deactivating bitdefender realtime protection or putting it into
"tolerant" mode makes it work.
- Fri Dec 17, 2010 1:42 pm
- Forum: devkitARM
- Topic: Problems building in windows 7
- Replies: 6
- Views: 8636
Problems building in windows 7
Hi, Sorry for this basic issue, I have been using devkitARM + libnds for a couple of years, finaly I have updated to the newest versions, under windows 7 Everything is downloaded and instaled correctly but when I am trying to build a nds the following problem appear: "make" m.AllocationBas...