how do you call the function?
it needs a m4x4 struct
Search found 43 matches
- Sat Apr 23, 2011 2:29 pm
- Forum: DS/DSi Development
- Topic: glloadmatrix 4x4?
- Replies: 4
- Views: 6189
- Fri Apr 22, 2011 6:33 pm
- Forum: DS/DSi Development
- Topic: glloadmatrix 4x4?
- Replies: 4
- Views: 6189
Re: glloadmatrix 4x4?
I want to know how to call the function
i did some research and came up with this:
struct m4x4 ma;
ma.m[0]=ix;
ma.m[1]=iy;
ma.m[4]=jx;
ma.m[5]=jy;
ma.m[12]=tx;
ma.m[13]=ty;
glLoadMatrix4x4(&ma);
It compiles but my graphics dissapear off the screen.
I am drawing some graphics successfully ...
i did some research and came up with this:
struct m4x4 ma;
ma.m[0]=ix;
ma.m[1]=iy;
ma.m[4]=jx;
ma.m[5]=jy;
ma.m[12]=tx;
ma.m[13]=ty;
glLoadMatrix4x4(&ma);
It compiles but my graphics dissapear off the screen.
I am drawing some graphics successfully ...
- Thu Apr 21, 2011 9:28 pm
- Forum: DS/DSi Development
- Topic: glloadmatrix 4x4?
- Replies: 4
- Views: 6189
glloadmatrix 4x4?
Hi could someone give me an example of how to use glloadmatrix?
I know how it works in a game but I dont understand why it needs a const
so the example i am looking for is something like:
m[0]=0
m[1]=0
m[2]=1
m[3]=1
m[4]=1
m[5]=1
m[6]=1
m[7]=1
glLoadmatrix4x4[m]
I know how it works in a game but I dont understand why it needs a const
so the example i am looking for is something like:
m[0]=0
m[1]=0
m[2]=1
m[3]=1
m[4]=1
m[5]=1
m[6]=1
m[7]=1
glLoadmatrix4x4[m]