Hi,
After intstalling the newest update (via Windows updater) a couple of issues encountered:
1. The deployed grit binary crashes at launch (grit files are valid). The source seems to be ok cause after checking out the newest sources (
https://github.com/devkitPro/grit) and compiling the executable myself it works again.
2. NitroFS is not working anymore, neither in no$gba nor on a real ds-lite (using nds-hb-menu).
If I start the sample ("examples\nds\filesystem\nitrofs\nitrodir") in no$gba, ftell() always returns -1. I was able to get it to work in the emulator by using fstat() to retrieve the filesize instead of ftell(). On the real ds-lite, fopen() always fails (returns a null pointer).
3. "Textured_Cube" ("examples\nds\Graphics\3D\Textured_Cube") sample crashes in no$gba
It works if i replace the following lines within the while loop:
Code:
glPushMatrix();
//move it away from the camera
glTranslatef32(0, 0, floattof32(-1));
glRotateX(rotateX);
glRotateY(rotateY);
glMatrixMode(GL_TEXTURE);
glLoadIdentity();
glMatrixMode(GL_MODELVIEW);
with this code:
Code:
glMatrixMode(GL_MODELVIEW);
glPushMatrix();
gluLookAt(0.0, 0.0, 1.25, 0.0, 0.0, 0.0, 0.0, 1.0, 0.0);
glRotateX(rotateX);
glRotateY(rotateY);
My vague suspicion is that it has something to do with the matrix stack.
Cheers...