Search found 84 matches
- Mon Aug 20, 2012 3:37 am
- Forum: devkitARM
- Topic: NEED HELP!
- Replies: 6
- Views: 10911
Re: NEED HELP!
CodeLite FTW!
- Sun Aug 19, 2012 9:34 am
- Forum: maxmod
- Topic: how to convert audio for maxmod?
- Replies: 4
- Views: 17573
Re: how to convert audio for maxmod?
Google "ModPlugTracker" or "OpenMPT"
- Fri Aug 17, 2012 5:16 am
- Forum: DS/DSi Development
- Topic: How to initialize VRAM and BGs for GL2D right
- Replies: 3
- Views: 6280
Re: How to initialize VRAM and BGs for GL2D right
I generally just do this: videoSetMode( MODE_5_3D ); videoSetModeSub( MODE_5_2D ); vramSetBankA( VRAM_A_TEXTURE ); vramSetBankB( VRAM_B_TEXTURE ); vramSetBankC( VRAM_C_TEXTURE ); vramSetBankD( VRAM_D_SUB_SPRITE ); // oam fonts et al vramSetBankH( VRAM_H_SUB_BG ); // Our sub BG vramSetBankI( VRAM_I_S...
- Thu Mar 22, 2012 9:25 am
- Forum: DS/DSi Development
- Topic: Image loading HELP!
- Replies: 2
- Views: 4973
- Thu Mar 22, 2012 9:24 am
- Forum: devkitARM
- Topic: How to Load and Display a Bitmap image.
- Replies: 1
- Views: 4890
- Fri Jan 27, 2012 8:53 am
- Forum: User Contributions
- Topic: Easy GL2D
- Replies: 56
- Views: 271549
Re: Easy GL2D
Hi, I've used gl2d for the sdl 1.3 port, which has saved me alot of time. I'd like to integrate it into sdl as well as fix an issue I'm facing. However your code doesn't have a licence. SDL is using the zlib licence (http://hg.libsdl.org/SDL/file/tip/COPYING). Could you consider allowing me to use ...
- Thu Oct 13, 2011 7:12 am
- Forum: DS/DSi Development
- Topic: Example file warnings...
- Replies: 4
- Views: 6499
Re: Example file warnings...
Thanks buddy!
- Fri Sep 30, 2011 9:00 am
- Forum: DS/DSi Development
- Topic: Example file warnings...
- Replies: 4
- Views: 6499
Example file warnings...
Hi, I've just updated last week and when I compiled the example files I get a warning: c:/Programming/devkitPro/examples/nds/Graphics/3D/Env_Mapping/source/main.cpp: In function 'int main()': c:/Programming/devkitPro/examples/nds/Graphics/3D/Env_Mapping/source/main.cpp:106:26: warning: 'pen_delta[1]...
- Thu Sep 22, 2011 8:11 am
- Forum: DS/DSi Development
- Topic: [HELP] GL2D Backgrounds?
- Replies: 5
- Views: 8039
Re: [HELP] GL2D Backgrounds?
The easiest way is to use a 256x256 bitmap and draw it before everything as mtheall said.
Using a bunch of 64x64 tiles would be more efficient though.
What do you mean by 3d backgrounds?
Using a bunch of 64x64 tiles would be more efficient though.
What do you mean by 3d backgrounds?
- Thu Sep 01, 2011 1:43 am
- Forum: User Contributions
- Topic: Easy GL2D
- Replies: 56
- Views: 271549
Re: Easy GL2D
Hi. sorry for the late reply. Been kinda busy these days. ;*( Yeah AABB is very fast and I would stick to it if it can do what you want. I've used only AABBs on this game and I did fine: http://rel.phatcode.net/index.php?action=contents&item=Space-Impakto-DS For a more geometrically friendly col...