Search found 41 matches
- Wed Feb 11, 2009 2:39 pm
- Forum: DS/DSi Development
- Topic: examples not compiling
- Replies: 4
- Views: 5583
Re: examples not compiling
I'm using windows xp pro sp2. i thought i had to make sure everything was in dos format, my friend said i would get lots of errors if i tried compiling with unix line endings. I don't notice a difference in the errors, so i guess it isn't that. I think you need a new friend to go to for programming...
- Sun Feb 08, 2009 7:02 pm
- Forum: DS/DSi Development
- Topic: different versions of the makefile with the examples
- Replies: 4
- Views: 5225
Re: different versions of the makefile with the examples
The only change to a makefile that is needed for file system use to add libfat: #--------------------------------------------------------------------------------- # any extra libraries we wish to link with the project #---------------------------------------------------------------------------------...
- Sun Feb 08, 2009 6:58 pm
- Forum: DS/DSi Development
- Topic: background map, how do i get a specific tilenumber
- Replies: 1
- Views: 2937
Re: background map, how do i get a specific tilenumber
Code: Select all
int bg = bgInit( ... );
u16 *map = bgGetMapPtr(bg);
int tile = map[x + y * bg_width_in_tiles];
http://libnds.devkitpro.orga00101.html# ... 370e59b99c
- Sat Feb 07, 2009 3:32 am
- Forum: DS/DSi Development
- Topic: sprite palettes, 256 colors[solved]?
- Replies: 8
- Views: 8394
Re: sprite palettes, 256 colors?
No. The sprite and bg api both handle the setting of the display control registers as needed.Sylus101 wrote:Looking at that example, doesn't this:
Need to be this?Code: Select all
videoSetMode(MODE_0_2D);
Code: Select all
videoSetMode(MODE_0_2D | DISPLAY_SPR_EXT_PALETTE);
- Fri Feb 06, 2009 5:45 am
- Forum: DS/DSi Development
- Topic: chishm's bootloader in new libnds, tutorial?
- Replies: 11
- Views: 10532
Re: chishm's bootloader in new libnds, tutorial?
Chishm lent us an updated loader. I will ask him if he has a public link to it.
- Fri Feb 06, 2009 5:44 am
- Forum: DS/DSi Development
- Topic: libnds documentation incomplete?
- Replies: 7
- Views: 8146
Re: libnds documentation incomplete?
hello everybody I've been looking in the libnds documentation for some time, and I noticed that there are some things that aren't in there. now it could be that they aren't included because they are very small and that is seems unnecesairy to put it in, but I think that it's very usefull to include...
- Thu Feb 05, 2009 5:06 pm
- Forum: DS/DSi Development
- Topic: sprite palettes, 256 colors[solved]?
- Replies: 8
- Views: 8394
Re: sprite palettes, 256 colors?
In writing a quick example to address this question I found a few issues with libnds sprite ext palette handling. These have been repaired and uploaded to the svn. Here is an example for sprite ext palette usage via libnds (requires current svn of libnds as of 2-5-2009) /*---------------------------...
- Mon Feb 02, 2009 3:38 pm
- Forum: DS/DSi Development
- Topic: VRAM E through G
- Replies: 1
- Views: 3059
- Sat Jan 31, 2009 12:27 am
- Forum: DS/DSi Development
- Topic: setting Vram I to Sub BG giving error
- Replies: 5
- Views: 5663
Re: setting Vram I to Sub BG giving error
You can use a sprites to render the 16 bit layer. Just set 2D mapping mode and built a bg with 12 64x64 sprites: This is from my 3D on both screens demo: 105 //------------------------------------------------------- 106 // set up a 2D layer construced of bitmap sprites 107 // this holds the image wh...
- Sat Jan 31, 2009 12:20 am
- Forum: DS/DSi Development
- Topic: How to load a sprite table
- Replies: 3
- Views: 4877
Re: How to load a sprite table
I added an example to libnds which does nearly exactly this. It uses grit to parse the frames though. Its in the svn and will be out with next libnds release (which is forthcomming). examples/nds/Graphics/Sprites/animate_simple http://devkitpro.svn.sourceforge.net/viewvc/devkitpro/trunk/examples/nds...