bool SpriteEntry::hFlip

support for the ARM toolchain
Post Reply
ambient_enigma
Posts: 7
Joined: Mon Oct 06, 2008 4:42 pm

bool SpriteEntry::hFlip

Post by ambient_enigma » Thu Oct 09, 2008 7:32 pm

I am using bool SpriteEntry::hFlip to change the direction my sprite faces when the sprite
changes direction. When I run my program on an windows emulator (GoodNDS in this case)
my sprite changes direction like I want. But, when I load my program on my DS lite using
a MaxMediaDock CF, my sprite always faces the same direction. Am I doing something
wrong, or is it just my MMD?

icosahedron
Posts: 9
Joined: Mon Mar 24, 2008 5:30 pm

Re: bool SpriteEntry::hFlip

Post by icosahedron » Fri Oct 10, 2008 10:14 pm

Try a simpler program, like the enclosed devkitPro example Sprite_Bitmap to see what happens.

Post Reply

Who is online

Users browsing this forum: Google [Bot] and 5 guests