Search found 52 matches
- Tue Sep 04, 2012 4:11 am
- Forum: DS/DSi Development
- Topic: Background image & text on DS
- Replies: 8
- Views: 15683
Re: Background image & text on DS
Change the console from 31,0 to 4,0 and the background from 0,0 to 5,0. hi thanks that kinda helped, im still having problems tho. now im using this. videoSetMode(MODE_4_2D); vramSetBankA(VRAM_A_MAIN_BG); "then for text" consoleInit(0,0, BgType_Text4bpp, BgSize_T_256x256, 4,0, true, true)...
- Sat Sep 01, 2012 9:32 pm
- Forum: DS/DSi Development
- Topic: Background image & text on DS
- Replies: 8
- Views: 15683
Re: Background image & text on DS
there any way i can make them use different memories?elhobbs wrote:Your console and your background are using the same memory.
- Sat Sep 01, 2012 3:58 am
- Forum: DS/DSi Development
- Topic: Background image & text on DS
- Replies: 8
- Views: 15683
Background image & text on DS
hi i'm trying to make a menu. on the DS/DSi top screen a background image with text over it. seem to be can't seem to i get it to work the background shows abit of static. that's the closest i have gotten it to work so far. im useing these methods videoSetMode(MODE_4_2D); vramSetBankA(VRAM_A_MAIN_BG...
- Thu Aug 09, 2012 11:53 pm
- Forum: maxmod
- Topic: how to convert audio for maxmod?
- Replies: 4
- Views: 18003
Re: how to convert audio for maxmod?
You should not use streamed music (aka .mp3, .m4a, .ogg) in your games because it's utterly inappropriate, slow and inefficent. ASlib is a ridiculously outdated library that should never be used in new projects. Maxmod supports MOD, XM, S3M and IT; all of which are tracked music formats . It is imp...
- Thu Aug 09, 2012 11:46 am
- Forum: maxmod
- Topic: how to convert audio for maxmod?
- Replies: 4
- Views: 18003
Re: how to convert audio for maxmod?
or would ASlib be better?
- Thu Aug 09, 2012 10:52 am
- Forum: maxmod
- Topic: how to convert audio for maxmod?
- Replies: 4
- Views: 18003
how to convert audio for maxmod?
hi i have looked everyware & seen nothing.
does anyone know howto convert .mod audio files for maxmod for DS?
like for instance convert .wav, .mp3, .mp4 to a .mod file?
does anyone know howto convert .mod audio files for maxmod for DS?
like for instance convert .wav, .mp3, .mp4 to a .mod file?
- Wed May 30, 2012 10:11 pm
- Forum: maxmod
- Topic: Loading files from a filesystem
- Replies: 6
- Views: 22039
Re: Loading files from a filesystem
how tho? what code?mtheall wrote:Of course. You can load anything you want from the nitro filesystem. Maybe you're asking the wrong question.
- Sat May 19, 2012 2:59 am
- Forum: libfat
- Topic: loading textured models from fat?
- Replies: 7
- Views: 28746
Re: loading modeled textures from fat?
you need to provide some information if you want people to help you. what have you tried? do you have source code that people could look at? heres the source code if you would like to take look at. im useing the method from "C:\devkitPro\examples\nds\Graphics\Backgrounds\all_in_one" as a ...
- Sat May 19, 2012 12:53 am
- Forum: libfat
- Topic: loading textured models from fat?
- Replies: 7
- Views: 28746
loading textured models from fat?
hi can anyone could help me with loading models & textures using libfat on DS?
then i compile it seems to just freeze when i try to load a model with texture.
then i compile it seems to just freeze when i try to load a model with texture.
- Fri Jan 13, 2012 11:22 pm
- Forum: maxmod
- Topic: Loading files from a filesystem
- Replies: 6
- Views: 22039
Re: Loading files from a filesystem
do you guy s know if its possible to load models from the rom with nitrofile system or that listed above?