devkitPS3

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naret
Posts: 1
Joined: Wed Mar 19, 2008 9:14 am

devkitPS3

Post by naret » Wed Mar 19, 2008 9:19 am

Is there any chance or any plans for a devkitPS3?
Crosscompiling from win2ps3 would be really great. (like it can be done with the ps3toolchain, it's not trivial to get it build tho).

thx for the gba and psp devkit ;)

WinterMute
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Re: devkitPS3

Post by WinterMute » Wed Mar 19, 2008 1:43 pm

Sorry no, not at this time.

We have more than enough to do with the current toolchains and, unfortunately, supporting a linux target in a windows environment is a rather specialised and difficult task.
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THREE_Consoles
Posts: 5
Joined: Wed Feb 04, 2009 1:54 am

Re: devkitPS3

Post by THREE_Consoles » Wed Feb 04, 2009 4:21 am

I now its nearly over a year but by the way......at the moment a ps3 devkit is totaly nonsens.Even if we have a ps3 devkit and would be able to compile code for the cell how you suggest to execute with out the correct signing?

The ps3 is not a wii there you could execute non signed executeables :!:

Then the SELF´s are not only and not the only executeables of the ps3.If im not wrong than for the ps3 the xml´s also playes a very difficult part.
But any way, without the correct signing we are not able to execute any thing on the ps3.

So its useles to compile a ps3 devkit :cry:

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