Search found 30 matches

by eradsoft
Mon Feb 28, 2011 8:34 am
Forum: DS/DSi Development
Topic: create 3d and include
Replies: 61
Views: 160435

Re: create 3d and include

I'm impressed that it still compiles. The crashes and "errors" with emulators are probably an issue with the emulators rather than the code if it works on hardware. I'm forever breaking emulators with libnds updates. This nitroengine seems to be quite a fine piece of work. I think taking ...
by eradsoft
Sun Feb 27, 2011 9:05 pm
Forum: DS/DSi Development
Topic: create 3d and include
Replies: 61
Views: 160435

Re: create 3d and include

Doesn't work! If I use it nothing happens... BTW: Is it possible to load more than 1 model out of the data folder with nitroengine? Sorry, concerning the size of the models perhaps it has something to do with the range of vertex coordinates. I suppose you are familiar with the restriction of vertic...
by eradsoft
Sun Feb 27, 2011 8:20 pm
Forum: DS/DSi Development
Topic: create 3d and include
Replies: 61
Views: 160435

Re: create 3d and include

Doesn't work! If I use it nothing happens... BTW: Is it possible to load more than 1 model out of the data folder with nitroengine? I think you should not rely completely in this library, as WinterMute said, it's quite a long time since it was last updated: I just did simple testing with the nitroe...
by eradsoft
Sun Feb 27, 2011 1:50 pm
Forum: DS/DSi Development
Topic: create 3d and include
Replies: 61
Views: 160435

Re: create 3d and include

I tried to use nitroengine and it works, but I didn't try the piece of source with the frame animation scheme yet. I would use nitroengine, but I have problems with the camera settings: I can't zoom!? I looked in the source code of the nitro engine camera perspective, but I don't know how to zoom. ...
by eradsoft
Sat Feb 26, 2011 11:43 pm
Forum: DS/DSi Development
Topic: Calllists vs glBegin/glEnd
Replies: 6
Views: 6904

Re: Calllists vs glBegin/glEnd

I have been using linear vertex interpolation for that issue and this
can be done quite fast, for the normals it is different, but if the sample
rate is fast enough also linear interpolation can be used for the normals
by eradsoft
Sat Feb 26, 2011 11:19 pm
Forum: DS/DSi Development
Topic: create 3d and include
Replies: 61
Views: 160435

Re: create 3d and include

Antonio Niño has a rendering engine including
a mesh by frame animation scheme, it can be interesting
for this purposes taking a look at the source
http://antoniond.drunkencoders.com/nitroengine.html
by eradsoft
Mon Feb 21, 2011 12:53 pm
Forum: User Contributions
Topic: Easy GL2D
Replies: 56
Views: 272443

Re: Easy GL2D

Very interesting discussion: I´m getting lost
Just a small question to the authors:
To put sprites at different depths I asume you just has to say
glTraslate(0,0, whateverZyouwant);
glSprite(...)
Am I right???
by eradsoft
Mon Dec 20, 2010 10:23 am
Forum: devkitARM
Topic: Problems building in windows 7
Replies: 6
Views: 8636

Re: Problems building in windows 7

I tried excluding both realtime and on demand analysis
on whole devkitrPro folder from bitdefender and the
same problem remains

Currently I found an easier way to circunvent it : putting bitdefender
antivirus into "game mode" while building a nds program
Thanks for the suggestions
Enrique
by eradsoft
Sun Dec 19, 2010 5:15 pm
Forum: devkitARM
Topic: Problems building in windows 7
Replies: 6
Views: 8636

Re: Problems building in windows 7

Thanks :shock:
just deactivating bitdefender realtime protection or putting it into
"tolerant" mode makes it work.
by eradsoft
Fri Dec 17, 2010 1:42 pm
Forum: devkitARM
Topic: Problems building in windows 7
Replies: 6
Views: 8636

Problems building in windows 7

Hi, Sorry for this basic issue, I have been using devkitARM + libnds for a couple of years, finaly I have updated to the newest versions, under windows 7 Everything is downloaded and instaled correctly but when I am trying to build a nds the following problem appear: "make" m.AllocationBas...