At this moment in time there is no libfat support in any emulators.
Have you tried running the libfilesystem tests on your edge using the HBMenu launcher?
Search found 133 matches
- Wed Apr 21, 2010 11:48 am
- Forum: libfat
- Topic: Emulators work with Libfat
- Replies: 4
- Views: 16542
- Wed Apr 21, 2010 11:42 am
- Forum: DS/DSi Development
- Topic: load sprites from filesystem
- Replies: 21
- Views: 15323
Re: load sprites from filesystem
There's a set of functions being written for this exact issue, if you check the IRC channel one of the guys in there will be able to help you out.
There are a few improvements coming in the next release, but if you need some bleeding edge updates you should check the IRC channel.
There are a few improvements coming in the next release, but if you need some bleeding edge updates you should check the IRC channel.
- Thu Apr 15, 2010 12:03 pm
- Forum: devkitARM
- Topic: Hello world: linking problem
- Replies: 2
- Views: 4710
Re: Hello world: linking problem
OK, I see the issue with your second make results: http://wiki.devkitpro.org/index.php/PAlib In simple terms - Uninstall devkitPro and PALib, then re-install devkitPro only and try the hello_world example only. PALib does some weird things to the toolchain to get it to work and even the current main...
- Sun Apr 11, 2010 10:25 am
- Forum: libfat
- Topic: Is there a way to find the executable path?
- Replies: 3
- Views: 14819
Re: Is there a way to find the executable path?
The above code will only work on hbmenu or card firmware's that support the new ARGV protocols.Lino wrote:It doenst work
Basically download the hbmenu from the SVN, and install it onto your card, run that as your firmware, or from your firmware prior to opening your app.
- Mon Mar 29, 2010 1:06 pm
- Forum: devkitARM
- Topic: Homebrew Menu
- Replies: 3
- Views: 4310
Re: Homebrew Menu
Compiling anything from SVN will require the latest toolchain and library releases, update your installation. And sometimes even then it does not compile as WinterMute likes to dabble with things and update them using the bleeding edge toolchain, not the stable one we use. Mind you at least it's ea...
- Fri Mar 26, 2010 2:01 pm
- Forum: DS/DSi Development
- Topic: swiWaitForVBlank crashing (solved)
- Replies: 6
- Views: 6648
Re: swiWaitForVBlank crashing
OK, thanks. That's what I thought. Any thoughts on what might cause swiWaitForVBlank() to crash? Again, it crashes in NO$GBA and an actual DS, but not in DeSmuME. It doesn't crash every time, but always under the same circumstances. /me steals WinterMute's normal request line: Please provide a mini...
- Tue Mar 23, 2010 11:27 am
- Forum: DS/DSi Development
- Topic: DS to PC Example/Tutor needed
- Replies: 6
- Views: 10381
Re: DS to PC Example/Tutor needed
So basicly I have to learn pc-to-pc communication first and then implement it in pc-to-ds communication?? Basically yes, the way that the dswifi lib works is exactly the same as a standard BSD sockets / network code works. What netwoking devices needed to connect pc to ds?? As long as you have a Wi...
- Tue Mar 23, 2010 11:20 am
- Forum: DS/DSi Development
- Topic: Homebrew Project Questions
- Replies: 23
- Views: 16706
Re: Homebrew Project Questions
6. Why must tile data be written to video memory using a bios call (swiCopy) instead of writing to the space directly? It does not need to be done that way, but if your copying a large amount of data that's in a pre-existing block of memory then an swCopy is the fastest way to copy the data over, y...
- Thu Mar 18, 2010 2:11 am
- Forum: User Contributions
- Topic: cmake
- Replies: 6
- Views: 10085
Re: cmake
I'm one , well I'm running linux under a VM and I should be ordering my Mac next month, I hopeWinterMute wrote:we have a large number of OSX & linux users.
- Thu Mar 18, 2010 1:57 am
- Forum: devkitARM
- Topic: Help to do my project
- Replies: 6
- Views: 8079
Re: Help to do my project
Err, wrong forum?
This was in the libogc forum which is for Wii development, not NDS development....
Moved by Mr WinterMute's Moving Services - If there's anything you need moving no matter how big or small WMMS is there for you...
This was in the libogc forum which is for Wii development, not NDS development....
Moved by Mr WinterMute's Moving Services - If there's anything you need moving no matter how big or small WMMS is there for you...