Search found 133 matches

by StevenH
Tue Aug 31, 2010 6:47 pm
Forum: devkitPPC
Topic: Commercial Games
Replies: 20
Views: 16657

Re: Commercial Games

Is there any point for me to learn C++ now because the Nintendo Tools may use something else. The Nintendo tools use C / C++ and in some rare cases ASM. I would seriously consider learning C/C++ on a PC first, as well as teaching yourself 3D graphics coding using OpenGL as that is probably the clos...
by StevenH
Sun Aug 29, 2010 2:22 am
Forum: devkitPPC
Topic: Commercial Games
Replies: 20
Views: 16657

Re: Commercial Games

Ghost, the official Nintendo tools are not free, and you can not use them without paying $10,000 + for them, and even if you could aford them you would have to sign an NDA, have a publisher ready for your game, as well as a few other things that I can not talk about because of said NDA - and no I'm ...
by StevenH
Tue Aug 24, 2010 4:14 pm
Forum: devkitPPC
Topic: C++ Hello World Example Help?
Replies: 7
Views: 7031

Re: C++ Hello World Example Help?

There are a lot of tutorials out there, in books and online.

A good online tutorial series from the top of my head is from NeHe (http://nehe.gamedev.net) as it covers OpenGL, which can be used as a basis for Wii GX coding I think, I know that the NDS does have an OpenGL like interface.
by StevenH
Tue Aug 24, 2010 3:23 pm
Forum: devkitPPC
Topic: C++ Hello World Example Help?
Replies: 7
Views: 7031

Re: C++ Hello World Example Help?

It took a friend of mine about 2 weeks to code up a full wolfenstien like 3D engine for DOS, he now works for Ubisoft the lucky git. Depending on your knoweldge and skill level in understanding 3D systems (like MIPS, LOD, POV, etc) then it can take between a couple of months and a few years, IIRC th...
by StevenH
Sun Aug 22, 2010 2:15 pm
Forum: devkitPPC
Topic: C++ Hello World Example Help?
Replies: 7
Views: 7031

Re: C++ Hello World Example Help?

There is no difference in syntax between C and C++, the only difference is in the way the functions are created in the binary - and no I will not go into the differences here as it is well documented on the internet and beyond the scope of the support from the devkitPro forums. You can still write a...
by StevenH
Sun Aug 22, 2010 11:58 am
Forum: devkitPPC
Topic: Gcube Emulator Help!?
Replies: 9
Views: 7909

Re: Gcube Emulator Help!?

It's been a while since I've done any major Windows Games Dev with DirectX, but IIRC DirectX 9 does not give the games dev direct access to the video memory, only Open GL does. IMy memory may be a little out as I stuck with DirectX 7 as that was the last time I can remember having the ability to acc...
by StevenH
Fri Aug 20, 2010 5:54 pm
Forum: User Contributions
Topic: NDS Sprite Handler
Replies: 9
Views: 14798

Re: NDS Sprite Handler

I use WinZip on my PC, and I alway create .zip files as the big warning on the .zipx file format is a give away that it's not a backwards compliant type, and even then I've got to make sure that the zip file format is set to compatibility mode. I've got your source extracted on my computer and I'll ...
by StevenH
Tue Jul 06, 2010 11:21 am
Forum: DS/DSi Development
Topic: PersonalData->name -> UTF-8 [solved]
Replies: 3
Views: 3393

Re: PersonalData->name -> UTF-8 [solved]

Actually the correct code set for the Personal Data is not UTF-16, it's UCS2, which is very close to UTF-16 that the conversion code will work, but there are a couple of minor differences in the coding of the glyphs above 65535 or 0x0000FFFF in the Unicode pages.
by StevenH
Sat Jun 19, 2010 12:11 pm
Forum: devkitPPC
Topic: devkitPro creates Windows Command failures
Replies: 3
Views: 6405

Re: devkitPro creates Windows Command failures

Why are you still using batch files in Windows 7? Microsoft is starting to shift people away from batch files, and the command prompt to more GUI like features - .vbs / .js files as these can interface with the windows GUI better. I'm on Windows 7 64bit, and I've not used batch files for anything si...
by StevenH
Wed Jun 16, 2010 12:24 pm
Forum: DS/DSi Development
Topic: reset/reboot the NDS function
Replies: 3
Views: 3177

Re: reset/reboot the NDS function

Using the latest libnds all you need to do is call 1 function: exit(0); or simply return from your main function. If your using an argv supported launcher, like the homebrew menu, your app will exit and return to the launcher app, otherwise it resets the DS. See http://wiki.devkitpro.org/index.php/H...