Search found 1513 matches

by WinterMute
Sun May 30, 2021 11:12 am
Forum: Gamecube/Wii Development
Topic: Need help with compiling.
Replies: 1
Views: 759

Re: Need help with compiling.

The example should just compile out of the box assuming that you literally just installed devkitPPC & friends then compiled the template. I can't imagine why it might break in this manner offhand.

What's the output of env? (i.e. just type env in the shell & paste the result here).
by WinterMute
Sat May 29, 2021 4:05 pm
Forum: Announcements
Topic: devkitPPC release 39
Replies: 4
Views: 1871

Re: devkitPPC release 39

Can you try again nebiun? It should hopefully be sorted now.
by WinterMute
Sat May 29, 2021 3:51 pm
Forum: Switch Development
Topic: Error with swkbd
Replies: 1
Views: 1111

Re: Error with swkbd

The image you've attached is too small to see. It would be better if you provided the error messages as text in a phpbb code block. You should be able to copy that from your terminal or, failing that, you could capture output from make as a text file. From your msys2 terminal run this make 2>&1 ...
by WinterMute
Sat May 29, 2021 3:37 pm
Forum: Bug Reports
Topic: Problem updating?
Replies: 1
Views: 861

Re: Problem updating?

Currently, when upgrading my system via pacman -Syu (on a linux platform), I get an error 404. Which linux platform? How did you install the tools originally? Please be as specific as possible. Checking https://pkg.devkitpro.org/packages URL in a browser gives a blank html with the text "Hi no...
by WinterMute
Thu May 27, 2021 2:51 pm
Forum: devkitPPC
Topic: Compiling C to Assembly
Replies: 1
Views: 571

Re: Compiling C to Assembly

devkitPro is an organisation that provides and maintains toolchains & libraries for a variety of consoles so, no you can't compile C to assembly using devkitPro. Since you've posted in the devkitPPC section I have to assume that you meant our powerpc-eabi cross compiler. You can of course use po...
by WinterMute
Thu May 27, 2021 2:33 pm
Forum: Gamecube/Wii Development
Topic: Thread support on GameCube <gccore.h>
Replies: 2
Views: 986

Re: Thread support on GameCube <gccore.h>

Sorry, std::thread is not currently supported on gamecube. In the meantime you can use the lwp threads api in libogc. See for instance https://github.com/devkitPro/gamecube-e ... .c#L38-L43
by WinterMute
Thu May 27, 2021 2:00 pm
Forum: Announcements
Topic: May 2021 Updates
Replies: 11
Views: 5460

gamecube tools 1.0.3

With thanks to Artemio Urbina for his PR to fix an issue discovered building his 240p testsuite for Wii.
  • Fixed textures.scf importing when textures > 20.
  • Several issues were fixed, and usability and stability were improved.
by WinterMute
Tue May 25, 2021 10:59 pm
Forum: Announcements
Topic: May 2021 Updates
Replies: 11
Views: 5460

Tex3ds 2.1.3

  • Several issues were fixed, and usability and stability were improved.
by WinterMute
Tue May 25, 2021 10:38 pm
Forum: Announcements
Topic: May 2021 Updates
Replies: 11
Views: 5460

devkitPPC release 39

See viewtopic.php?f=13&t=9218 for details

libogc has been updated with gcc 11 related adjustments. The Wii & Gamecube example packages have been updated with fixes for issues revealed by gcc 11 due to improved diagnostics
by WinterMute
Tue May 25, 2021 10:35 pm
Forum: Announcements
Topic: devkitPPC release 39
Replies: 4
Views: 1871

devkitPPC release 39

devkitPPC release 39 is now available via pacman . Use sudo (dkp-)pacman -Syu to update or sudo (dkp-)pacman -S devkitPPC to install. devkitPPC release 39 update binutils to 2.36.1 update gcc to 11.1.0 update newlib to 4.1.0 Several issues were fixed, and usability and stability were improved.. Full...