Search found 84 matches
- Fri Feb 04, 2011 5:32 am
- Forum: devkitARM
- Topic: Illegal Operation?
- Replies: 16
- Views: 22065
Re: Illegal Operation?
I'm using a 600mhz intel celeron, Hitachi portable with 128 MB of RAM and devkitARM compiles fine for me. So the AMD architecture is probably to blame.
- Mon Jan 24, 2011 2:57 pm
- Forum: User Contributions
- Topic: Easy GL2D
- Replies: 56
- Views: 272062
Re: Easy GL2D
Sure I'd post any updates here. ;*)
BTW, I would use the latest libnds though since all it takes is to add just one line of code.
BTW, I would use the latest libnds though since all it takes is to add just one line of code.
- Mon Jan 24, 2011 7:03 am
- Forum: User Contributions
- Topic: Easy GL2D
- Replies: 56
- Views: 272062
Re: Easy GL2D
Thanks for pointing this out. I believe it's not your code or you. After you pointed out that the anya pic works well and everything is black I can assume that this is the problem: (In bold) libnds 1.4.9 * correct copy size for GLRGB. * add some macros for DISPCAP related registers. * rename vramSet...
- Tue Dec 07, 2010 7:44 am
- Forum: DS/DSi Development
- Topic: [newbie] Have idea planned out, is it workable?
- Replies: 15
- Views: 12797
Re: [newbie] Have idea planned out, is it workable?
fcg: I couldn't resist converting your code to use the 3D engine. You declared beads as *u8 so I had to use 256 colors for the bead sprite. Also I had to "waste" pal memory to make it behave like your rendering system. You might want to look at Grit and make your tiles from an actual tile ...
- Sat Dec 04, 2010 2:29 am
- Forum: Suggestions and Feedback
- Topic: "General DS Programming" subforum?
- Replies: 7
- Views: 15809
"General DS Programming" subforum?
Would it be possible to add that here? I mean this would be useful for questions like:
1. Would pure-virtual functions slow down my game significantly?
2. How do you use fixed-point math?
3. Hi newbie here, how do I start coding for the DS?
4. How much RAM does the DS have?
etc...
- Sat Dec 04, 2010 1:59 am
- Forum: DS/DSi Development
- Topic: create 3d and include
- Replies: 61
- Views: 160128
Re: create 3d and include
Padrinator's mesh converter does't work if I want to use it... I mean, how can I create a bin file from a model? The readme file would tell you that. I used the console version AFAIR of that converter and it worked fine. Just be sure that your makefile can process BIN files. Then all you have to do...
- Tue Nov 30, 2010 12:49 am
- Forum: DS/DSi Development
- Topic: [newbie] Have idea planned out, is it workable?
- Replies: 15
- Views: 12797
Re: [newbie] Have idea planned out, is it workable?
Well, here's what I did: 1. Tried it pixel by pixel http://rel.betterwebber.com/junk.php?id=98 . Found out it it was too slow, so... 2. Messed with the OAM http://rel.betterwebber.com/junk.php?id=105 . Found out it's cumbersome to use and has a 128 sprite limit so... 3. Used the 3D core to draw 2D s...
- Tue Nov 30, 2010 12:18 am
- Forum: DS/DSi Development
- Topic: temperature
- Replies: 46
- Views: 133005
Re: temperature
Speaking from experience here (I still consider myself a noob and I still suck at makefiles). I believe coding on the DS is not harder/easier than say, PC coding. In fact I have an easier time coding for the DS using libnds than MSVS on the PC (I would even go as far as the tools Devkitpro provides ...
- Thu Nov 25, 2010 7:49 am
- Forum: User Contributions
- Topic: Easy GL2D
- Replies: 56
- Views: 272062
Re: Easy GL2D
This is the texture packer that is used in the examples? http://rel.betterwebber.com/junk.php?id=106 Is this a accurate description of how to move textures from main memory to vram frame by frame? http://forum.gbadev.org/viewtopic.php?t=17167&highlight=texture++textures Yes that's the texture p...
- Fri Nov 19, 2010 4:56 pm
- Forum: User Contributions
- Topic: Easy GL2D
- Replies: 56
- Views: 272062
Re: Easy GL2D
No problem. Just my way of giving back to the community.
Anyways, I would really appreciate it if you can test it for bugs and such.
Anyways, I would really appreciate it if you can test it for bugs and such.