Search found 65 matches

by eKid
Sun Dec 14, 2008 12:10 am
Forum: maxmod
Topic: Best way to get clean sound below 60fps?
Replies: 3
Views: 6345

Re: Best way to get clean sound below 60fps?

Ah HBlank interrupts.. You could allow nesting in the vcount interrupt so the hblank interrupts don't get missed (I don't suppose you're doing anything sound related in them). void vcount(void) { REG_IME = 1; // allow interruption if( !sound_locked ) mmFrame(); else sound_needs_update=1; }
by eKid
Sat Dec 13, 2008 4:24 pm
Forum: maxmod
Topic: Best way to get clean sound below 60fps?
Replies: 3
Views: 6345

Re: Best way to get clean sound below 60fps?

Huh, that code should work okay... Only threat I see is if a VBlank interrupt occurs between mmSetVBlankHandler(NULL) and VBlankIntrWait(); which isn't very likely to happen. Does it make a constant distortion noise when the framerate drops? How much work are you doing inside "// Update GBA HW ...
by eKid
Sat Dec 13, 2008 5:49 am
Forum: DS/DSi Development
Topic: console over background in MODE_5_2d doesn't work
Replies: 8
Views: 10682

Re: console over background in MODE_5_2d doesn't work

What color depth does the PCX have? You say it uses up 128k of VRAM A, which is the entire bank. A 256x192 16bpp image will use 96KB of memory, leaving you with 32k for the console. BG_MAP_BASE(24) will start at the 48k mark, which is still inside the 96k for the 16bpp image.
by eKid
Sat Dec 13, 2008 5:21 am
Forum: maxmod
Topic: Maxmod conversion problem (inaccurrate .IT conversion)
Replies: 7
Views: 12831

Re: Maxmod conversion problem (inaccurrate .IT conversion)

Hm, interesting bug there. I made a quick test and couldn't get the error to reproduce. Could you upload one of the modules somewhere or e-mail one to [email protected] so I can check it out? Thanks.
by eKid
Fri Dec 12, 2008 6:29 am
Forum: maxmod
Topic: Missing .inc files from source
Replies: 1
Views: 3817

Re: Missing .inc files from source

massaro wrote:Anyway, thanks again. Great work!
Your welcome. :)
massaro wrote:doesn't seem to include the "asm_include" directory...
Ah, looks like that folder got missed, thanks for letting us know.