Search found 53 matches
- Fri Jun 26, 2009 12:32 pm
- Forum: Gamecube/Wii Development
- Topic: Some HW lighting examples
- Replies: 4
- Views: 6269
Re: Some HW lighting examples
Hi, do you use Normals in your vertex data? As this is needed for lightning calculations. Also you've to retrive the inverse-transposed matrix of the model-view matrix (which you loaded into the Position Matrix slot) and load it into the Normal Matrix slot. Furthermore it's kinda hard to tell, from ...
- Wed Jun 24, 2009 2:26 pm
- Forum: Gamecube/Wii Development
- Topic: hw lighting
- Replies: 4
- Views: 6230
Re: hw lighting
Hi,
well those 8 lights are HW lights so kinda hard to get rid of the limitation.
Ofcourse it's possible to set the lights new for each mesh you render in a scene.
regards
shagkur
well those 8 lights are HW lights so kinda hard to get rid of the limitation.
Ofcourse it's possible to set the lights new for each mesh you render in a scene.
regards
shagkur
- Wed Jun 24, 2009 2:23 pm
- Forum: Gamecube/Wii Development
- Topic: not implemented guQuat funcs and others.
- Replies: 7
- Views: 9121
Re: not implemented guQuat funcs and others.
Hi,
i'm working on them...
Will come back as soon as i got them.
regards
shagkur
i'm working on them...
Will come back as soon as i got them.
regards
shagkur
- Wed Jun 24, 2009 2:22 pm
- Forum: Gamecube/Wii Development
- Topic: Some HW lighting examples
- Replies: 4
- Views: 6269
Re: Some HW lighting examples
Hi,
i can't really show you a comprehensive example, but maybe this will help you too:
http://code.google.com/p/wiirrlichtcust/
It's a port of the IrrLicht engine i'm working on. Have a look into gxdriver.cpp for lightning.
Hope this helps.
regards
shagkur
i can't really show you a comprehensive example, but maybe this will help you too:
http://code.google.com/p/wiirrlichtcust/
It's a port of the IrrLicht engine i'm working on. Have a look into gxdriver.cpp for lightning.
Hope this helps.
regards
shagkur
- Wed Jun 24, 2009 2:19 pm
- Forum: Gamecube/Wii Development
- Topic: CAST_Init()
- Replies: 1
- Views: 3717
Re: CAST_Init()
Hi,
unfortunately yes. At normal startup only GQR0 is initialized. CAST_Init() will initialize the other GQRs too.
regards
shagkur
unfortunately yes. At normal startup only GQR0 is initialized. CAST_Init() will initialize the other GQRs too.
regards
shagkur
- Tue Jun 16, 2009 4:39 pm
- Forum: Gamecube/Wii Development
- Topic: not implemented guQuat funcs and others.
- Replies: 7
- Views: 9121
Re: not implemented guQuat funcs and others.
Hi, thanks alot for having a look at it. :) I've added so far all the C version of those quaternion functions. Additionally i also added PS version for QuatMultiply,QuatNormalize & QuatInverse. So still missing is QuatMtx & MtxQuat as this will take a bit of time to do so. ;) I'd be glad if ...
- Mon Jun 15, 2009 4:03 pm
- Forum: Gamecube/Wii Development
- Topic: not implemented guQuat funcs and others.
- Replies: 7
- Views: 9121
Re: not implemented guQuat funcs and others.
Hi, first of all: Thanks for the patch. I've taken a look thru and there're a few questions i've. What's the desired result for Normalize? I see you calculate the dot-product/scale from the source quaternion but then just multiply the "unit" quaternion with the scale value. Isn't the "...
- Sat Jun 06, 2009 9:02 am
- Forum: Gamecube/Wii Development
- Topic: alloc from mem2?
- Replies: 4
- Views: 6965
Re: alloc from mem2?
Hi,
latest SVN already contains a patch for malloc to handle mem2 aswell.
ofcourse mem2 will only be taken if we run out of mem1.
Also there's the lwp_heap API for custom memory management.
regards
shagkur
latest SVN already contains a patch for malloc to handle mem2 aswell.
ofcourse mem2 will only be taken if we run out of mem1.
Also there's the lwp_heap API for custom memory management.
regards
shagkur
- Wed Apr 22, 2009 9:29 am
- Forum: Gamecube/Wii Development
- Topic: mp3player broken in libogc 1.7.1a ?
- Replies: 4
- Views: 6679
Re: mp3player broken in libogc 1.7.1a ?
Hi,
call ASND_Init() prior to MP3Player_Init().
regards
shagkur
call ASND_Init() prior to MP3Player_Init().
regards
shagkur
- Sat Mar 07, 2009 1:11 pm
- Forum: Gamecube/Wii Development
- Topic: TLUT broken?
- Replies: 2
- Views: 4596
Re: TLUT broken?
Hi,
yeah, it was indeed broken. I've made a fix. If you're able to build from sources (SVN) then give it a try please.
regards
shagkur
yeah, it was indeed broken. I've made a fix. If you're able to build from sources (SVN) then give it a try please.
regards
shagkur