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 Forum: Gamecube/Wii Development   Topic: Any plans for the rest of the DVD subsystem in libogc?

Posted: Mon Jun 25, 2018 3:49 pm 

Replies: 1
Views: 280

Haven't really thought about it too much but, being honest, if I was doing this I'd look at hooking it up to stdio through devoptab if possible.

 Forum: GBA Development   Topic: linker error: undefined reference to `__ctype_ptr__'

Posted: Mon Jun 25, 2018 3:26 pm 

Replies: 2
Views: 555

libtonc needs rebuilt with latest toolchain. I've added a libtonc package so you can install that with pacman -S libtonc then use -I$(DEVKITPRO)/libtonc/include for your includes & -L$(DEVKITPRO)/libtonc/lib for your libraries. I'll have a look at adding templates & the tonc example code lat...

 Forum: GBA Development   Topic: [beginner] Tonc: "My first GBA demo" Makefile failure

Posted: Wed Jun 20, 2018 8:08 pm 

Replies: 4
Views: 595

OK, I managed to replicate this on a Macbook running High Sierra and I'm really quite flummoxed. It seems like you can't actually set the PATH in a Makefile on OSX this way although it will work with the recursive devkitPro Makefiles that descend into a build folder before calling the tools. For the...

 Forum: Suggestions and Feedback   Topic: Portal confusing for newcomers

Posted: Wed Jun 20, 2018 2:34 am 

Replies: 4
Views: 504

The Getting Started link was there, it was directly below the donation drive link. It was smaller text and only part of it was a link though.

See https://web.archive.org/web/20180510050 ... itpro.org/

 Forum: GBA Development   Topic: [beginner] Tonc: "My first GBA demo" Makefile failure

Posted: Tue Jun 19, 2018 2:03 pm 

Replies: 4
Views: 595

It's possible to just copy the terminal output & add it to a post in code tags, like this - $ make arm-none-eabi-gcc -c first.c -mthumb-interwork -mthumb -O2 -Wall -fno-strict-aliasing -o first.o arm-none-eabi-gcc first.o -mthumb-interwork -mthumb -specs=gba.specs -o first.elf arm-none-eabi-objc...

 Forum: GBA Development   Topic: Make (to create build) error

Posted: Mon Jun 18, 2018 6:33 pm 

Replies: 12
Views: 898

Not sure how familiar you are with msys2 - on windows there is a start menu entry to launch a msys2 shell under devkitpro. This should be use instead of a windows command prompt for command line tools. Keep in mind that paths are a little different. For instance the c: drive is mounted as /c/ inste...

 Forum: GBA Development   Topic: Make (to create build) error

Posted: Mon Jun 18, 2018 3:19 pm 

Replies: 12
Views: 898

renewreborn wrote:
Okay. How do I build it using Msys2? Like what are the commands?

Code:
make

 Forum: GBA Development   Topic: Make (to create build) error

Posted: Mon Jun 18, 2018 3:03 am 

Replies: 12
Views: 898

Sorry, what do you mean? If it means anything, I've installed the latest Devprokit in the root of the C: Drive (C:\devprokit) I have no idea what this means. Did you use the installer as specified here https://devkitpro.org/wiki/Getting_Started I downloaded the GitHub and placed it into the folder ...

 Forum: GBA Development   Topic: Make (to create build) error

Posted: Mon Jun 18, 2018 1:20 am 

Replies: 12
Views: 898

What's the output of these commands?
Code:
which make
make --version
echo %PATH%

 Forum: GBA Development   Topic: Hamlib

 Post subject: Re: Hamlib
Posted: Sun Jun 17, 2018 2:18 am 

Replies: 3
Views: 451

The tools to change eabi were a short lived bodge to allow linking with gp32 sdk libs at the time. The only sane way to get devkitARM compatible libraries now is to recompile. Simply changing EABI markings will allow things to link but won't magically update the ABI used and will leave you with myst...
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