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 Forum: libogc   Topic: Problems with libogc

 Post subject: Re: Problems with libogc
Posted: Thu Nov 24, 2016 9:25 pm 

Replies: 12
Views: 6793

What source are you using for this?

 Forum: libogc   Topic: Problems with libogc

 Post subject: Re: Problems with libogc
Posted: Thu Nov 24, 2016 11:12 am 

Replies: 12
Views: 6793

I'd suggest recompiling MameWii and all it's dependencies with r28 and latest libogc. If you encounter warnings fix them.

Attempting to mix & match libogc with different devkitPPC versions is generally a bad idea and won't necessarily tell you anything much about where the problem lies.

 Forum: libogc   Topic: Problems with libogc

 Post subject: Re: Problems with libogc
Posted: Wed Nov 23, 2016 9:32 am 

Replies: 12
Views: 6793

Did you update libogc without updating devkitPPC?

 Forum: DS Development   Topic: dslink bugfixes...

 Post subject: Re: dslink bugfixes...
Posted: Tue Nov 22, 2016 6:02 pm 

Replies: 13
Views: 8680

Just checked the recent (inofficial?) dslink binary, and its recent source code changes... Still got a few things to tweak & check before I roll another binary release. Don't really want to link the current test binaries publically. I've emailed you a link to the latest test binaries. The binar...

 Forum: libogc   Topic: libogc 1.8.12 vs libogc 1.8.15 - Differences?

Posted: Thu Nov 17, 2016 10:54 pm 

Replies: 2
Views: 3082

You mean viewtopic.php?f=13&t=8625 ?

Releases can be on sourceforge quite some time before announcements are made. It can take a bit of time to get all the release files up there and allow time for the mirrors to be populated.

 Forum: Announcements   Topic: devkitPPC release 28, libogc 1.8.15

Posted: Wed Nov 16, 2016 11:56 pm 

Replies: 3
Views: 9834

The binaries for devkitPPC release 28 and libogc 1.8.15 are now available. As usual the windows binaries are available through the Automated Installer/Updater , for other platforms check the devkitPPC getting started page on the wiki. devkitPPC release 28 ⋅ updated to gcc 6.2.0. ⋅&nbs...

 Forum: DS Development   Topic: Old Homebrew Project (NDS)

Posted: Fri Jun 17, 2016 4:44 pm 

Replies: 4
Views: 8864

IF you've got the devkit+libraries from that very same era (which means you can actually compile your sources with these with no problems) - then you're almost done, you just have to make that tiny tweak and recompile. I really wish people wouldn't encourage this sort of thing. It just ends up with...

 Forum: GBA Development   Topic: [beginner] - Compile error if i move the example folder

Posted: Fri Jan 15, 2016 9:18 pm 

Replies: 4
Views: 5278

You're using old 3DS examples as well. The latest version of that checks for imagemagick and fails gracefully

 Forum: Announcements   Topic: devkitARM release 45

 Post subject: devkitARM release 45
Posted: Sun Dec 13, 2015 1:49 am 

Replies: 2
Views: 24488

New binaries for devkitARM release 45 and libnds 1.5.12 are now available through the Automated Installer/Updater if you're on windows, for other platforms check the devkitARM getting started page on the wiki. devkitARM release 45 ⋅ binutils updated to 2.25.1. ⋅ gcc updated to 5....

 Forum: Bug Reports   Topic: Colors wrong on Gamecube/Wii?

Posted: Wed Nov 11, 2015 9:29 pm 

Replies: 2
Views: 5601

What system are you building your code on?

I've just built and checked a bunch of wii & gamecube examples which all look fine to me.
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