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 Forum: libogc   Topic: Networking example (sockettest) not working

Posted: Thu Jan 05, 2017 3:43 pm 

Replies: 3
Views: 1988

Sorry to take so long replying - had to dig out my cube & bba to test things.

After rebuilding libogc with -O2 instead of -Os the DHCP definitely works now. Bear in mind that it does take a bit of time to obtain an IP address - it's about 10 seconds or so for me (which feels a lot longer)

 Forum: libogc   Topic: Problems with libogc

 Post subject: Re: Problems with libogc
Posted: Thu Jan 05, 2017 3:39 pm 

Replies: 12
Views: 7578

I've uploaded a new libogc 1.8.15-1 release which is just 1.8.15 compiled with -O2 rather than -Os. Thanks to Oibaf for checking with various optimisation levels.

Can you test with r28/1.8.15-1 and see if you still have problems?

 Forum: libogc   Topic: sleep and usleep in libogc 1.8.15 not working

Posted: Thu Jan 05, 2017 3:34 pm 

Replies: 4
Views: 1845

Thanks for doing this. I've recompiled the libogc release with -O2 and uploaded a new archive. Shall have to see if I can track down what's happening with -Os later.

 Forum: libogc   Topic: sleep and usleep in libogc 1.8.15 not working

Posted: Wed Jan 04, 2017 4:04 am 

Replies: 4
Views: 1845

It's definitely a distinct possibility. Thanks for pointing this out.

If you could try compiling a fresh copy of libogc with optimisations turned down that might help narrow things down a bit too.

 Forum: libogc   Topic: Dolphin doesn't show anything

Posted: Thu Dec 29, 2016 3:07 am 

Replies: 1
Views: 1415

I've just tested all the gamecube examples in Dolphin again & they all appear to be working except the acube demo.

I'm not sure what to suggest other than make sure you're using the latest devkitPPC & libogc releases. Check if this dol works for you as well.

Attachment:
File comment: Prebuilt triangle.dol.
triangle.zip [49.57 KiB]
Downloaded 90 times

 Forum: DS Development   Topic: dslink bugfixes...

 Post subject: Re: dslink bugfixes...
Posted: Sat Nov 26, 2016 10:56 pm 

Replies: 13
Views: 9861

I think we might be talking at cross purposes here to be honest. From an emulation perspective it may be better for you to be able to identify an application as DSi compatible through flags and the existence of extra binaries so you can switch no$gba into DSi mode. Personally I'm much more intereste...

 Forum: Announcements   Topic: devkitPPC release 28, libogc 1.8.15

Posted: Fri Nov 25, 2016 7:54 am 

Replies: 3
Views: 10702

Just to let you know; I was attempting to run the build scripts to get devkitPPC and it failed to download binutils-2.27.tar.bz2, which appears to be missing from https://sourceforge.net/projects/devkitpro/files/sources/binutils. Sorry about that, forgot to upload before the buildscripts release, s...

 Forum: DS Development   Topic: dslink bugfixes...

 Post subject: Re: dslink bugfixes...
Posted: Fri Nov 25, 2016 3:11 am 

Replies: 13
Views: 9861

Hehe, I just like to moan about stuff while I'm doing it tbh. I usually commit working code while I'm tidying & rearranging so comments may not reflect what's actually happening while work is in progress. There's a 5 stage pipeline on the 946e-s so it's perfectly legitimate code - that last bran...

 Forum: libogc   Topic: Problems with libogc

 Post subject: Re: Problems with libogc
Posted: Thu Nov 24, 2016 9:25 pm 

Replies: 12
Views: 7578

What source are you using for this?

 Forum: libogc   Topic: Problems with libogc

 Post subject: Re: Problems with libogc
Posted: Thu Nov 24, 2016 11:12 am 

Replies: 12
Views: 7578

I'd suggest recompiling MameWii and all it's dependencies with r28 and latest libogc. If you encounter warnings fix them.

Attempting to mix & match libogc with different devkitPPC versions is generally a bad idea and won't necessarily tell you anything much about where the problem lies.
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