Search found 84 matches

by relminator
Fri Feb 04, 2011 5:32 am
Forum: devkitARM
Topic: Illegal Operation?
Replies: 16
Views: 22065

Re: Illegal Operation?

I'm using a 600mhz intel celeron, Hitachi portable with 128 MB of RAM and devkitARM compiles fine for me. So the AMD architecture is probably to blame.
by relminator
Mon Jan 24, 2011 2:57 pm
Forum: User Contributions
Topic: Easy GL2D
Replies: 56
Views: 272062

Re: Easy GL2D

Sure I'd post any updates here. ;*)

BTW, I would use the latest libnds though since all it takes is to add just one line of code.
by relminator
Mon Jan 24, 2011 7:03 am
Forum: User Contributions
Topic: Easy GL2D
Replies: 56
Views: 272062

Re: Easy GL2D

Thanks for pointing this out. I believe it's not your code or you. After you pointed out that the anya pic works well and everything is black I can assume that this is the problem: (In bold) libnds 1.4.9 * correct copy size for GLRGB. * add some macros for DISPCAP related registers. * rename vramSet...
by relminator
Tue Dec 07, 2010 7:44 am
Forum: DS/DSi Development
Topic: [newbie] Have idea planned out, is it workable?
Replies: 15
Views: 12797

Re: [newbie] Have idea planned out, is it workable?

fcg: I couldn't resist converting your code to use the 3D engine. You declared beads as *u8 so I had to use 256 colors for the bead sprite. Also I had to "waste" pal memory to make it behave like your rendering system. You might want to look at Grit and make your tiles from an actual tile ...
by relminator
Sat Dec 04, 2010 2:29 am
Forum: Suggestions and Feedback
Topic: "General DS Programming" subforum?
Replies: 7
Views: 15809

"General DS Programming" subforum?

Would it be possible to add that here? I mean this would be useful for questions like:
1. Would pure-virtual functions slow down my game significantly?
2. How do you use fixed-point math?
3. Hi newbie here, how do I start coding for the DS?
4. How much RAM does the DS have?
etc...
by relminator
Sat Dec 04, 2010 1:59 am
Forum: DS/DSi Development
Topic: create 3d and include
Replies: 61
Views: 160128

Re: create 3d and include

Padrinator's mesh converter does't work if I want to use it... I mean, how can I create a bin file from a model? The readme file would tell you that. I used the console version AFAIR of that converter and it worked fine. Just be sure that your makefile can process BIN files. Then all you have to do...
by relminator
Tue Nov 30, 2010 12:49 am
Forum: DS/DSi Development
Topic: [newbie] Have idea planned out, is it workable?
Replies: 15
Views: 12797

Re: [newbie] Have idea planned out, is it workable?

Well, here's what I did: 1. Tried it pixel by pixel http://rel.betterwebber.com/junk.php?id=98 . Found out it it was too slow, so... 2. Messed with the OAM http://rel.betterwebber.com/junk.php?id=105 . Found out it's cumbersome to use and has a 128 sprite limit so... 3. Used the 3D core to draw 2D s...
by relminator
Tue Nov 30, 2010 12:18 am
Forum: DS/DSi Development
Topic: temperature
Replies: 46
Views: 133005

Re: temperature

Speaking from experience here (I still consider myself a noob and I still suck at makefiles). I believe coding on the DS is not harder/easier than say, PC coding. In fact I have an easier time coding for the DS using libnds than MSVS on the PC (I would even go as far as the tools Devkitpro provides ...
by relminator
Thu Nov 25, 2010 7:49 am
Forum: User Contributions
Topic: Easy GL2D
Replies: 56
Views: 272062

Re: Easy GL2D

This is the texture packer that is used in the examples? http://rel.betterwebber.com/junk.php?id=106 Is this a accurate description of how to move textures from main memory to vram frame by frame? http://forum.gbadev.org/viewtopic.php?t=17167&highlight=texture++textures Yes that's the texture p...
by relminator
Fri Nov 19, 2010 4:56 pm
Forum: User Contributions
Topic: Easy GL2D
Replies: 56
Views: 272062

Re: Easy GL2D

No problem. Just my way of giving back to the community.

Anyways, I would really appreciate it if you can test it for bugs and such.