Here is my little contribution to the Wii/GC scene (and who knows, maybe Nintendo U???).
This is an OpenGL-like wrapper which uses GX for the "real work". It's very basic but allowed me to compile and link my OGL-based game Toy Wars straight wihout any changes to the code. The only problem right now is render context creation, which is unimplemented. In oder to build my game I patched libSDL to allow SDL_OPENGL surface creation and the use of SDL_GL_SwapBuffers.
Hope you like it. You can contribute if you feel up to it.
Got something cool to help make the toolchains better? Post it here.
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