Search found 1841 matches
- Sat Oct 16, 2010 1:06 pm
- Forum: devkitPSP
- Topic: Using 2 cpus?
- Replies: 7
- Views: 24629
Re: Using 2 cpus?
Wackypedia is wrong, the PSP only has one CPU.
- Fri Oct 15, 2010 1:08 pm
- Forum: devkitPSP
- Topic: Using 2 cpus?
- Replies: 7
- Views: 24629
Re: Using 2 cpus?
There's only one CPU in the PSP ...
- Fri Oct 15, 2010 12:24 pm
- Forum: Announcements
- Topic: libnds 1.4.7 and default arm7 0.5.17
- Replies: 2
- Views: 7436
Re: libnds 1.4.7 and default arm7 0.5.17
As I said in the announcement. Note: The current desmume stable release doesn't work with the new FIFO code. It has been fixed in SVN and will be working again with the next release. When a new libnds release works on hardware but doesn't work in an emulator then the fault lies with the emulator and...
- Tue Oct 12, 2010 10:25 pm
- Forum: libfat
- Topic: Issue of libfat?
- Replies: 1
- Views: 11606
Re: Issue of libfat?
Would have helped a bit if you'd quoted the actual code from libfat rather than the old gba_nds_fat code. Took me a while to find the code you referred to. A fairly minor issue really, it would only have prevented the last cluster of the card being allocated but it's fixed in svn now.
- Tue Oct 12, 2010 8:57 am
- Forum: Announcements
- Topic: devkitARM release 32
- Replies: 1
- Views: 10160
devkitARM release 32
The binaries for devkitARM release 32 are now available. As usual the windows binary is available through the Automated Installer/Updater , for other platforms check the devkitARM getting started page on the wiki. updated to gcc 4.5.1. ndstool now supports loading icon data from grit grf files. endi...
- Mon Oct 11, 2010 9:55 pm
- Forum: Announcements
- Topic: libogc 1.8.4
- Replies: 6
- Views: 15182
Re: libogc 1.8.4
doxygen docs are hosted at http://libogc.devkitpro.org
- Mon Oct 11, 2010 1:12 am
- Forum: Gamecube/Wii Development
- Topic: net_init failed = -24?
- Replies: 3
- Views: 5283
Re: net_init failed = -24?
The sockettest example provided in the wii examples works fine for me. Try that, see if it works for you.
- Sun Oct 10, 2010 5:06 pm
- Forum: Bug Reports
- Topic: DynamicArraySet
- Replies: 2
- Views: 4278
Re: DynamicArraySet
I ended up doing it this way a few hours ago - http://devkitpro.svn.sourceforge.net/vi ... threv=4409
The way you're doing it will destroy the current array pointer & leak memory if realloc fails.
The way you're doing it will destroy the current array pointer & leak memory if realloc fails.
- Sun Oct 10, 2010 11:34 am
- Forum: Bug Reports
- Topic: I think I find a bug
- Replies: 1
- Views: 3730
Re: I think I find a bug
You're passing a pointer to the out array into the ReadRAM function and not marking the memory it points to as volatile. The compiler then assumes you're not changing the memory. Using volatile int out[3]; makes everything work as expected.
- Fri Oct 08, 2010 5:17 pm
- Forum: devkitPPC
- Topic: dswifi for Wii?
- Replies: 8
- Views: 10878
Re: dswifi for Wii?
Being honest this is unlikely to be a priority request, libogc handles wii network connections through Nintendo IOS and I don't know if this sort of thing is even possible.