Search found 1845 matches

by WinterMute
Sat Nov 07, 2009 10:15 pm
Forum: Suggestions and Feedback
Topic: debugging over wifi
Replies: 1
Views: 4164

Re: debugging over wifi

This patch was rejected a few days ago after testing proved it to be rather seriously unstable.
by WinterMute
Fri Nov 06, 2009 2:14 pm
Forum: Gamecube/Wii Development
Topic: Is lighting broken in libogc?
Replies: 7
Views: 8916

Re: Is lighting broken in libogc?

Shagkur is currently looking into this one, more news as we have it.
by WinterMute
Fri Nov 06, 2009 12:57 pm
Forum: Suggestions and Feedback
Topic: Request for devkitPPC_r19-i686-linux.tar.bz2 (non-64) binary
Replies: 3
Views: 6179

Re: Request for devkitPPC_r18-i686-linux.tar.bz2 (non-64) binary

It was mentioned in the announcement that the 32bit linux binary would follow shortly. The machine I was using for 32bit linux died unfortunately so I'm in the middle of setting up another box.

It hasn't been discontinued so don't panic :p
by WinterMute
Wed Nov 04, 2009 1:28 am
Forum: Announcements
Topic: devkitPPC release 19
Replies: 0
Views: 7276

devkitPPC release 19

devkitPPC release 19 is now available for download, see the main site post for details of changes. http://www.devkitpro.org/devkitppc/devk ... elease-19/

As usual these updates are available through the windows installer/updater.
by WinterMute
Tue Nov 03, 2009 2:19 am
Forum: devkitPPC
Topic: Possibility of loading dynamic modules at runtime
Replies: 2
Views: 4430

Re: Possibility of loading dynamic modules at runtime

devkitPPC is a bare metal toolchain which means that applications are running without any OS support making dynamic modules rather awkward. I'm really not sure what advantages you hope to get from dynamic linking - this tends to use more memory than static linking since the entire library is loaded ...
by WinterMute
Tue Nov 03, 2009 2:13 am
Forum: devkitPPC
Topic: problem with audio
Replies: 1
Views: 3313

Re: problem with audio

What are you using to create/record audio and what format are the files in?

There are many available Linux sound editors and I'm pretty sure most, if not all, provide the means to output .wav files. See http://www.linuxjournal.com/article/7274 for some examples.
by WinterMute
Tue Nov 03, 2009 12:07 am
Forum: devkitPPC
Topic: Newbie, wii, older version of devkitPPC & Gcube emu
Replies: 3
Views: 7180

Re: Newbie, wii, older version of devkitPPC & Gcube emu

You need to update directx, there's a note about it on the Dolphin forums.

http://forums.dolphin-emu.com/thread-4.html
by WinterMute
Mon Nov 02, 2009 4:54 pm
Forum: libfat
Topic: libfat crash if cluster size equal and aligned to write size
Replies: 6
Views: 17775

Re: libfat crash if cluster size equal and aligned to write size

Good catch on the bug, thanks for the patch. It's been committed and released now in libfat 1.0.6.

It would be interesting to see your wrapper for testing, mostly I test on hardware atm.
by WinterMute
Sat Oct 31, 2009 1:44 pm
Forum: devkitPPC
Topic: Help
Replies: 3
Views: 4559

Re: Help

Which devkitPPC version & what specific linux are you running?
by WinterMute
Sat Oct 31, 2009 1:42 pm
Forum: devkitPPC
Topic: Newbie, wii, older version of devkitPPC & Gcube emu
Replies: 3
Views: 7180

Re: Newbie, wii, older version of devkitPPC & Gcube emu

gcube is a gamecube emulator, any code compiled for gamecube will (mostly) work there. For Wii code you really want hardware or Dolphin. You'll find Dolphin binaries for windows at http://www.dolphin-emu.com/downloads.php?cat_id=1