Search found 1845 matches
- Sat Nov 07, 2009 10:15 pm
- Forum: Suggestions and Feedback
- Topic: debugging over wifi
- Replies: 1
- Views: 4164
Re: debugging over wifi
This patch was rejected a few days ago after testing proved it to be rather seriously unstable.
- Fri Nov 06, 2009 2:14 pm
- Forum: Gamecube/Wii Development
- Topic: Is lighting broken in libogc?
- Replies: 7
- Views: 8916
Re: Is lighting broken in libogc?
Shagkur is currently looking into this one, more news as we have it.
- Fri Nov 06, 2009 12:57 pm
- Forum: Suggestions and Feedback
- Topic: Request for devkitPPC_r19-i686-linux.tar.bz2 (non-64) binary
- Replies: 3
- Views: 6179
Re: Request for devkitPPC_r18-i686-linux.tar.bz2 (non-64) binary
It was mentioned in the announcement that the 32bit linux binary would follow shortly. The machine I was using for 32bit linux died unfortunately so I'm in the middle of setting up another box.
It hasn't been discontinued so don't panic :p
It hasn't been discontinued so don't panic :p
- Wed Nov 04, 2009 1:28 am
- Forum: Announcements
- Topic: devkitPPC release 19
- Replies: 0
- Views: 7276
devkitPPC release 19
devkitPPC release 19 is now available for download, see the main site post for details of changes. http://www.devkitpro.org/devkitppc/devk ... elease-19/
As usual these updates are available through the windows installer/updater.
As usual these updates are available through the windows installer/updater.
- Tue Nov 03, 2009 2:19 am
- Forum: devkitPPC
- Topic: Possibility of loading dynamic modules at runtime
- Replies: 2
- Views: 4430
Re: Possibility of loading dynamic modules at runtime
devkitPPC is a bare metal toolchain which means that applications are running without any OS support making dynamic modules rather awkward. I'm really not sure what advantages you hope to get from dynamic linking - this tends to use more memory than static linking since the entire library is loaded ...
- Tue Nov 03, 2009 2:13 am
- Forum: devkitPPC
- Topic: problem with audio
- Replies: 1
- Views: 3313
Re: problem with audio
What are you using to create/record audio and what format are the files in?
There are many available Linux sound editors and I'm pretty sure most, if not all, provide the means to output .wav files. See http://www.linuxjournal.com/article/7274 for some examples.
There are many available Linux sound editors and I'm pretty sure most, if not all, provide the means to output .wav files. See http://www.linuxjournal.com/article/7274 for some examples.
- Tue Nov 03, 2009 12:07 am
- Forum: devkitPPC
- Topic: Newbie, wii, older version of devkitPPC & Gcube emu
- Replies: 3
- Views: 7180
Re: Newbie, wii, older version of devkitPPC & Gcube emu
You need to update directx, there's a note about it on the Dolphin forums.
http://forums.dolphin-emu.com/thread-4.html
http://forums.dolphin-emu.com/thread-4.html
- Mon Nov 02, 2009 4:54 pm
- Forum: libfat
- Topic: libfat crash if cluster size equal and aligned to write size
- Replies: 6
- Views: 17775
Re: libfat crash if cluster size equal and aligned to write size
Good catch on the bug, thanks for the patch. It's been committed and released now in libfat 1.0.6.
It would be interesting to see your wrapper for testing, mostly I test on hardware atm.
It would be interesting to see your wrapper for testing, mostly I test on hardware atm.
Re: Help
Which devkitPPC version & what specific linux are you running?
- Sat Oct 31, 2009 1:42 pm
- Forum: devkitPPC
- Topic: Newbie, wii, older version of devkitPPC & Gcube emu
- Replies: 3
- Views: 7180
Re: Newbie, wii, older version of devkitPPC & Gcube emu
gcube is a gamecube emulator, any code compiled for gamecube will (mostly) work there. For Wii code you really want hardware or Dolphin. You'll find Dolphin binaries for windows at http://www.dolphin-emu.com/downloads.php?cat_id=1