Search found 221 matches
- Fri Jun 19, 2009 12:27 am
- Forum: Announcements
- Topic: libnds 1.3.4
- Replies: 3
- Views: 10540
Re: libnds 1.3.4
I looked at the [url=http://libnds.devkitpro.org/a00100.html]libnds documentation[/url] and the [url=http://devkitpro.cvs.sourceforge.net/viewvc/devkitpro/libnds/source/arm9/sprite.c?revision=1.13&view=markup&sortdir=down]code from sprite.c[/url], but I can't seem to find oamAffineTransforma...
- Tue Jun 16, 2009 7:37 pm
- Forum: DS/DSi Development
- Topic: some questions about 3d
- Replies: 1
- Views: 2786
Re: some questions about 3d
IIRC, libnds has an opengl-isch interfase, and the examples came from the nehe tutorials. so I would suggest nehe's opengl tutorials: http://nehe.gamedev.net/
after you know the beginnings of 3d programming, you can try it on the ds.
after you know the beginnings of 3d programming, you can try it on the ds.
- Tue Jun 16, 2009 1:15 am
- Forum: DS/DSi Development
- Topic: USB Programming
- Replies: 6
- Views: 6761
Re: USB Programming
seeing as the nds has no usb port, my guess would be no.
- Thu Jun 04, 2009 8:53 pm
- Forum: Bug Reports
- Topic: devkitpro and PALib
- Replies: 2
- Views: 5957
Re: devkitpro and PALib
PAlib has a lot of issues with staying up to date with libnds, resulting in PAlib not working correctly when libnds updates. you can either move to a previous version of devkitARM* ( NOT recommanded , everything but the last version contains bugs and isn't supported) and hope somebody updates PAlib ...
- Thu Jun 04, 2009 1:23 pm
- Forum: DS/DSi Development
- Topic: Question about creating tile maps
- Replies: 2
- Views: 3967
Re: Question about creating tile maps
1. the ds (and gba?) hardware uses 8*8 tiles, and so grit defaults to that. however, you can tell grit that the tiles are in another format, like 16*16, and grit will convert 1 16*16 tile into 4 8*8 tiles so that you can easily use it with the ds. the options are -Mh and -Mw. look at http://www.cora...
- Sun May 31, 2009 1:11 am
- Forum: DS/DSi Development
- Topic: sub engine LCD access
- Replies: 2
- Views: 3526
Re: sub engine LCD access
the sub engine doesn't have a framebuffer mode.
see here for all the posible modes:
http://www.dev-scene.com/NDS/Tutorials_Day_2#2D
see here for all the posible modes:
http://www.dev-scene.com/NDS/Tutorials_Day_2#2D
- Mon May 25, 2009 6:42 pm
- Forum: devkitARM
- Topic: Makefile Problems...
- Replies: 2
- Views: 4692
Re: Makefile Problems...
thats the part that he modified.
the 'real' ndstool line is in the ds_rules file, which is included in the beginning. if you look there you can see what to define for getting icon and author and stuff.
the 'real' ndstool line is in the ds_rules file, which is included in the beginning. if you look there you can see what to define for getting icon and author and stuff.
- Sun May 24, 2009 4:27 pm
- Forum: DS/DSi Development
- Topic: Using oamInit() to reset the OAM
- Replies: 4
- Views: 4855
Re: Using oamInit() to reset the OAM
or by setting the sprites visibility to false, which is what oamClear() does.
also, oamInit() calls oamAllocReset() in the end, so I think it would be ok.
also, oamInit() calls oamAllocReset() in the end, so I think it would be ok.
- Sat May 23, 2009 6:14 pm
- Forum: Bug Reports
- Topic: libnds: sprite functions and document bugs
- Replies: 0
- Views: 3470
libnds: sprite functions and document bugs
1. the dx parameter of the oamSetMosaic() function doesn't work (the dy parameter does work). 2. there is a function to set the mosaic for the main sprites, but there isn't a function to set the mosaic for the sub screen. I've created a function that you can copy, (modify) and paste to sprite.h. do ...
- Fri May 22, 2009 11:58 pm
- Forum: DS/DSi Development
- Topic: Using oamInit() to reset the OAM
- Replies: 4
- Views: 4855
Re: Using oamInit() to reset the OAM
well, one of the first things oamInit() does is a call to dmaFillWords(), so my guess would be yes. I suggest you try it out and see if anything weard happens.
but why aren't you using oamClear() to clear/reset the oam?
but why aren't you using oamClear() to clear/reset the oam?