Search found 52 matches

by t377y000
Tue Sep 04, 2012 4:11 am
Forum: DS/DSi Development
Topic: Background image & text on DS
Replies: 8
Views: 15683

Re: Background image & text on DS

Change the console from 31,0 to 4,0 and the background from 0,0 to 5,0. hi thanks that kinda helped, im still having problems tho. now im using this. videoSetMode(MODE_4_2D); vramSetBankA(VRAM_A_MAIN_BG); "then for text" consoleInit(0,0, BgType_Text4bpp, BgSize_T_256x256, 4,0, true, true)...
by t377y000
Sat Sep 01, 2012 9:32 pm
Forum: DS/DSi Development
Topic: Background image & text on DS
Replies: 8
Views: 15683

Re: Background image & text on DS

elhobbs wrote:Your console and your background are using the same memory.
there any way i can make them use different memories?
by t377y000
Sat Sep 01, 2012 3:58 am
Forum: DS/DSi Development
Topic: Background image & text on DS
Replies: 8
Views: 15683

Background image & text on DS

hi i'm trying to make a menu. on the DS/DSi top screen a background image with text over it. seem to be can't seem to i get it to work the background shows abit of static. that's the closest i have gotten it to work so far. im useing these methods videoSetMode(MODE_4_2D); vramSetBankA(VRAM_A_MAIN_BG...
by t377y000
Thu Aug 09, 2012 11:53 pm
Forum: maxmod
Topic: how to convert audio for maxmod?
Replies: 4
Views: 18003

Re: how to convert audio for maxmod?

You should not use streamed music (aka .mp3, .m4a, .ogg) in your games because it's utterly inappropriate, slow and inefficent. ASlib is a ridiculously outdated library that should never be used in new projects. Maxmod supports MOD, XM, S3M and IT; all of which are tracked music formats . It is imp...
by t377y000
Thu Aug 09, 2012 11:46 am
Forum: maxmod
Topic: how to convert audio for maxmod?
Replies: 4
Views: 18003

Re: how to convert audio for maxmod?

or would ASlib be better?
by t377y000
Thu Aug 09, 2012 10:52 am
Forum: maxmod
Topic: how to convert audio for maxmod?
Replies: 4
Views: 18003

how to convert audio for maxmod?

hi i have looked everyware & seen nothing.
does anyone know howto convert .mod audio files for maxmod for DS?
like for instance convert .wav, .mp3, .mp4 to a .mod file?
by t377y000
Wed May 30, 2012 10:11 pm
Forum: maxmod
Topic: Loading files from a filesystem
Replies: 6
Views: 22039

Re: Loading files from a filesystem

mtheall wrote:Of course. You can load anything you want from the nitro filesystem. Maybe you're asking the wrong question.
how tho? what code?
by t377y000
Sat May 19, 2012 2:59 am
Forum: libfat
Topic: loading textured models from fat?
Replies: 7
Views: 28746

Re: loading modeled textures from fat?

you need to provide some information if you want people to help you. what have you tried? do you have source code that people could look at? heres the source code if you would like to take look at. im useing the method from "C:\devkitPro\examples\nds\Graphics\Backgrounds\all_in_one" as a ...
by t377y000
Sat May 19, 2012 12:53 am
Forum: libfat
Topic: loading textured models from fat?
Replies: 7
Views: 28746

loading textured models from fat?

hi can anyone could help me with loading models & textures using libfat on DS?

then i compile it seems to just freeze when i try to load a model with texture.
by t377y000
Fri Jan 13, 2012 11:22 pm
Forum: maxmod
Topic: Loading files from a filesystem
Replies: 6
Views: 22039

Re: Loading files from a filesystem

do you guy s know if its possible to load models from the rom with nitrofile system or that listed above?