Search found 103 matches
- Tue Jun 19, 2012 10:51 pm
- Forum: DS/DSi Development
- Topic: Enhanced billboarding in a 3D scene, need advice
- Replies: 1
- Views: 3682
Enhanced billboarding in a 3D scene, need advice
So, here is what I am wanting to do. Basically, the effect that Paper Mario does with characters, in that they are shown as 2D, but in 3D. While the idea seems simple, in that they are made up of multiple sprites (for animation detail), and that each sprite is offset either closer or away from the c...
- Sun May 13, 2012 7:07 pm
- Forum: DS/DSi Development
- Topic: Doom64 DS
- Replies: 94
- Views: 191423
Re: Doom64 DS
So the VCount setting (LYC) shouldn't be set to a value other than 202 - 212? I read in the specs that for proper syncing with linked DSs that it should only be in that range, but what about if you aren't doing that? Would it be a problem? If it does, then my idea of beginning VRAM writing right aft...
- Fri May 11, 2012 7:33 am
- Forum: Suggestions and Feedback
- Topic: Fixes for videoGL if someone wants to start before I do
- Replies: 1
- Views: 12712
Re: Fixes for videoGL if someone wants to start before I do
Had a little time to work on this today. Patch already submitted.
- Thu May 10, 2012 4:45 pm
- Forum: Bug Reports
- Topic: problem with git
- Replies: 6
- Views: 11890
Re: problem with git
Alright. Thanks for the clarification. What you said makes sense from a development point of view because information about other projects isn't needed when focusing on only one project at a time. Thanks again.
- Thu May 10, 2012 9:44 am
- Forum: Bug Reports
- Topic: problem with git
- Replies: 6
- Views: 11890
Re: problem with git
I am also having problems with using git. First time user of it, so I am learning. I used to make patches when devkitpro was using SVN. Can't clone the whole "devkitpro" directory, but I can clone the child directories within it. For the moment, I just want to focus on libnds, which I can ...
- Wed May 09, 2012 5:53 am
- Forum: DS/DSi Development
- Topic: Doom64 DS
- Replies: 94
- Views: 191423
Re: Doom64 DS
vblank for 3d is really small - only 23 lines. I want to say that it takes about 43 lines to load 1 vram with dma. for cquake I just load textures when needed regardless of vblank - only unlocking the bank while a single texture loads. there are a few black lines and it is not too noticable. I trie...
- Sun May 06, 2012 7:10 pm
- Forum: DS/DSi Development
- Topic: displaying sprites on the sub screen
- Replies: 14
- Views: 14703
Re: displaying sprites on the sub screen
Much like using "oamMain" for the "main screen", use "oamSub" for the "sub screen".
- Sat May 05, 2012 6:44 am
- Forum: Suggestions and Feedback
- Topic: Fixes for videoGL if someone wants to start before I do
- Replies: 1
- Views: 12712
Fixes for videoGL if someone wants to start before I do
Having read over the thread involving the port of Doom64 to the DS, I've come to the conclusion that some changes need to be made to the videoGL portion of libnds. I would go into the work of it myself since I made the current allocation method, but I am stuck with finishing up projects and finals f...
- Mon Apr 30, 2012 6:29 pm
- Forum: DS/DSi Development
- Topic: Doom64 DS
- Replies: 94
- Views: 191423
Re: Doom64 DS
You could go and scale them down yourself via nearest-neighbor interpolation. That is, load the texture into RAM uncompressed, then make a new texture that is smaller in dimension and manually copy over the rows/columns of the original texture based on just how much scaling you want on it. A factor ...
- Mon Apr 30, 2012 6:19 am
- Forum: DS/DSi Development
- Topic: Doom64 DS
- Replies: 94
- Views: 191423
Re: Doom64 DS
Forgive me if my knowledge of the NDS is rusty. I haven't done any serious programming for it in a long time, so if something sounds off, it's because I haven't been refreshing my memory of it. I would imagine with the use of interrupts, you won't have to hold the system in a while loop like that. P...