Search found 1828 matches
- Fri Dec 18, 2009 10:23 pm
- Forum: DS/DSi Development
- Topic: Filesystem not working on M3, OK on emus
- Replies: 27
- Views: 92865
Re: Filesystem not working on M3, OK on emus
No, they're generic patches which need updated when Nintendo update the official SDK.
- Fri Dec 18, 2009 10:19 pm
- Forum: devkitARM
- Topic: How to Render Bitmaps
- Replies: 4
- Views: 5555
Re: How to Render Bitmaps
It might help if you told us what you expect the bitmaps to look like and what their actual appearance is. Screenshots are probably the best way to explain it.
- Fri Dec 18, 2009 4:31 pm
- Forum: devkitARM
- Topic: DS Emulator for windows?
- Replies: 1
- Views: 3347
Re: DS Emulator for windows?
The best DS emulator for windows is still no$gba. Unfortunately the author seems to have disappeared and there have been no further updates. http://nocash.emubase.de/gba.htm Desmume is coming on in leaps and bounds these days. http://desmume.org/ Most, if not all, of the other available emulators ar...
- Thu Dec 17, 2009 9:12 pm
- Forum: devkitARM
- Topic: FreeImage.dll missed from devkitARM_r27-win32.exe
- Replies: 1
- Views: 3510
Re: FreeImage.dll missed from devkitARM_r27-win32.exe
Looks like a packaging problem, sorry, I'll sort this later.
- Thu Dec 17, 2009 9:09 pm
- Forum: Announcements
- Topic: devkitARM release 27 and associated libraries.
- Replies: 5
- Views: 13397
Re: devkitARM release 27 and associated libraries.
Oops, sorry, looks like something went wrong with the packaging script. I'll fix these shortly.
- Sat Dec 12, 2009 4:28 am
- Forum: maxmod
- Topic: Playing a wav file at a random offset
- Replies: 3
- Views: 4944
Re: Playing a wav file at a random offset
Rather than looping make it one shot & triggered by some aspect of your animation code then vary the volume and playback rate a little with each step.
- Sat Dec 12, 2009 4:21 am
- Forum: DS/DSi Development
- Topic: DMA vs for loop
- Replies: 2
- Views: 3112
Re: DMA vs for loop
Simplest answer, change the palette at compile time rather than run time. This code also looks like setup code to me which should be run once and unlikely to be every game loop. There are also approximately 560190 cycles in one frame so you'll be able to manage that code just under 40 times a frame....
- Sat Dec 12, 2009 4:08 am
- Forum: devkitPPC
- Topic: Umm... Where's the documentation set?
- Replies: 4
- Views: 8637
Re: Umm... Where's the documentation set?
Not written yet, sorry it's all still a bit of a work in progress. Lack of time and manpower doesn't help much.
all you really need to know about fat.h is fatInitDefault() - the rest is all standard IO.
all you really need to know about fat.h is fatInitDefault() - the rest is all standard IO.
Re: Help
No, you should be using the latest devkitPPC, version 19 from the SF download pages. I just checked, both 32 & 64bit linux builds are statically linked with freeimage. See http://wiki.devkitpro.org/index.php/Getting_Started/devkitPPC for the appropriate links. Please don't link to random sites a...
- Sat Dec 12, 2009 2:42 am
- Forum: Bug Reports
- Topic: [gamecube examples]NeHe lesson 8 doesn't compile
- Replies: 3
- Views: 6590
Re: [gamecube examples]NeHe lesson 8 doesn't compile
Sorry, I meant to check and update the gamecube examples with the latest devkitPPC release. The latest set are now available through the updater and SF download page.
Thanks for reminding me.
Thanks for reminding me.